003 Level 2
With power modules, research can naturally be accelerated. It seems that this technology should be more preferred?
However, the game planning is outrageous. Level 1 base can only carry one basic power module (internal), but this module is occupied by the basic supply module!
It is a "customized version of the radiation thermoelectric generator", which can be seen on the module panel of the internal affairs terminal base. Once removed, the power of each base level of 10 points will be gone.
In other words, there are only 10 points of electricity available at level 1 of this breaking base, and even if there is resources, it cannot create much.
The base also has external power and external modules, but this technology unlocks only the internal production tank and power tank.
The open-air resource distribution area is not a warehouse, it is purely a floor beautification, and it also costs resources.
By the way, the basic production module can be built as long as the transportation robot moves the ore into the feeding port of the base. In addition, the construction of all facilities requires the support of production modules, and intermediate materials "module building profiles".
The geological scan has not been completed at this time.
When I was playing the mini game, the octopus had already considered it. He directly pulled the geological scan and positioned the first mine first.
It has been scanned for five hours before, and the final result is obtained in the second half of the hour. There is a mixed ore layer 300 meters north of the base and 200-500 meters underground.
Sure enough, I've sent it very close!
There is only one basic resource, and minerals themselves have different types. Mixed ore layers can be directly converted into ore resources. Other types require deep processing (power-up, reduced production capacity) and mixed processing (the production module capacity of two enriched single ore bases).
Not only are the mineral types good, but the location is better.
There is a high ground in the northeast of the island that is designated as the center of defense. After the base is upgraded, it will definitely expand in that direction. At a certain stage, the mine will be connected to the base!
No need to consider, we will develop towards mining.
Base defense research and development, power is fully loaded.
...Although the goal is to mine mining, the first-level base also has mineral collection technology, the first-level base has only 10 electricity and cannot cope with the needs of mining and R&D at the same time, and even the production capacity of a simple mine is not satisfactory.
Really building a mine now means that it is a direct broken file.
So now you have to go straight to level 2!
Base defense requires electricity 30, and it will be completed after 3 hours (accelerated).
Next is the small pit, building the basic production module (internal).
The level 1 base has only one internal production tank (different from the internal power tank), and the basic production module (internal) level 2 has no sense of existence, but to upgrade the base, it is necessary to build it. If it is used to produce other materials, it will waste more time and the materials will be cut off later.
Build a set of 50 minerals and 10 hours of rating supplies are gone.
Only rely on supply development, you can build about one or two facilities every day, so you have to wash and sleep.
After one hour (accelerated), the construction is completed.
Start building capacity mode, fill up power, and upgrade base.
The construction resources of the basic production module (internal) require 50 mines, and the level 1 base is upgraded to 2 levels, but only 30!
The production module can process 10 minerals per hour, consume 10 electricity, and after two hours (acceleration) it reaches level 2.
Since initialization, it took 14 hours and it was almost done, and the base has reached level 2.
14 hours without any defense and no attack.
It's quite normal. According to the irresponsible statistics of the forum's sand sculptures, the situation where the radar is turned on and the small monsters are killed is ruled out. There is no nest within the warning range, and the time point for the first time being attacked by the small monster will not be less than 30 hours.
Only after the commander gets the supply for the next day for a period of time will normal monsters attack.
Some random tragic events cannot be ruled out, but at this time, the octopus only has mining in its eyes. It is amazing that it will be initialized if it fails.
His progress has exceeded the fastest upgrade record for the Sand Sculptures to open the server for 18 hours, but Sand Sculptures play online games and cannot read the files. It is normal to waste some time and resources for the first time.
Continue to plan as planned without any psychological pressure.
The base is level 2, with a much larger appearance (all empty), internal power tank 1, internal production tank 2, and bed 5.
Recharges increased to 10 mines, 20 electricity, 0.4 food.
Level 2 bases finally have the appearance of bases.
The first-level base, which was deformed from the landing cabin, can only be regarded as a shelter room, and the activity space of a few square meters can be almost ignored. The two terminals and a top and bottom paving are all completed.
The biggest change for the personnel of the Level 2 base is that there is a hall (small), which is about 40 square meters (living room?) connected to the commander's cabin and the personnel's rest area, excluding the commander, and there are six bunks (double-layer capsule bedroom, one unit is about 3 cubic meters, and cannot stand upright), and there is only one single bed left in the commander's room.
There are also things in the hall, defense terminal, production terminal plus two sofas (hard), two sofas and a tea table, and the remaining activity space... only the aisle is left.
These bunks are not available yet, turn on the power first!
Production modules maintain construction production capacity and build basic power modules.
Production consumes 10 electricity, and there is still 10 electricity left for "mineral collection" of Level 1 technology.
It takes two hours, consumes 20 ore, and the basic power module is completed.
Total electricity is 30, ore consumption is 1/hour.
There are only 19 ores left.
It doesn't matter, apply for a difference supply.
The amount of supplies given to land is a day, but the supply amount of level 2 bases is different from level 1. When the difference exceeds 50 units of minerals within 24 hours before and after the upgrade, an additional track delivery can be applied for. If the application is not made or less than 50 units, it will accumulate to the next supply point.
In front of you, the octopus will increase the power collected from the research minerals to 20, and the production module will continue to maintain construction production capacity.
There are no projects under construction at this time, and the ore can still be converted into "modular building profiles" to prepare for the subsequent mines.
One hour later, the "mineral collection" of 40 electricity quota is completed.
“Mineral Collection:
Unlock the mining module.
Unlock the transmission belt.”
The production capacity of the mine in the early stage is too low, and it is easy to settle the transport robot. Not only does the transmission belt have no eggs, it may also be damaged by monsters during battle, and the robot can hide in battle.
The resource compensation was not yet in place (there was a 2-4-hour track delay), and the power generation fuel in the second hour was deducted, and 8 units of ore remained, so the production module was simply stopped.
All 30 electricity is used to study level 2 technology.
Efficient production requires 120 electricity.
With the current power generation of 30 electricity, it seems that 120 electricity will be done in 4 hours. The actual situation is that after level 2, electricity is needed everywhere. If there is no planning and random construction, you may not be able to get the 120 electricity in a day.
The luck of making up for the gap this time was average. After another two hours, I obtained 70 units of ore (including 4-hour extra quota, details later).
Adjust the power distribution and start building the mining module.
The modules for building the base are selected for empty spaces or replacement in the list, and the facilities outside the base are directly confirmed in the map.
Various buildings outside the base have two construction modes: underground and surface construction modes, and the cost is the same.
The mine octopus here chooses the underground mode. In this mode, the top of the module can be accommodated by hardened ground, runway and other surface horizontal surfaces. If you choose the surface mode, you can get additional mounting points to be used to carry turrets, shields, etc.
The initial cost of the mine is 50. Then, according to the depth of the ore layer and the geological environment, we have to follow the investment. 5 units of ore are used as a step. Here, the surface of the ore layer at a depth of 200-500 meters is basalt, and the ore is 20 points.
Chapter completed!