Chapter 333 The Confrontation Between Holy Light and Death(1/2)
Chapter 333 The Confrontation between Holy Light and Death
Author: Jiangshan Yunyu
Chapter 333 The Confrontation between Holy Light and Death
The civil war in the Kingdom of Lordaeron is the collision of the two forces of Holy Light and Death.
Harad has full confidence in the power of the Holy Light.
Because the power of light and darkness is superior to other powers.
It is absolutely impossible for Xia Sanlan's power of death to defeat the power of Holy Light!
The complete version of the Lich King in the game was chopped down by Fording.
Looking at the Frostmourne he snatched, Herad felt contempt for this cool-looking artifact.
Despite its gaudy appearance, the blade has a bunch of barbs and serrations, and a shrunken demon skull is installed on the hilt guard, making it look murderous.
In fact, it is simply a weak weapon in melee combat.
The Ashbringer slashed down with his sword, and Frostmourne was broken into two pieces, with several small pieces breaking out.
In fact, it is just a powerful vessel of power.
The Scepter of Sargeras condenses the power of space contributed by tens of thousands of eredar demon mages.
Frostmourne is the power of death that condenses the souls of countless souls killed by the sword.
However, compared to the work of the Burning Legion such as the Scepter of Sargeras, the power level of Frostmourne is still too low!
After all, this thing was casually made by the Warden, the boss of the Shadow Realm, and then passed on several times as a mission item to Azeroth.
If used correctly, the Warden's hand will reach out to Azeroth.
If something unexpected happens, it's okay to lose this ordinary artifact.
The warden, an old ghost who has been around for countless millions of years, is very good at avoiding investment risks.
This kind of behavior of a gambler trying to fill Azeroth with rubbish and trying to gain a small fortune made Harad very disgusted.
That guy has been imprisoned and can still cause trouble everywhere.
However, if not dealt with in time, these mission props of the warden can really cause big troubles!
Harad put Frostmourne into the sword box and sealed it, and then looked at the Helm of Domination but was troubled.
This thing has the effect of strengthening mental strength.
But living people cannot bear its cold erosion.
Moreover, the Helm of Dominance will also subtly affect the user.
In the game plot, both the first and second generations of the Lich King were mentally affected by the Helm of Domination.
They built a soul furnace in Icecrown Glacier to provide powerful energy to the Warden.
Only the third generation Lich King, Bolvar Fordragon, relied on his heaven-defying will to resist the erosion of the Helm of Dominance.
That guy's experience is legendary.
First he was infected by the super plague at the Gate of Scourge, and then he was burned by the fire of life of the red dragon.
Two such terrifying forces were raging in his body for a long time, but they still did not defeat him.
Even if he puts on the helmet of command again, he won't feel much pressure.
As the last holder of the Helm of Domination, he persisted until the blackened Sylvanas tore the Helm of Domination with her hands.
Finally passively ended this terrible nightmare!
It's a pity that not everyone can be as tenacious as Bolvar!
Herard didn't dare to use this thing many times.
Who knows what the Helm of Domination might twist his will into?
Only a pervert like Bolvar could wear it for such a long time without any problems!
What to do with this dangerous artifact is the question.
If it is destroyed, it will probably lead to a direct connection between the Shadow Realm and Azeroth.
At that time, corpses all over the world will crawl out of the ground, and an ultra-low-cost undead natural disaster will occur.
Therefore, not only cannot it be destroyed, but it must be well preserved to prevent it from being accidentally destroyed.
After thinking deeply, Herard decided to build a very safe warehouse and put all these messy dangerous goods in it.
Dalaran also takes similar measures.
However, they are not very good at security.
Enemies often break in and steal those dangerous artifacts.
Of course Herard would not make such a stupid mistake.
He brought the dangerous goods to the assembly workshop.
In the huge assembly workshop, a thirty-meter-tall giant arcane puppet is being assembled.
The size standards for arcane golems are vague.
A standard arcane puppet is about five meters tall.
Anything under three meters in height is considered a small arcane puppet.
Those with a height of ten to fifteen meters are considered large arcane puppets.
More than fifteen meters tall is a giant arcane puppet.
Therefore, the standard for giant arcane puppets is definitely the vaguest!
Thirty meters is considered a giant arcane puppet, and a hundred meters may also be considered a giant arcane puppet.
In fact, except for Titans who like to build giant puppets, other races don't like to build puppets that are too big.
As long as the puppet is easy to use, it's fine.
The bigger they are, the more energy they waste. Why are they so big?
No matter what force is used to drive the puppet, its height is generally about five meters.
When Engineer Morg transformed himself into a mechanical body, his height was also extremely close to this standard.
But Herard adheres to the extreme idea that bigger is better, and bigger is stronger.
In his mind, those five-meter-tall puppets were extremely weak!
No matter how high you are, you still have to start at ten meters to be strong enough!
The thirty-meter-tall giant arcane puppet is just average.
If you haven’t seen the movie Pacific Rim, the mechas always start at a hundred meters!
The bigger the arcane golem is, the stronger its combat effectiveness and work ability will be.
Moreover, such a huge arcane puppet can also be used to store some inconvenient things.
Inside the giant arcane puppet that has been roughly completed, Herard puts dangerous objects into the secret compartment.
The energy spilled from these dangerous goods will be converted into arcane energy by the hidden magic circle, which is regarded as an alternative storage service fee.
The main task of giant arcane golems is heavy industry, and they are usually not used directly in war.
They are the most suitable warehouses for storing dangerous goods.
It has strong combat power and its environment is very safe.
There is no warehouse more suitable than this one!
After making arrangements for the containment of dangerous goods, Horad began to pay attention to the east-west confrontation at the Tirisfal Glades Pass.
I learned that the undead creatures in Andorhal were rioting and had made the city a mess.
King Terenas was worried that the rebels would take advantage of the situation and rob him, so he gathered his troops and rushed there overnight, regardless of the chaos in the royal city.
Of course, the rebels thought the same way.
And his ambition is even greater than that of King Terenas.
Fording himself has rich war experience.
He also received professional training from the Draenei Vindicator.
Draenei Vindicators fight all kinds of enemies all year round.
With tens of thousands of years of war experience, this is definitely no joke!
How to use the smallest number of troops to achieve the greatest victory.
This is the research direction that Draenei Vindicators are most passionate about.
The students they taught certainly inherited this idea.
To be continued...