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Chapter 180 Dead Space World View(2/2)

However, the Courage discovered the regenerator escape capsule dropped by the protagonist Isaac, thinking that there were people in need of help inside, and took it in.

Then Spirit became the second Ishimura.

At the end of the game, the protagonist Isaac kills the big BOSS, blows up the divine seal, and leaves the planet.

But this is just the main plot.

The background plot under the main line must be interpreted in conjunction with other works.

In short, under the simple main plot, there is a story that connects the world.

In other words, players want to understand the entire plot. In addition to playing games, they also have to read novels, comics, and animations.

Therefore, Meng Shucai decided to integrate it in the form of DLC.

As for the plot, in order to connect with "Control Failure", some changes will naturally be made.

But Meng Shu still has no specific ideas on how to change it, only a general direction.

However, the current plan for "Dead Space" is just to make a trial version, and it has not yet reached the time of official development.

Therefore, there is no need to follow the game development process. You only need to arrange a group of employees to produce the required art resources.

After the E3 exhibition is over and the VR version of "Dark Forest" is completed, we can fully devote ourselves to the development of "Dead Space".

Meng Shu yawned and looked at the sky.

It's already past 10pm.

But he was not in a hurry to get off work, but looked at a PPT file on the computer desktop.

No need to guess, Meng Shu knew that these were all the conceptual designs for "Dead Space". There were scraps and final drafts in it, and it included all the design collections.

Meng Shu double-clicked it and browsed it briefly.

Inside, there are several designs of the divine seal, as well as several designs of the protagonist's engineering clothing.

Even the name "Dead Space" has two interpretations.

One is that the divine seal itself will generate a safe space, so it is called dead space.

The other is that after the divine seal absorbs all life, it turns the universe into a lifeless space, so it is called dead space.

But when it comes to life absorption, "Dead Space" does have an impressive and eye-catching highlight, and that is the shape design of the zombies.

This thing, which appeared from the DNA of a human corpse changed by a divine seal, is an out-and-out murderous monster.

And unlike zombies, the rotting walking dead, necromorphs are more like becoming a brand new species, terrifying and vicious.

In the game, the most common necromorph is the 'slicer'.

According to the setting, this type of necromorph is combined with human DNA.

They were hunched at the waist, with not an inch of intact skin on their bodies, all of which were exposed flesh and muscles.

The ribs were clearly visible, the chest was disemboweled, and the internal organs were missing.

However, these unappetizing bloody scenes will not be seen because they are covered by the clothes they wore before death.

In addition, the cutter's arms lost their activity and merged with the body, leaving only the forearms dangling feebly at the waist.

At the same time, the calf will be bent behind the leg and replaced by a regrown limb.

The face of the head will be damaged to varying degrees, some are split in half, some have no face, some have missing jaws, etc.

But the most obvious feature is the two large curved bones of blood and flesh that grow out of the back of the neck.

The dripping blood looks extremely scary.

In fact, in the game, this pair of curved scythes is indeed terrifying.

The fragile human body cannot resist at all, and it is almost cut into pieces.

Even some metal buildings can be easily cut by cutters.

In addition, they also know how to hide in ventilation ducts to deliver fatal blows, and they can also lie in piles of corpses and pretend to be dead to sneak attack players, etc.

Only a few will attack frontally.

This proves that they are fundamentally different from the wandering zombies.

And this kind of monster is just the most common type in the game.

Because in addition to cutters, there are many other types of necromorphs, and their threat levels vary.

At the same time, they are not like zombies and can be fine with just a headshot.

Instead, the solution is to cut off the limbs and make them completely incapacitated.

This is a great test of the player's shooting ability.

Although the game has made compromises for the sake of entertainment, so that players do not have to actually break off their limbs on easy difficulty, the actual settings are indeed violent and terrifying.

Therefore, Meng Shu decided to restore this point.

Not for anything else, but mainly for players to have fun.

Let them see how terrifying this unprecedented terrifying monster is!
Chapter completed!
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