Chapter 177 Game Update: Black Wing Lair
Chapter 178 Game Update: Black Wing Lair
The game has been updated.
As Wen Xin expected, after another two or three weeks, the game finally received another update.
It has been one month since the 1.10 version was updated, and the number of members of the Four Seas Guild has reached 888 in one month. It is a very auspicious number. It seems that it is deliberately maintained, and no new members have joined the membership in recent days.
The super double drops of Molten Core and Onyxia's Lair allowed the main group to equip the equipment very quickly. Within a month, the average person in the main group had half a T1 set.
Half-length T1 graduation is enough to open up the Black Wing Lair.
"Game update, version: 1.20"
"Update 1: The second phase of team copies "Blackwing Lair" and "Zul'Gurub" are open"
"Blackwing Lair: a 40-person large-scale team copy. It is located on the top floor of Blackstone Tower and is controlled by the Black Dragon Prince Nefarian. To enter, you need to complete the corresponding door-opening task. For details, please... (expand)"
"Zul'Gurub: A 20-person medium-sized team copy, located in Zul'Gurub, the capital of the Troll Empire in Stranglethorn Vale. This copy can be challenged without opening the door."
"Blackwing Lair and Zul'Gurub both have rich first kill and racing rewards"
"Zul'Gurub hides special challenges, which players need to discover on their own. The first team to complete the special challenges will receive surprise rewards"
"Blackwing Lair Dungeon Cooling Time: 7 Days"
"Zul'Gurub Dungeon Cooling Time: 3 days"
"The cooling time of the team copy is related to the time when the player obtains the CD and will not be updated uniformly"
"Blackwing Lair and Zul'Gurub dungeon will be officially opened at 0:00 this Thursday"
It was a little unexpected that Blackwing Lair and Zul'Gurub were opened at the same time, which surprised Wen Xin.
It is now midnight on Monday, which means there are still 72 hours before Blackwing Lair and Zul'Gurub will open together. This 72-hour buffer period is the time the system gives players to complete the task of opening Blackwing Lair, ensuring that
All players can compete together on the same starting line.
Wen Xin now faces a choice, whether to attack Blackwing Lair or Zul'Gurub first.
"If the difficulty of Black Wing Lair is the same as that of the PC game, it won't be too difficult. With the operation mode of the Grand Guild of this plane, there will definitely be a first kill in the first CD."
"The difficulty of Zul'Gurub is easier than that of Blackwing Lair. It is the lowest difficulty among the four current team copies. It is as difficult as the upper level of the enhanced version of Blackrock Tower."
Wen Xin had to make a choice: "Go and fight Zul'Gurub first. Something may happen to the Black Wing Lair. If you don't get the first kill of the Black Wing Lair, it will be like losing the watermelon and picking up the sesame seeds."
There is a 40-person large-scale team copy and a 20-person medium-sized copy. It is clear at a glance which copy’s first kill is more important.
Wen Xin made the most correct choice: "You can let go of Zul'Gurub's first kill, but you must win the first kill of Black Wing Lair."
Wen Xin decided to give priority to the Black Wing Lair, and the only way to get the first kill of the Black Wing Lair was to win.
"Obviously the copies are updated separately, but they are updated at once. Are you sure the system is not targeting me?"
Wen Xin has reason to believe that the system is to prevent a certain team from monopolizing the first kill of all raids and to maintain the balance of the game, so Blackwing Lair and Zul'Gurub are opened together.
Wen Xin is proud to be able to punish the system in a way that does not update the game according to the routine.
"Zul'Gurub hides special challenges."
Wen Xin smiled, which could only frighten those players who have never seen the world before: "It's not the God Haka. I'll take down the God Haka when I have time."
The design of Hakkar, the ultimate boss of this dungeon in Zul'Gurub, is very interesting. There are 5 high-level priest bosses in the dungeon. If you kill them all, Hakkar will be in his normal form.
For every high-level priest boss that is left unkilled, Haka will gain one more skill. If all five high-level priest bosses are left unkilled, Haka will gain five more skills.
Haka itself has several built-in skills, and with five more skills, it will become very scary.
Zul'Gurub is the capital of the troll empire, and Hakkar is the god that trolls believe in. Hakkar, who has five extra skills, is called the god Hakkar by players.
In Zul'Gurub's dungeon layout, the god Hakkar is actually very easy to activate, and can be activated by accident.
Wen Xin could see in advance that countless teams were fighting Zul'Gurub for the first time. Because they did not take the main road but had to take the waterway, the first boss they fought was Hakkar. He was tortured by the god Hakkar until his mentality exploded. He thought that Zul'Gurub was
It’s really too difficult.
God Haka is definitely one of the most difficult bosses in the entire 1960s. Even if you know how to activate God Haka, it is impossible for players to defeat it with their current equipment.
Wen Xin didn't panic. For him, who had defeated the god Hakkar, he was currently the only one in the holographic World of Warcraft who knew how to kill the god Hakkar: "Zul'Gurub's first kill reward may not be as good as the god Hakkar's first kill."
Kill reward."
This is the important reason why Wen Xin let Zul'Gurub kill first, and then took Blackwing Lair for the first kill.
He wanted Hakkar's first kill more than Zul'Gurub's first kill.
