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Chapter 458 The fire is about to go out, but the king is nowhere to be seen(2/2)

This time, what Gu Sheng specially created was "Dark Souls 3" produced by Hidetaka Miyazaki and produced by From Software in his previous life!

In the next plan, he will use flashbacks to gradually reveal this bizarre and magnificent soul world starting from the end of Soul Three's fire extinguishing.

Of course.

The reason why I chose Soul Three is that, besides the fact that this work is more mature than the first and second works, it actually also contains a little selfishness of Gu Sheng——

This is one of the works that he personally participated in the production of in his previous life.

He has a different kind of feeling towards Hun San.

In fact, when he first came to this world, the work that Gu Sheng wanted to present the most was Dark Souls 3, which he had personally participated in the production of.

But unfortunately, their Golden Wind was still too weak at that time.

Not only is the technology lacking, but the funding is even worse.

The result was unsatisfactory.

This delay lasted four years.

Now, I can see this work reappearing in the world in this way.

For a moment, Gu Sheng was even a little dazed.

This feeling is really wonderful and interesting.

When the large LED screen fell into darkness, the lights in the venue came back on, and the cheers and applause in the entire venue reached its climax.



"Fuck, that's awesome, that's awesome..."

at the same time.

Shark, A Yin live broadcast room.

A Yin, who watched the whole GDC first-day press conference, couldn't help but applaud along with it.

“It’s really awesome,”

A Yin nodded repeatedly:

"From the scene setting and world view profile, you can see that it is very different from Sekiro,"

"But what's the difference..."

Talking!

I saw Ayin enter the developer page of Golden Wind on the game platform.

At this moment, with the release of the trailer for "Dark Soul", the developer page has also made adjustments.

DARK SOULS's logo hangs in the most conspicuous place on the page.

Right below the promotional LOGO, there is a line of large and eye-catching words——

[The trial demo of "Dark Souls" is now officially unlocked]

[Click to load, open for free]

good!

This time, as Dark Souls was officially announced at GDC, the related trial demo was also released.

The overall demo process prepared by Gu Sheng was not too long, starting from the unveiling of the coffin and ending at the fire transfer sacrificial site and the insertion of the spiral sword.

Perhaps for the overall process of this game, arriving at the Fire Sacrifice is the beginning of the game.

But Gu Sheng believed it.

For players, the monsters and BOSS settings that can be explored and defeated on this road are enough for them to have a good drink.

Because the dark soul in the somatosensory cabin is really difficult!

Far more difficult than the controller!

As we all know!

Originally, Dark Souls and Sekiro were two games based on the basic setting of combat.

If you use the playing styles of these two games to bring them into each other's game, you will definitely suffer.

Because Sekiro's requirements for players are to have the courage to step forward and fight with swords, strive to defeat the opponent's posture slot as soon as possible, and carry out a forbearance kill against the enemy.

Black Soul, on the other hand, requires players to win steadily and not be greedy, let alone indulge in output.

Because Black Soul has a very important indicator that can even directly determine the outcome of a battle——

Energy bar.

In the game, almost all your actions are linked to this energy bar.

Whether it's an offensive slash or a roll to avoid damage.

Almost all combat actions are tied to this energy bar.

Once the energy bar is exhausted, you will become a walking vegetable, a living target that moves forward, left, and right.

Although after a short period of time, the consumed energy bar will be restored.

But the outcome of a battle often depends on that short vacuum period.

so!

In the battle, players not only need to be like a wolf, avoiding the opponent's damage as much as possible, but also always pay attention to their own energy bar not to run out.

You must have a plan for offense and defense, and you must not be reckless or run away.

The difference in playing styles is only one aspect of the difficulty increase.

On the other hand, the limitation of the perspective of the somatosensory cabin undoubtedly increases the difficulty of the game to a certain extent.

You know, the way to avoid damage in Dark Souls is not to step, but to roll.

Although with the help and blessing of the motion assistance system, players will not feel stiff or dizzy no matter how much they roll.

But the problem is——

As long as you roll, the viewing angle will definitely be affected.

The original advantage of the third-person perspective disappeared in an instant.

It's very possible that as soon as you rolled over, the BOSS's delay knife came down.

At this time, if it is the previous console version of Dark Souls, as a player, you can clearly see the BOSS taking action from a third-person perspective and make an immediate evasive judgment.

But the somatosensory cabin is different!

Players don’t have any clues behind their backs!

I'll give you a delayed sword technique behind your back, and I'll send you back to the bonfire in all likelihood!

Therefore, although the soul is still the same soul.

However, due to the advancement of technology and the different operating modes of the two, the difficulty of the somatosensory cabin version has increased significantly.
Chapter completed!
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