Chapter 6 Pirate Tactics
This alliance reconnaissance ship was ready to be "attacked". It can also be seen from their movement trajectory that there are at least three processed Ipsilon ore in the fire chamber of this ship. The heating speed of their fire chamber is very typical for the alliance military speed - the jump preparation can be completed in about three minutes.
The reason why the General Staff defined the ambush location as the sixth transition was to take advantage of this.
According to previous observations, the captain of the Allied Reconnaissance Ship is definitely a very cautious and experienced person. He will ensure that his ship is always safe by means that it is obviously not in line with the "Alliance War Code".
When there are three jumps away from the predetermined observation area, this cautious captain will make a judgment based on his "observation" and the results obtained from external observation.
If the ships of the Nuesar Garrison fleet leave the port in a combat posture, they will complete the seventh, eighth and ninth transitions in a short time according to the scheduled plan, and then complete the observation mission at the position of the ninth transition.
If the Nuesar Garrison fleet intends to pursue, it must make at least three corrections to its course based on the position after the jump of the alliance reconnaissance ship. The time required for three corrections is about one hour.
After the sixth jump, the Alliance's reconnaissance ships were theoretically in a completely safe position - unless some fast moving natural objects suddenly hit their reconnaissance ship, there is no need to worry about the subsequent mission.
According to the captain's habit, if the garrison of Nusar was not observed after the sixth leap, they would take a more "safe" action plan.
The ship stayed at the sixth transition point and began to preheat the two remaining Ipsilon mines in the tinder room in advance.
This preheating process will be extended to eight minutes, and after the preheating is completed, the reconnaissance ship can complete two jumps in an instant and directly enter the reconnaissance point for reconnaissance.
The preheating and heating time for continuous transitions takes eight minutes, while the minimum heating time for 10,000 miles of transitions is three minutes.
In other words, there are only three minutes left to attack windows for six large cruisers and destroyers.
"The fifth leap!" The messenger sent the latest news, "There are two thousand and seven hundred miles away from the scheduled attack location!"
After the fifth jump, the Imperial Reconnaissance Ship was a little further away than the fourth. Strictly speaking, it was a thousand miles away. But this is actually good news.
The opponent's movement trajectory is fully in line with the predictions of the General Staff.
"The probability of success is at least 70%. "The Deputy Chief of Staff gave up his attempt to continue to calculate. He had done everything he could do, and the success of the next ambush was left to the fleet commander to decide in the last battle.
The largest practical plan of the Navy in the past forty years has entered the last step.
"The sixth jump! Enter the ambush point! The enemy ship is twelve miles away from the lurking area of our fleet!" The voice of the messenger sounded a little distorted. Due to excitement and tension, his voice was sharp and a little broken, "We observed the flash of artillery!"
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What is the experience of shelling in the universe?
The entire battleship seemed to be hit by a huge hammer.
It is completely different from the situation of shooting in the atmosphere. Since the turret is not located in the geometric center of the hull, after firing, ships floating in the universe will experience severe drifting and rolling tendencies. Although ship designers have tried their best to reduce the dangerous rolling tendency through geometric design, they cannot eradicate such basic physical results.
Once it starts to roll, in the universe without atmospheric resistance... there is probably nothing that can prevent the warship from turning into a rotating death coffin.
In order to prevent this from happening, ships that can enter the universe will design a large number of jet ports outside the cabin. By quickly releasing high-pressure steam, the reverse pushing effect is achieved.
But high-pressure steam is always limited, and the air reserves that can provide coal combustion within the ship are also limited. To prevent ships from rolling, the hull designers and artillery designers pulled out every hair on their heads, and then designed a "controllable firepower projection" solution.
Symmetrical artillery design is the foundation, and the turret layout that can use the horizontal plane as the boundary and 50% firepower volley directly above the hull is the fundamental.
With the past four decades of research and development, the empire's naval ships have gradually developed a style that abandons traditional bridges, cancels vertical armor plates, and is equipped with a large number of hidden main guns.
The Allies are still adhering to the "surface ship" style. The towering bridge is erected on the hull, and there is a clear distinction between up and down.
Thanks to this design style, the ambush jump gang battle of the Nusar Garrison Navy has a glimmer of possibility of success.
The artillery on six large cruisers and twelve destroyers opened fire together, and the fire control room only had one target - the enemy ship bridge.
