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Chapter 147 Return to Hometown After This Battle Is Over

The main central area of ​​the glorious continent has been a barren and barren land for thousands of years, and it is also the most dangerous place in the entire continent. The inhabitable area of ​​thousands of kilometers is separated from the four parts of the continents in the southeast, west and north. Countless homeless refugees and robbers appear on the outside. There are murders and shameful activities happening almost every second on that land.

It is very likely to be to refer to reality. The center of the trial space is also a difficult area that is almost as large as the glorious continent. This has become the tradition of the St. Peter's College entrance trial. This area is sometimes a wasteland, sometimes a ruin of an ancient building complex, and sometimes a battlefield that has been deposited for hundreds of years. In this trial, it is a dark mountain range that looks straight into the sky.

There are two kinds of instructions for the trial compass. One is to find the closest event point within a radius of 5 kilometers, and the other is to find the location where the unprincipal trial has the most points. The trial team used the second method to track Hathaway's traces, but since it approached this area, the pointer on the compass has pointed firmly towards the center of the mountain range, and there has been no change.

The majestic peaks in front of you are like the barren land in reality, full of high risks and high opportunities.

Since the Trial Team stepped on this land with a significantly different style, Hathaway has never appeared again, but this did not prevent the members from being worried and sharing the same hatred. Since Hathaway has achieved this level, under the influence of anger and fear, even without the temptation of Ai Zheqin's bounty, the cohesion of the team has begun to take shape. At least there is no need to worry about lack of morale.

Eight hours later...

The trial space was approaching the evening of the next day, and the three full-day trials were halfway through.

In the dark and damp stone chamber, fifteen slightly tired figures appeared at the corner one after another. They were all the remaining members of the trial group. The mage robe and armor on their bodies had already been completely different from when they came in, and they looked simple and heavy.

Compared to earlier, everyone's face was a little calmer and more solemn.

At this time, they were located below the mountains in the central area, which was a long-abandoned shelter. Seven hours ago, when 23 members of the Trial Group entered from the foot of the mountain into the entrance of the mountain, they never saw the sunshine of the trial space again, and had experienced a thrilling and dangerous journey. The experience of this journey was not prominent in the trials in the past years, and even similar, but many things are often understood only by having experienced them personally. For example, the members of the Trial Group who had lost nearly half of the staff had changed to the naked eye in just half a day.

This is exactly the true purpose of the trial.

The following is the trial team’s experience during these seven hours.

At around 10 a.m., the trial team entered the shelter.

The setting and history of this shelter are not important. What is important is that when the trial group enters its depths, it has already turned on its defensive posture as expected. Although it looks like a broken wall from the outside, it is actually like a beast waiting for prey with its mouth wide open. However, most of the enemies are not from living monsters, but from the harsh environment and natural dangers. If you want to pass safely, rely entirely on wisdom, agility and luck. This has been the practice of the central area of ​​previous trials, so the trial group has been prepared for this long.

At the same time, Su Wen seemed to have completely given up his control over the Trial Group, and all dispatch and command were handed over to the new deputy leader Ai Zheqin. The latter's approach was consistent with the statement last night, and ordered the remaining 23 members of the Trial Group to maintain their original groupings, but not collectively advance, but gather elements from each unit to provide elemental space for the captain with the strongest magic ability. This statement sounds a bit complicated, but in fact it is similar to Donald's clones injecting magic into his body, and then easily release the seven-ring forbidden spell-level magic. However, the tacit understanding of the members of the Trial Group is far less than that of Donald. At most, the elements are more abundant and the difficulty of casting C increases the casting effect.

This is very effective. The reason why most genius magic apprentices cannot release the three-ring magic without using external objects is not because their IQ is not enough to understand, but because of the limitations of elemental communication skills, it is impossible to use it more subtly. But everything is not necessarily true. For those who are stuck at the top of the second ring, the influence of environmental factors allows them to temporarily have the ability to release the three-ring magic. The real gate of the Magic Palace, the various complex spells formed by the thousands of changes in different elements, start from the third ring.

Trap detection, a universal three-ring required magic, let the elements simulate and explore before the real person passes the dangerous area, so that the trial group has the ability to release the skill continuously, which is the purpose of Ai Zheqin's arrangement. The central area is an absolute forbidden area for more than 99% of the trialists, not because of how terrible monsters there are, but because of the natural barrier between the second-ring magic and the third-ring magic. The former is just an ordinary person who knows some tricks, while the latter is an unbiased official magician. There is only one class difference between the two, but there are qualitative differences.

This is actually the reason why Hathaway makes everyone extremely angry but helpless. Even with her ability, it is not easy to release the real three-ring magic. It takes a long time to chant and stamina to communicate with the elements. But after all, she has crossed this trench and stood in a position that everyone can't stand behind - being able to independently release any three-ring magic spell is a sign of becoming a formal magician. The usual magic apprentice may be able to do it in the second or even third year of the five-year academic system of the Advanced Magic Academy, and even some stupid ones can't do it for 5 years and can only stay at the level. However, she has achieved it before she even entered the school, and even has the ability to put it into actual combat. Only this talent can be called a real genius.

