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Chapter 294: Age of Legends! (Two in One)(1/2)

The age of myth?

Naturally, it is not that easy to enter such an era.

However, as players develop the dungeon space to the extreme, the next era - the era of high-level transcendence, is already approaching!

In fact, if the number of people is reduced, for example to tens of millions, the current Blue Star Alliance can be said to have entered the high-level extraordinary era.

With the existence of a super large dungeon like 'Crimson Tomb', players can upgrade very quickly, especially those players who are very powerful. It almost only took about half a year to upgrade to the level of the Great Demon.

Those who have not yet reached the level of the Great Demon are no longer a problem of the resources of the 'monsters', but a problem of these players themselves - their abilities in all aspects are indeed relatively weak.

Just like any game has top players, high-end players, excellent players and ordinary players, the remaining players can basically be classified into the category of ordinary players.

They may indeed work very hard, and even spend a lot of time in the hell game, but if they are not strong enough, they are not good enough. Their speed of defeating monsters is far inferior to those of excellent and above players.

There is no way around it. Talent is really something you are born with. If you don’t have it, then you don’t have it. No matter how hard you try, it won’t work. What’s more, most of their efforts are only in the normal category and are not the kind of desperate people.

level.

Ordinary level of talent, ordinary level of hard work, ultimately creates this ordinary level of level.

Now counting the closed beta, it has been almost a year since the game was launched, and the levels of players have begun to show very obvious stratification. Most ordinary players are still at the stage of Little Devil lv·7.

Excellent players are much better. They have basically advanced to become Great Demons and are currently at the level of Great Demon lv·1.

High-end players are better. They have basically been promoted to the Great Demon level two or three months ago. Now, after so long, they have generally reached the lv·3 level.

The top players are even more awesome. They are the top group of people in the 'Hell Game'. Their abilities in all aspects are quite outstanding, and they can gain far more every time than other players. In addition,

The previous batch of players were almost all from the internal beta test. Now their strength has generally reached the level of the Great Demon lv·6, and even reached lv·8 and lv·9. They are about to start their own legendary journey.

!

While ordinary players are generally still at Little Devil lv7, the top players have reached Great Devil lv8, or even Great Devil lv9, surpassing ordinary players by more than ten levels!

If it weren't for some good players, the current level of these ordinary players would probably be even lower! The gap is even bigger!

As for the lower-level ‘salted fish players’ below, we don’t count them. To include those people is a complete insult to the ‘Hell Game’.

Promise had already abandoned them when they first made their choice. Although it did not deprive them of game qualifications, it also reduced their various invisible benefits to the lowest level.

If Blue Star citizens were divided into different levels now, they would probably be the lowest level first-class citizens.

Nowadays, the 'salted fish players' have long been given up. Xu Nuo looks at the ordinary players who are also slightly unable to keep up with the pace, and is thinking about whether to give up on them too.

Although this player collective is very large, even much larger than the 'salted fish players' collective, once this player collective is given up, the size of the remaining players will only be in the tens of millions.

It dropped from billions to tens of millions, suddenly plummeting a hundred times. This drop is indeed quite terrifying!

But if we consider the actual situation, although the number of these players is very large, the role they can play is indeed far less than the remaining tens of millions of outstanding players.

If we separate them from the tens of millions of outstanding players and let these outstanding players form their own teams to ‘play games’, I’m afraid their upgrade speed will be faster and even more amazing!

"Judging from the current trend, if these ordinary players can reach the level of the Great Demon, I am afraid it has already reached their limit, and it is basically difficult to improve further."

"Unless it takes decades or even hundreds of years to defeat monsters and upgrade, this is obviously impossible."

"Twenty years later, it will be the last time for the invasion of dark forces. I must bring the collective level of the players up before that time comes!"

To put it simply, the promise is that there is no time to allow these players to grow freely.

"Players are stratified, this is an inevitable thing!"

Xu Nuo understands that this is the result of the general trend. Although he also wants to bring more players to a higher level, it is obvious that the actual conditions do not allow it!

He can't wait for these players and spend the best way to advance in vain, right?

"However, layering can also be simple and crude, and moisturizing and silent. In the current game, it is obviously inappropriate to directly turn on the simple and crude layering method."

This can easily arouse players’ rebellious psychology!

They know they have poor talent, but who wants to be exposed outright?

In order to protect the base of the players, Xu Nuo would naturally not do such stupid things.

Fortunately, simple and crude methods are not feasible, but there are still many other methods.

"For example, open a new dungeon gameplay and limit the number of people in high-end dungeons!"