After destroying the enemy ship bridge, the enemy will lose command and reaction ability in a short period of time, and then you can consider sending sailors to jump into the gang battle.
The purpose of the Jump Gang battle is to find and completely destroy the fire chamber of the enemy ship, thereby completing the capture of the enemy ship.
If there are difficulties in the fight between Jue Gang, or the sailors fail to reach the enemy ship's fire chamber within one minute, the fleet will immediately start the second plan.
According to the combat suggestions given by the General Staff, if the battle situation is not smooth after the artillery fire control room is bombarded, the six large cruisers will maintain their original combat positions, and the destroyers will jump to the enemy ship at full speed, and then conduct a collective rapid jump.
The destination of the rapid jump is on the beach outside of Albin. The destroyer will take advantage of the range of space jumps on the ship-borne Ipsilon mine to bring "part" of enemy ships directly to Albin.
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The proposer of the alternative plan was Duchamp himself, and Duchamp's inspiration was Dusande.
After first hearing about the working "principles" of the Ipsilon Mine, Dusand instantly thought of many novel ways to use it. After all, in his previous life, he had never heard of such magical minerals that completely violated the theorem of thermodynamics.
If a modern person travels to a world where he can leap at will, he will definitely be interested in the "leap". The leap discovered by the empire is different from the wormholes, space distortions or subspace leaps in science fiction works. Its mechanism of action is still a completely unclear black box. However, the Allies' "angle-blasting" combat mode gave Dusand a huge inspiration.
If an entity is on the edge of a heated Ipsilon mine transition, after the transition, the part within the transition range will be taken to the transition destination by the Ipsilon mine. Objects that are not in the transition position will "stay in place".
Through this theorem, Dusand quickly summarized a "pirate" combat method. It is very suitable for capturing small ships or causing serious damage to large ships. However, it is not suitable for targeting armed warships.
Perhaps after the automation level is advanced enough, the enemy ship's armor plate can be tear open through large-scale transition torpedoes. But for the moment, this solution is more suitable for capture rather than destroying.
Duchamp has made some modifications to this plan in practical applications.
The eight destroyers will jump directly around the enemy ships, and then jointly begin to jump to Albin to Nusar. Each of the eight ships will carry a piece of "fragment" of the enemy ships, and maybe they can catch a few more livelihoods.
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"Confirm our leap, number 8." In the command center, the messenger brought the latest report - it seems that the sailors' jump gang's combat effectiveness was not good, so the commander directly ordered the implementation of the second plan.
"Notify the ground to prepare for reception." Duchamp unbuttoned the safety belt on his body and floated out of the command cabin. He was about to take a traffic boat and immediately returned to the Second Operations Command of Upper Albin.
"The second jump began, our jump number was 7... Hello, sir!" The messenger hit Duchamp head-on when he rushed to the combat command. He controlled his floating body as fast as possible and saluted Duchamp.
"The number of leaps on our side is 7?" Duchamp frowned. He kicked hard on the ground and quickly floated towards the traffic boat. "Find out which boat is wrong, and let the gendarmerie bring me the captain who failed to perform the mission as planned!"
Only by making a leap in eight ships can we divide and take away the enemy ships that need to be captured. After planning for so long, almost all the ships of the Nuesar Garrison Navy were sent out to increase as many reconnaissance ships as possible to capture the enemy. Now, there is a problem in this plan - not because the local actions were beyond expectations, but because of the sudden mistakes of our own people.
This of course would make Duchamp very angry.
But before sending the failed captain to the Heraldry Authority, he still needs to complete his current work.
Seven destroyers landed near the sea of Upper Albin, and brought back seven reconnaissance wreckages of the Allies.
He needs to arrive at the scene immediately, coordinate and command the naval commandos to complete the search of the wreckage.
Duchamp needs to find out at the first time what level of war threat he and the entire Newar face. Is the threat from the alliance imminent or there is still a chance to go around.
The traffic ship landed on the Upper Albin Interstellar Landing Site. A car with the logo of the Nuesar Garrison Naval Command rushed out directly from the interstellar landing Site and drove towards the coast.
Dusand, who was riding in a steam carriage, happened to see the car, and his father, who was sitting in the car, with a pale complexion.
He was stunned for a moment, then knocked on the car window.
Chapter completed!