Chapter 161 Collective Strengthening, Statistics(2/2)
4. Backstab, an attack must be launched from behind the target. The dagger penetrates the target's spine, which has a high probability of causing a 1-second paralysis effect on the target.
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Bad wolf:
Power: 16(15+1)
Physical constitution: 46(38+8)
Agility: 43(39+4)
Energy: 77(52+25)
Perception: 26
Will: 40
Charm: 24
Bloodline: None.
Practice: None.
Superpower: tranquility (special superpower), consumes 500 energy, cooldown time: 24 hours.
Specialization: Expert Gunner specialization.
equipment:
1. Amethyst earrings: After wearing it, energy +5, reduce superpowers, and 10% of the total energy consumed by skill.
2. Ebony bracelet: Strength +1, Energy +3, Agility +1.
3. Ruby Ring: Energy +5, Agility +1.
4. Blood-red ring: Life + 4, Energy + 3.
5. Ebony necklace: Agility +2, Energy +3.
6. Blood-red bracelet: Life + 4, Energy + 3.
7. Beef tendon ring: Energy +3.
8. Agile gun, fire rate 1 round per second, with penetration effect, tearing effect, fixed lethality 50.
Skill:
1. Great brilliant halo: Active skill. After the skill is turned on, 1 energy is consumed every 5 seconds, which can increase the energy return speed of oneself, friendly forces, and teammates, and the range of action is 120.
2. High-level focus halo: Active skills. After the skill is turned on, 2 points of energy are consumed per second, which can increase the defense of oneself, friendly forces, and teammates, and the range of action is 120.
3. Big command halo: Active skills. After the skill is turned on, 2 points of energy are consumed per second, which can increase the attack power of oneself, friendly forces, and teammates, and the range of action is 120.
4. Large durability halo: After the active skill is turned on, it consumes 2 points of energy per second, which can increase the movement speed and attack speed of oneself, friendly forces, and teammates, with a range of 120.
Chapter completed!