Back to the topic, after Ai Zheqin's arrangement, the 23-person team is no longer 23 ordinary people who know little magic, but has become four real magicians based on teams. Of course, the two cannot be equal, but it is enough to make the entire team achieve a qualitative breakthrough, rather than just using the advantage of the number of people to make a fortitude.

However, if you have the ability to release the three-ring magic, you can be foolproof, then this central area is too unworthy of its name.

At first, with the detection of the third ring trap, the trial group avoided a large number of defense mechanisms outside the shelter, including a hidden crossbow that is only ten meters away from the entrance, a large number of pedal triggering methods, poison smoke generators and various conventional defense traps... These mechanisms are extremely deadly to ordinary people. They are extremely concealed, and they are hard to be discovered even if they are careful. However, under the all-round and no dead corners of the element, there is nowhere to hide, and there is no way to escape, and there is no reduction in the trial group.

The shelter is very large, and there may even be more than one entrance, but the various entrances are not connected between the shallow layers, so the first layer is quickly explored, which is equivalent to the defensive puppet of the small boss who is in a small position for half a minute before he can hold on for a long time and is overwhelmed by elements from all directions, breaking into charred parts. The drop rewards and the supplies from the entire shelter become the items in the trial group.

But the relaxed freehand painting didn't last long. These things were just the outermost defense and the shallowest layer of shelter. On the glorious continent where magicians were popular, this level of defense facilities of this level was useless in front of elemental magic, and it was no safer than an open house.

On the second level, the trial group encountered an elemental trap.

This is a typical and primary anti-trap detection trap. The sealed reaction magic exploded when it was disturbed by foreign elements, and its direction was towards the direction of the release of magic. If it weren't for Ai Zheqin who seemed to have been prepared, he asked Bander, the captain of the second team, to use a trick. He did not release the trap detection technique straightforwardly, but instead directed the explosion power of the elemental trap to the wall, the consequences were unimaginable.

From this level, even with reasonable allocation, the members of the Trial Group still felt a crisis everywhere.

The most intuitive manifestation is that the defense mechanism can no longer be brute-breaked, and there are far more than one elemental trap. The lowest-level guy at the entrance is more like a warning. Ai Zheqin immediately gave up on continuing to detect. Generally speaking, the next defense mechanism is not something that can be dealt with by a bunch of magic apprentices, but fortunately it is not a real shelter, but a level carefully designed by St. Peter's Academy. Therefore, almost all traps have flaws to follow, not a dead end.

But the reduction of personnel still inevitably happened, especially when the members of the Trial Group found that the defensive puppet on the previous level had become a miscellaneous soldier on this level, and they were trying two or three on the way to explore and break the trap. The feeling was really wonderful. The reason why I thought it was weak before was because I treated it as a boss, and the elemental beating of more than 20 people was strangely resistant to it. However, when they first appeared in groups... just a round of charge, the team without much tacit understanding was completely disbanded. The formal magician-level captains who were supported by the members suddenly lost their help and were beaten to the point of falling. In the end, it was up to House to throw the ice magic scroll that was ready to be left for the third day's super dungeon, and finally stabilized the situation.

In just half a minute, three people were reduced, including the current captain of the Fourth Team, Harrison.

Next, no matter how careful they were, two players were eliminated from the entire second floor, and three more people died one after another on the third floor. When they arrived at this safe area near the final area, there were only 15 people left in the entire trial team.

But accordingly, both trial points and equipment items are quite rich. This can be seen from everyone's clothes, weapons in their hands, and even two boxes containing harvested items.

"Deputy Commander Ai Zheqin, the area has been blocked, and it is confirmed that there is no trace of Hathaway."

When all the 14 members entered the safe zone, House and Su Wen followed the last and slowly entered. They set up a wind chime technique to prevent tracking in almost every channel. This warning magic is the most practical spell of the Second Ring. It is especially useful in narrow terrain. Whether it is triggering or destroying, an alarm will be made as long as the state of the wind chime changes. The closed passage of the shelter is simply suitable for this magic. Even if Hathaway knows how to hide, as long as she does not teleport, it is impossible to pass through those only channels quietly.

"Thanks a lot."

It was confirmed that he was not under surveillance, and Ai Zheqin was no longer as sharp as last night.

"All signs indicate that the shelter probably won't have a fourth floor. The time is almost the same, and the plan can be implemented smoothly. Captain Su Wen, in his opinion, after the current battle, the restore teleportation scroll can finally come in handy."

"We can't let the blood of our comrades flow in vain. Let's attack on both sides, take Hathaway down tomorrow in the daytime, and then enter the super dungeon of the third day!"
Chapter completed!
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