Chapter 5 Understanding the Game
At night, Yu Xiaoxiao and her two children lay on the hay with no intention of falling asleep.
The roof was patched, but there was nothing but a quilt. There was just a layer of hay on the bed. Yu Xiaoxiao had never lived in a house like this before, and she really couldn't sleep.
Listening to the slight snores of the two babies in her ears, Yu Xiaoxiao felt even more desperate. She simply couldn't sleep. She had no time during the day and just used it to explore her golden fingers at night.
During the day, I was just looking for food in the warehouse and didn't even look carefully.
When I opened the game with my mind, it was still the same interface as before. After saving the game and returning to the homepage, I realized that the game was very different from what I had played before.
For example, the previous homepage:
Start a new game
【Normal mode】
【Challenge Mode】
continue game
【Archive 1】
【Archive 2】
【Archive 3】
(Tip: 1. The average four-dimensional attribute of the ancients is 15, and the upper limit of the four-dimensional attribute of a strong adult is 20.
After reading the archive, Yu Xiaoxiao planned to take a closer look. She never thought that the flowers in front of her would change places. It was no longer a dark night, but bright with light from nowhere.
【Time:15:59】
(Tip: Life mode save slot 1)
【Archive 2】
Strength:6
Agility:8
Constitution: 5
Spirit:10
Status: The physical condition is not good, it is recommended to improve the physical condition.
Noise value green: The green area is a relatively safe noise value
【Archive 4】
(Tip: Survival mode save bit 1)
【Archive 4】
Doesn't the asset mean that I only have five copper coins left? Oh my God?!
I just don’t know what I can do with technology?
Technology points: 100
Silver coins: 0 gold, 0 silver, 5 copper
Noise value yellow: The yellow area has a chance of attracting monsters
Noise value red: red area is very dangerous)
[HP:100/100]
[Season: Summer]
(Tip: Survival mode save bit 2)
my details
[Personal attributes]
(Tip: The player's health value represents the player's current survival status; if the health value is 0, the player dies.)
[Stamina value: 59/100]
Not to mention anything else, just in terms of personal attributes, the status column can be used as a doctor.
[Noise value: 0/2400]
(Tip: Daily challenges can earn technology points)
continue game
【Archive 1】
After Yu Xiaoxiao looked through it carefully, she became more confident in the future.
Looking around, isn't this his layout in the game? For a moment, Yu Xiaoxiao had a guess in his mind.
(Tip: Life mode save slot 2)
【Archive 3】
2. Strength and agility lower than 5 will lead to a decline in physical fitness; physical fitness lower than 5 will cause physical illness and the inability to maintain health; mental energy lower than 5 will lead to confusion or even coma; it is recommended that the fourth dimension be higher than 5 to maintain normality.)
【assets】
[Weather: Sunny]
(Tip: Items can be taken out)
【Survival Mode】
Current homepage:
Start a new game
【Lifestyle】
Through prompts, you can at least know where the upper limit of force value in this world is, although your own is indeed a bit low.
【Temperature: 31.9℃】
(Tip: Reduce noise by 5 points per minute
A transparent interface pops up in due course, with the following displayed at the top:
(Tip: In ancient times, gold, silver, and copper coins were the main currencies)
Assets: 1 dilapidated thatched house
Life is not easy~
After sighing, Yu Xiaoxiao looked for the archive just now, and it was indeed on archive 1.
(Tip: If the player's physical strength is too low, it will cause a tired state; if the state exists for too long, the health will decrease.)
[Satisfaction value: 58/100]
(Tip: The player's satiety value. If the satiety value is too low, it will cause a state of hunger; if the state exists for too long, the health value will decrease.)
[Moisture value: 71/100]
(Tip: The player's water value. If the water value is too low, it will cause a state of dehydration; if the state exists for too long, it will lead to a decrease in health.)
[Health value: 100/100]
(Tip: The player's health value. If the health value is too low, it will cause a sick state; if the state exists for too long, the health value will decrease.)
[Emotional value: 99/100]
(Tip: The player's emotional value. If the emotional value is too low, it will cause a sad state; if the state exists for too long, the health value will decrease.)
Chapter completed!