Chapter 1980 Few
Originally, for Scar Man, whether the Thunder Alliance wins or the Starlight Alliance wins this game, he must be the biggest winner.
Because the ratio of representatives of many forces participating in this game is 4 to 6, this ratio is destined to make the scarred man gain a lot.
If the Thunder Alliance wins, he only needs to give 15% more iron ore to the 60% of players.
The remaining 60% of the iron ore that the player participates in will be owned by him alone.
If the Starlight Alliance wins, it seems that they will give 5% more iron ore to participating players, but in fact they will make more.
After all, only 40% of players chose the Starlight Alliance, and the remaining 60% of players chose the Thunder Alliance.
So this seems to provide 5% more iron ore, but the number of people is reduced by 20%. This is definitely a considerable number.
As a banker, his favorite game is this kind of game. As long as the ratio of everyone participating is controlled within 3 and 7, he basically won't lose.
After all, the proportion is not decided by others, but by the scarred man.
If he wants to control his risk, he only needs to change the odds to a lower level.
As long as the odds of both sides are controlled within 1. to 1.5, he will not lose.
Because no matter which party guesses correctly, the other party will be given away by him. This is what people often say. The more you eat, the less you pay.
As long as this result can be guaranteed, the scarred man will definitely be invincible.
But things are different now. Although the number of people participating in this game is good, the odds given are also low.
Under normal circumstances, the scarred man also estimated his income in his mind, and he should have at least hundreds of thousands of kilograms of iron ore.
With such a profit, and it was also the first game, Scar Man must be feeling very happy.
Because if this trend continues, today's first day of competition will bring him millions of kilograms of iron ore profits.
Of course, this is also a case of good luck, and everyone has to participate, and the participation ratio in each game is average, and the odds are controlled by him.
Otherwise, how could these millions of kilograms of iron ore be earned so easily?
If it was really that easy and simple, then the top forces as the organizers would have come forward to play this lottery game themselves.
Even if the organizers don't do it, among the many forces participating in the game in the viewing area, there are also high-level forces such as top forces and large forces.
There was no way it was the leader of a medium-sized force like Scar Man who could take the lead.
So the fundamental reason is that everyone does not have a deep understanding of lottery games.
Most of these people are participating players and do not grasp the essence of the inviters.
If they think it is so easy to organize such a game and blindly replace Scar Man as the organizer, they will definitely regret it in the end.
To be a qualified organizer, one must not only understand the minds of many participants.
Because only by knowing yourself and the enemy can you be victorious in every battle.
The second thing is, if you don’t even know what the other party wants, how can you get the other party to participate in every game.
If you mess around, these people may also participate, but the iron ore produced every time they participate will be very little.
It's very likely that in the end, after you've been busy all day, you won't get as much profit as the normal operation of your power. Isn't that just a waste of time and effort?
Therefore, each organizer should not only know the details of all the participants present, but at least 60-70% should be known.
Because only in this way can you become familiar with everyone's habits and know what kind of games these people value more and what kind of games they are not interested in.
Then select some competitions based on the characteristics of each of them, so that everyone is willing to participate.
The second thing is to understand the participating teams in each game. If you don’t understand the strength of your opponents, how can you give a reasonable odds?
Some people may say that just pay according to the Thunder League vs. Starlight League. The odds are so low that even if someone guesses, you won't lose much.
If, like Scar Man, the number of participants on both sides is evenly matched, then no matter how you participate, you will make a lot of money.
This sounds simple to say, but it is not so simple to actually do it.
After all, not every opponent is as strong as you want to be. You can do this once, but there is no guarantee that it will work every time.
You can't invite everyone to participate in the game, and then run away after winning a handful, right?
Although the organizer has such a right, if he really does this, his reputation will be ruined.
If there were to be such events in the future, it would be even harder for them to invite other forces to participate.
After all, the purpose of participating is not to give away money, but to make money.
If everyone wins the bet, you as the organizer lose money, and you want to run away, everyone will still understand.
Because you have lost the iron mine, staying here is a waste of everyone's time. Naturally, you can only leave and let other capable people come up to continue the game.
But if you win and everyone else loses, if you leave, others will definitely feel unhappy.
Even if they know in their hearts that you, the organizer, must be the biggest winner, they will definitely end up losing more than they earn.
But as players, everyone will naturally ignore the loss and only regard themselves as the final winner.
After all, there are hundreds of people participating. Even if they lose, it may not be their turn. Even if there are few people who make money, they still have a high chance of becoming one of them.
But now your behavior of running away once you win is definitely not something others will do.
After all, if you win, it means someone loses. The winner may not say anything, but you must be completely offended by those who lose.
If you want to invite them again later, it is absolutely impossible.
Once you've been fooled once, you won't be stupid enough to be fooled again.
Therefore, the odds must be changed and cannot be given randomly.
It’s a bad thing to say when it comes to giving birth, but don’t think that you won’t lose because the odds are low.
If the organizer is not familiar with the strength of both parties in the arena, and the participants are familiar with it.
Then it is likely to become a one-sided trend in the end, and everyone will only bet on the stronger side.
At that time, regardless of the iron ore provided by each of your factions, there will only be very few.
But don’t forget, it’s not just one or two families involved, but hundreds of them.
Chapter completed!