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023 Mechas (Part 1)

When the level 4 base was added to the mecha team, the base was expanded to the fourth floor.

The expansion layer also expanded the area with the base upgrade. Except for the personnel area that has been installed, the rest are still empty.

The size of the octopus base after level 5 is 16,000 square meters. The expansion of the area is related to production and the number of power tanks. Active expansion and construction cost more ore.

The 6,000 square meters training facility has two floors and one hundred training seats. It is placed in the base frame and takes up a whole floor. It can be arranged directly on the same floor with the personnel.

The three and four empty floors were converted into a hangar.

Normal cross-layer hangar and increasing the number of base layers should be planned together. After the complete planning, the construction can get more discounts. However, the octopus wants to take advantage of the base's expansion area by level 5, but he does not want to produce more ore and separate them in one step.

It is very low to directly use the existing base frame to modify the hangar, the cost is very low, 200 ore one layer, and 2 layers are only 400.

The additional cost is the peripheral lift, which is a custom project for the hangar, unlocked with the hangar.

The octopus is quite stingy, so it placed a total of four external elevators and 80 mines in two directions.

The upper hangar will mainly serve unmanned aircraft and multi-purpose mechas with flight capabilities in the future. The elevator will also bear the function of entering the mechas and the vehicle when constructing the aircraft, and will not affect the dispatch efficiency of the top hangar. Naturally, there is no need to do a lot.

Another custom item is called the extension platform, which is built outside the building body.

Placed on the ground, the extension platform is used for vehicle jet testing, ground beautification, etc., and placed on the upper hangar, it is a vertical take-off and landing platform with a little runway function.

Unfortunately, the running track bridge is not allowed to be built, and it can only extend twenty meters from the edge of the base.

The extension platform is built on the narrow edge of the base, with about 2,000 square meters and 200 ores, which is twice as expensive as hardened surfaces.

How does twenty meters count as a runway?

This also requires the use of the custom function in the hangar: runway settings. There is no cost, but after the range is circled, the personnel and mecha will bypass it when they do not use the runway, and cannot be used to park vehicles.

The drone doesn’t need a long runway. A 60-meter runway is drawn out from the hangar, and an 80-meter runway is enough. Just jump out just by jumping out.

Adding to the training facilities of 600 mines, a total of 1,280 mines.

During the construction process, we have been working on daily life, and the threat of high-energy lasers is significantly reduced, and it is considered that nothing happened.

After building this set, there will be a new mecha at 11 o'clock in the evening.

“Vehicle Level 3:

Unlock support mecha ‘Fire’ (Far-Fire System 1), logistics mecha ‘Marble’, and remote transport aircraft ‘Albatross’.”

Look, Level 5 transport aircraft have names, the same thing, please check it in confidentially!

By the way, let me introduce the military classification method.

The military divides mechas into multi-purpose combat, ordinary combat, support mechas, and logistics mechas.

Multi-purpose combat generally includes two advantageous combat modes: air-to-ground and ground-to-air combat modes, in short, it is battlefield misalignment.

The mecha's air stagnation is relatively poor, and it is impossible to leave too far from land... At least the level 5 and 6 mechas have not solved the problem of air stagnation, and they need to land and charge them from time to time.

Therefore, the air-to-air metropolis is handed over to professional air-optimized fighter jets. When the octopus is on the island, it still needs to go out to the offshore area to expand its overall range when dealing with targets in the air.

Ordinary combat type, like land mechas, belong to frontline mechas, with more emphasis on jumping ability, most of which are anti-joint foot structures, and four-legged structures.

The characteristic of ordinary combat mechas is that they have extremely high output capabilities on stands and their firepower projected per unit time is much larger than that of the same level of multi-purpose mechas.

Even if it is a multi-purpose mecha in a monster unit of the same level, its output is difficult to be higher than that of ordinary combat types.

Of course, because you can't fly, you often have insufficient speed when you need to retreat and are chased by the little monsters and culled with your tail.

It's almost a small turret that doesn't have electricity.

Support mechas are mainly used to perform medium-range combat and can fight in relatively safe places.

They are the only type of mecha that can be equipped with parabolic strike weapons, that is, they can fight cattle across the mountains.

Of course, it can also be done after ordinary combat-type modified missile launch devices, but that requires too much ammunition.

There is nothing to say about logistics mechas, all kinds of tool machines.

Logistics mechas and support mechas are mostly crawler-type, while units produced by monster technology will have some strange situations.

"Firefire" is the only superconducting plasma cannon that supports mechas at the normal R&D lines of the level 5 and 6 bases. The weapon is the two superconducting plasma cannon unlocked by Yuanhuo 1.

Superconducting plasma cannon is a standard weapon for supporting mechas. It has no ammunition consumption. It can charge every 15 seconds, and a single weapon can only be recharged. If it is not launched within 30 seconds, it needs to be recharged.

It is the only energy weapon that can use parabolic attacks, and it also has a small-scale group damage effect, which directly kills less than half of the electromagnetic cannon to a single body.

It has a certain altitude advantage. The basic range of superconducting plasma cannons exceeds 20 kilometers. Including various range bonus technologies, reaching 30 kilometers is not a problem.

Unfortunately, there is no depth on the island, and the range of the mecha is supported, and the parabolic advantage cannot be used. The insufficient ballistic speed in space will greatly affect the hit rate, and I feel that I am at a loss.

The fire is only equipped with a superconducting plasma cannon, and it is not very useful when it is made, so the octopus will not consider it.

"Marble" needs to be arranged. Repair and transport units with larger units cannot do without it, but you can take it back and wait until the mecha you need to use comes out.

I didn't make anything in the early morning, and at 8 a.m. on the 17th supply day, I obtained the final technology to produce "Gaia".

“Mathematics and Materials:

Unlock the basic lab.

The two sets of comprehensive production modules are synergistic, and when the two sets are fully loaded, the production capacity is increased by 40/hour, and the ultra-spec parts can be produced.

Add specific research projects to the entire laboratory.”

The fourth laboratory came and brought a lot of research projects in the laboratory.

Monster Laboratory, the project is for sample analysis acceleration, monster biology (use of corpses and living bodies), and monster tactic development (which will improve the battlefield survivability of mobile troops)

The electromagnetic laboratory develops additional bonuses for electromagnetic and orbital weapons and equipment, and the results are widely used, but the single bonus is a bit ugly, first-level 1%.

The nuclear laboratory mainly improves the efficiency of the nuclear energy system and enhances the power of the missile's nuclear warhead. In theory, there should be an enhanced entry for radiation weapons, but the main technology at level 6 and below does not have radiation weapons.

The basic laboratory body provides R&D speed bonus for other laboratories, improves the speed of the base owner series of research, radar search/scan bonus, additional modification armor, etc.

Small research projects unlocked by mathematics and materials are either only targeted at a specialized field or are difficult to have obvious results in the short term.

When a laboratory starts a special research project, it will have an additional 100 electricity, which means that a laboratory will consume a total of 150 electricity!

The four laboratories are fully opened and very harmful to electricity.

Basic laboratories still need to be built, which can increase the speed of routine research by 10% after startup.

This bonus will only be effective if the power surplus exceeds 550. Any less power is a negative effect.
Chapter completed!
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