"Update 2: Weakening the overall difficulty of Molten Core and Onyxia's Lair, allowing more players to experience the fun of large-scale team dungeons"
The second update content, everyone is ecstatic.
Molten Core and Onyxia's Lair, which caused so much suffering to ordinary players, have finally been weakened. Although the major guilds have successively cut down these two dungeons, ordinary players are still struggling to open up wasteland.
There are always the largest number of ordinary players in the game. Only by ensuring that ordinary players can have a good gaming experience can the game become more and more popular.
"Lol proves that simplicity is king."
"Nostalgic servers prove that only those who have no brains can be popular."
"Games with high difficulty can only attract high-end players to pretend to be more challenging. Ordinary players will come in and play for a while, curse and leave, which will not retain players, resulting in low popularity of the game. Games that are truly popular are often the simplest and can be accepted by the public.
, only when the game becomes popular can it be sustained."
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Wen Xin is not surprised by the weakening of the two group copies in the first stage. Properly weakening the copies allows more players to participate, which can increase the activity of the game and increase the life of the game.
The weakening of the two group bases will inevitably bring the game into an era of all-people group bases.
Players who cannot beat the new group copy can play the first stage group copy. Once they have the equipment foundation, they can then fight the second stage group copy. Maybe this copy will also be weakened by the time everyone plays the Blackwing Lair.
Wen Xin was fortunate that the fire resistance potion materials had been sold out long ago. If he had kept them until now, he would have lost everything.
The dungeon has been weakened, and fire resistance potions are most likely no longer needed. Those second-level dealers who are hoarding fire resistance potions are definitely pointing at the update announcement to greet the whole system.
"Update content three: In order to increase the fun of the game and enrich the gameplay, a challenge copy is opened: Karazhan Catacombs"
"The Catacombs of Karazhan: The gameplay adopts the meat pigeon mode. The team is limited to 5 people. It mainly focuses on decryption. When the first player in the team enters the dungeon, the dungeon gameplay is randomly generated. There are 10,000 Karazhan Catacombs, and there are 10,000 kinds of them.
Different gameplay, every time you challenge the catacombs of Karazhan, it is a unique kind of fun"
"The Catacombs of Karazhan: Open at 0:00 every Saturday for a limited time, and closed at 23:59:59 on Sundays. Once the challenge is successful, you cannot continue the challenge within this week"
"There are surprises in the deepest part of the underground tombs of Karazhan. Players who successfully pass the level can get challenge rewards. There are many easter eggs in the tomb, and you can get extra rewards by collecting them. When you collect a certain number of easter eggs, you can get surprise rewards."
"Good guy."
Wen Xin was convinced and called him a good guy: "There was a lol World of Warcraft version before, and then there was a World of Warcraft escape room."
The Catacombs of Karazhan is the World of Warcraft version of the escape room, a challenge dungeon that focuses on decryption, and uses the pigeon mode.
Meat pigeon mode, as the name suggests, is a random mode. Every time you enter a dungeon, the design of the dungeon will change. As the system says, there are 10,000 ways to play in 10,000 dungeons.
The meat pigeon mode prevents players from sending strategies to each other and can only rely on their ingenuity to decipher the secrets. The 48-hour limited time challenge every week makes players’ weekend gaming fun richer.
"Easter eggs can last a lifetime."
The Easter eggs in Meat Pigeon mode are definitely very interesting, because each time you enter a different copy, the Easter eggs cannot be figured out, making the Easter eggs more mysterious and stimulating the interest of Easter egg maniacs in decrypting them.
"The hole dug by Blizzard is filled by the game operation system of this plane."
The underground crypt of Karazhan is one of the deep pits Blizzard dug in the 1960s. According to the original plan, Blizzard planned to make this a team copy, and even connect it to the entire Karazhan to create a large copy for 40 people.
The map was designed and the layout inside was all done. When the game was launched, Blizzard suddenly didn’t want to continue working on it. As a result, the underground crypt of Karazhan was abandoned and the Karazhan copy did not appear in the 1960s.
By the 1970s, Blizzard felt that it would be a waste to make all the dungeons anyway, and not release half of them, so they simply took them out to fool the players and save the cost of making one more dungeon.
Thus, there was the first level 70 10-person team copy, Karazhan.
However, the development of the underground tombs of Karazhan did not continue and has always been an unsolved mystery. It was not until the game developed to version 7.3 that Blizzard, which had lost its ability to innovate, decided to make a fuss and simply use waste to make the underground tombs into a mission map. In the deepest part of the tomb,
Placed a mount "Lucid Nightmare".
The mission process of the Lucid Nightmare Mount is being deciphered throughout.
"If you think about it, Blizzard is at least ten years behind the game operation system in this plane."
Wen Xin couldn't help but think: "Could the surprise reward for cracking the easter egg be a waking nightmare?"
It's not impossible, maybe there are even bigger surprises.
"The Catacombs of Karazhan are worth the challenge."
The underground tombs of Karazhan will only be opened on Saturday. Wen Xin will definitely go to the Black Wing Lair first and try to win it in the shortest time. As long as everything goes well and he gets the first kill of the Black Wing Lair, he can go to the underground of Karazhan that week.
Play in the tomb.
Chapter completed!