Chapter 1315 Returning Without Fighting(2/2)
It is just your own direct troops. If you destroy one of them, they will be gone. However, another corps will be refreshed on the next game day. If the strength of this corps is still there, it will be redundant. After that, the strength of another corps will be refreshed every game day.
, until the war home is over.
The battlefield of the Jingzhou hegemony plot is a battlefield with mountains, rivers and plains. Players from each state have two ways to escape from Jingzhou, one is the waterway, and the other is the pass. The defending troops can be freely deployed by the opponent, and we can also roughly know
The opponent's troop deployment. Then as the commander-in-chief, I
You can choose where to fight out. The layout of the result was beyond my expectation. The opponent chose to guard the pass and completely gave up the waterway. The goal of the Jingzhou players was very clear. They did not want to fight with us and guarded the pass honestly.
That's fine. In this way, everyone has nothing to do and each goes his own way.
In this case, let me tell you, no one wants to waste their troops on reckless actions, so our army easily escaped through the waterway.
The second battle is the Battle of Sizhou. Sizhou is surrounded by six states: Yongzhou, Jingzhou, Yuzhou, Yanzhou, Jizhou, and Bingzhou. Plus Sizhou itself is the local snake force of seven player units. In addition, starting from Yongzhou, Bingzhou, and Jingzhou
Returning to Yanzhou, the troops returning to Yuzhou from Bingzhou and Yongzhou have a total of five player units, because they are one with Sizhou.
The camp is also a local snake force. In this way, there are a total of 12 player units of local snake troops. Players returning home from Sizhou include Xuzhou, Yangzhou, Jingzhou and Jiaozhou players who set off from Bingzhou and return home via Sizhou.
Players from Bingzhou, Jizhou, Youzhou, Qingzhou, Yongzhou, and Liangzhou depart from Jingzhou and return home via Sizhou.
Players from Jizhou, Youzhou, Qingzhou, Yangzhou, and Xuzhou who return home via Sizhou, players from Yongzhou, Yizhou, Hanzhong, Jingzhou, Jiaozhou, and Yangzhou who depart from Jizhou and return home via Sizhou, players from Yanzhou and return home via Sizhou
Bingzhou, Yongzhou, Liangzhou, Yizhou, Hanzhong, Jingzhou, Jiaozhou players, Bingzhou players who set off from Yuzhou and returned home via Sizhou, a total of
The calculation is based on the strength of 29 player units. The battlefield map is the same as Jingzhou, with two roads: pass and waterway. The Sizhou players also chose to guard the pass and give up the waterway. Obviously, the Sizhou players did not want to use the waterway at this time.
There was a conflict with us. So I once again led the army to easily escape through the waterway, and everyone was safe.
Next, we returned to Jizhou. Our army has returned home with a total of 10 player units from Youzhou, Bingzhou, Sizhou, Yanzhou, Qingzhou, Liangzhou, Yongzhou, Jingzhou, Yuzhou, and Xuzhou. In addition, there are
from Jingzhou
, Yuzhou and Xuzhou are preparing to return to Bingzhou, 6 player units from Youzhou, 3 player units from Liangzhou, Yongzhou, and Jingzhou are preparing to return to Qingzhou, they are also our allies. A total of 19 player units
The troops are stationed in Jizhou. Basically, these troops have not experienced the baptism of battle. After three game days, there are now a total of 57 player units. When I was ambitiously preparing to fight, I found that
There are no enemy players who need to pass through Jizhou at all. Behind our army, there are already two states in the same camp, Bingzhou and Jizhou. And the enemy troops from these two states have already left on the last game day.
Chapter completed!