Nowadays, the reason why ordinary players can mix with excellent players, high-end players and even top players to fight monsters and upgrade is mainly because the dungeon does not limit the number of people, and they can enter as many people as they want.

Nowadays, the number of players playing in groups ranges from a few thousand to tens of thousands or even hundreds of thousands. How is it possible that all of them are high-end players, or even excellent players?

In most teams, ordinary players occupy the mainstream!

"If we limit the number of players to a hundred or even fifty players starting from the 50th or 40th level dungeon, then the team will only be formed by players who are excellent or above."

Do you want to bring ordinary players? Yes, as long as you can resist the opponent's share of "killing monsters".

This is obviously not a simple thing, or if you can do it, you are not an excellent player, but a high-end player or even a top player!

And even if it is a high-end player or even a top player, once he does this too many times, he will inevitably drag down his level and fall to the next level.

Promise believes that some people will be keen to dedicate themselves, but in the future trend, they are destined not to last long, and there will not be too many people of this type.

Over time, if this rule is implemented, players will naturally be automatically stratified, allowing players to play in their own strata.

"Just like matching, you can't let the king match with the bronze, right? If the fight continues like this, the king will probably be defeated!"

Only when kings and kings are together can they promote each other better and grow to a higher level together at a faster speed.

After deciding all this, Xu Nuo asked Veronica to publish new dungeon rules.

Of course, he did not change the previous rules so directly, but cleverly set the difficulty level for the copy starting from the 30th floor.

For example, there are 30 levels of normal dungeons, 30 levels of difficult dungeons, 30 levels of hell dungeons, 30 levels of nightmare dungeons, etc.

The normal dungeon is just like before, there are no restrictions, as many people can enter as many as they want. Starting from the difficult dungeon, the number of people is limited, only a thousand people can enter, and then in the hell dungeon, only a hundred people can enter.

The final nightmare dungeon is even more restrictive. Only twenty people can enter the dungeon to challenge it.

As the dungeon has levels and restrictions, other aspects must also be arranged. For example, the income from difficult dungeons will increase by 20% on the basic income from ordinary dungeons.

Hell copy increased by 50%.

Nightmare copy increased by 100%!

In this way, it not only mobilized the enthusiasm of the players, allowing them to actively choose higher-level dungeons, but also did not arouse any resistance among them.



Not even anyone in the Blue Star Alliance discovered what the fundamental purpose of the promise was. They just thought that this was another new 'gameplay' added by God Noah, and it was also a gameplay that gave more benefits to the players.

!

The players didn't think of anything else except being happier.

Even Veronica, a ‘person close to me’, has never found anything wrong with this new dungeon rule.

There are various difficulties in game copies. Isn’t this normal?

Count the various games. In order to increase playability, aren't they all set with various difficulties?

As for adding a limit on the number of people in the dungeon, isn't that set up specifically to allow players to better experience the different difficulty levels of the dungeon? What does it have to do with other aspects?

Looking at the various elite teams that had begun to take shape in the hell plane, Xu Nuo nodded with satisfaction.

"Not bad! If this continues, within a year at most, players will naturally complete automatic stratification!"

The result of the matter was faster than he imagined. In just over half a year, the players had basically completed their respective stratification.

Top players form a team to fight the nightmare dungeon, high-end players form a team to fight the hell dungeon, outstanding players form a team to fight the difficult dungeon, and ordinary players form a team to fight the ordinary dungeon.

Although there are still many players among these players, such as the player guilds that have emerged, there are high-end players and even top players who lead ordinary players to spawn monsters.

However, this kind of thing is very rare. It is almost given out as a benefit for joining the guild. It may happen once every few days or even dozens of days.

After all, these high-end players and top players also need to maintain their own competitiveness!

If you lead a player to spawn monsters too many times and are surpassed by other top players or high-end players, wouldn't their losses be huge?

Under such circumstances, although the phenomenon of advanced players leading others to fight monsters still exists, it has become relatively rare.

Even a dedicated proxy playing team is very short of points, so they only do such a thing once in a while. There is no other way, if the number of times increases, then they are no longer high-level players.

Directly giving up long-term interests for short-term interests?

They are not that stupid!

In this way, Xu Nuo quietly completed his player stratification plan.

During the whole process, no one noticed anything wrong except himself.

As for players changing from playing together to playing in different levels now...isn't this normal?

Have you ever seen a king-level player always hanging out in the bronze-level player area?

Ahem!

Occasionally, there may be players who want to show off, so they do it this way, but there is really no such thing as 'always' doing it.

What's more, if something like this really happens, ordinary players will probably be the first to stand up and express their displeasure.

Damn it, we noobs are having a great time pecking each other, and you come here to start a scene for us?
To be continued...
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