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Chapter 119 The real problem is plagiarism!(1/2)

Author: Fortunately I didn’t go

"Yes Rudolf, I have seen the news..."

"Yes, you are right. Apollo is a great product, and Atari's new machine is also very good, but what I want to say is that these two products currently do not pose a threat to us..."

"Okay, I will work hard, please don't worry..."

…………

"Yeah~Chuck, Intel is very prosperous now~"

"Although Atari and Milover have not used our chips, they have indeed helped you realize your wish, haven't they? You should be happy that the central processor has new applications..."

"Oh~ Thank you for your concern. Their products can't affect me yet..."

…………

When Ethan hung up the Nth phone call and leaned on the swivel chair in the study room at home, his face was full of exhaustion. Although he knew that the original intention of these people calling was good, they just wanted to care about themselves, but

What he needs to do most now is not to socialize with kindness, but to solve problems.

He admitted that the new products of Milowa and Atari gave him a certain sense of crisis. At the same time, Evelin sitting opposite him at this moment also made him more stressed, because when the girl learned that Milo

After Huahe Atari had abandoned the circuit board host product and strode towards the era of CPU hosts, she just returned home and asked Ethan what she was thinking -

"Ethan, please tell me honestly."

"Do the new products launched by Mirova and Atari have any impact on our company?"

The girl frowned slightly and looked serious.

Ethan looked at him with a wry smile on his face.

"Oh - my dear sister -" he lengthened his voice and said, "Although their product is called a home console, what they make is video games after all."

"Since the tracks are the same, there will definitely be an impact."

The honest words made the girl nod slightly.

But at the same time, she also wanted to know what Ethan thought of these two products.

"Where do you think the specific impact will be?"

The girl asked: "Will the emergence of these two products change the pattern of the video game industry?"

After listening to the news about Atari and Milover, Evelin felt that the words of these two competitors did make some sense. And the reasonable part was that the current electronic arcades had indeed brought great benefits to the people.

A certain amount of economic pressure.

At present, the population of America is only 200 million. Last year, the average daily sales of the electronic arcade machine "Pac-Man" alone exceeded one hundred US dollars, and the total annual revenue exceeded four

billion, evenly distributed to each person's head, that can be distributed to two dollars.

What does this fact mean?

This means that when people all over the United States go to play "Pac-Man", one person can play it eight times!

Although this algorithm is problematic, because there are definitely not 200 million video game players, and when the total number of players is bound to decline, per capita consumption will definitely be more.

If there were 40 million gamers in North America, that number would be ten dollars.

If there are 20 million gamers, then this number will be twenty dollars.

And when a video game can cost a player at least ten or even twenty dollars, then this consumption must be expensive for them, because this amount of money is enough to buy more than ten pounds of beef in the market.

, dozens of pounds of fruit, and even watched twenty movies...

In this case, these players may continue to pay because of the quality of the games, but when one or even multiple machines appear on the market that can play more games at a lower price, they will definitely also

Vote with your feet and actively embrace these more affordable things.

Not to mention...

These machines are not only loaded with popular games from a few years ago, but also have a lot of new content added to them.

When this contrast occurs...

Even if Evelin is not responsible for business operations, she can still evaluate the excellence of the other party.

Precisely because she understood, the girl looked at Ethan seriously.

She expressed her thoughts: "When these two machines appear, will it be possible for players to abandon electronic arcade machines and switch to home consoles?"

This question made Ethan laugh.

He shook his head and said, "Oh Evelin, your worries don't exist."

"I said that for video games, which are creative things, content must be king."

"No matter how good the machine is, if the game is not fun, it will be useless."

That's right, from beginning to end, Ethan was not worried about losing his users.

Because the memory of his previous life told him that gameplay is the foundation of the game industry.

Even if some players will pay because Milowa and Atari's game consoles are equipped with more games, as long as they launch more interesting games, the lost players will definitely come back!

When an industry relies on content to make a living, the so-called die-hard fans are all content fans!

But even so, he still felt the pressure when facing the new machines of Milohua and Atari, because he knew that there was no monopoly in an industry that relied on content.

"I'm not afraid of their machines."

"No matter how good their machines are, I won't feel threatened."

Ethan said frankly: "What I am wary of are the game companies they acquire."

"Because there are a group of people who rely on inspiration for their meals."

"When the latest machines and the latest inspiration appear together..."

"What we are facing..."

"That could be big trouble."

Before, when Ethan learned that Milova and Atari were frantically acquiring game companies in the circle, he didn't pay attention because at the time he felt that these two guys couldn't pull off any tricks.

Even if those creators are full of inspiration and can make games that are popular, in front of the memory of his past life, all the reception is just a bunch of rubbish.

Because like Dalang Taosha, he will select classics from many games. When he brings out games that have been popular for decades, no one who is serious about making games can beat him!

But now...

He has discovered that his original thinking was too simple.

Popular games may not be able to beat the classics that have been passed down to the world, but when popular games are logged onto a machine with good performance in geometric quantities...

With this combination, you will surely gain a stable market of your own!

And when Milowa and Atari established a firm foothold in the console industry...

They also have time, energy, and money to develop interesting games.

At that time, the fun will be huge. Because as long as there is profit, Milowa and Atari will continue to run in the console industry.

At this moment, Ethan can even imagine that scene...

On a piece of land in North America, three companies serve as hosts.

This special code will knock the brains out of the dog!

As for what to say, he can take the lead and finish all the roads, leaving others with no way to go?

This is a bit nonsense.

because--

"Compared with the gathering of creative people, I am more afraid of another thing, and that is plagiarism."

Ethan stared at Evelin and said, "It's not a copycat of our game."

"It's copying our inspiration."

That’s right!

This is what Ethan fears most!

Not to mention that his brain is not Chat GPT-4, and he has no idea how many games there were in the game industry in his previous life. Even if he knew it and copied it out, it would be useless.

Because he can copy the classics of previous lives, others can also copy him!

You know, games are just like articles!

Mr. Shuren once said: "There are a lot of articles in the world, it depends on whether you can copy them or not."

And this sentence is perfectly applicable in the gaming circle!

In Ethan's previous life, many game companies did this!

For example, "Street Fighter" and "King of Fighters"...

Isn’t this a very similar competing product?

Another example is "Need for Speed" and "GT Racing"...
To be continued...
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