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Chapter 56 The Book of True Elements 3(2/4)

450

500

550

600.

Spend mana250, cd20 seconds.

Electric ball Electric ball Electric ball - Call to impact

Releasing an impact energy ring that will summon an energy bomb, causing the corresponding electric ball level 40 when attacking each target.

80

120

160

200

240

280

320, range 150

200

250

300

350

400

450

500 damage and eliminate all state spells,.

Spend mana200, cd20 seconds.

Electric Ball Electric Ball Fireball - Calling Secret Art (Passive)

Kyle's artistic realm in magic is far superior to his opponents. He can fuck (harmonious) spells to reduce their corresponding electric ball level by 10%.

20%

30%

40%

50%

60%

70%

80% damage.

Electric ball, fire ball, ice hockey - call to repel

Summon an owl scout for reconnaissance, it can see invisible units and it is invulnerable to swords and guns. The corresponding electric ball level lasts 25

30

35

40

45

50

55

60 seconds, 200

300

400

500

600

700

800

900 range of view and 200

225

250

300

350

400

450

The speed of 500. The scout is invisible at level 8.

Spend mana150, cd20 seconds.

Electric ball Fire ball Electric ball - Calling for energy ball

Summon an energy ball that explodes after a few seconds, causing the corresponding electric ball level 100

200

300

400

500

600

700

Units with 800 damage within 300 range.

Spend mana250, cd20 seconds.

Electric ball Fireball Fireball - Calling Lightning Shield

The target unit uses electric current to form a shield

Derived the corresponding electric ball level 10 for the troops beside the target

20

30

40

50

60

70

80 damage, lasting 5

10

15

20

25

30

35

40 seconds.

Can be used on all units and buildings (there will not be animations on the tower of the Heavenly Condemnation Army, but it will still have an effect), and will damage the alliance units.

Spend mana150, cd20 seconds.

(It's good for defense...)

Fireball Fireball Electric Ball - Calling Hell Storm

Randomly create the corresponding electric ball level 1 within 200 ranges around Kyle

2
To be continued...
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