Chapter 56 The Book of True Elements 3(2/4)
450
500
550
600.
Spend mana250, cd20 seconds.
Electric ball Electric ball Electric ball - Call to impact
Releasing an impact energy ring that will summon an energy bomb, causing the corresponding electric ball level 40 when attacking each target.
80
120
160
200
240
280
320, range 150
200
250
300
350
400
450
500 damage and eliminate all state spells,.
Spend mana200, cd20 seconds.
Electric Ball Electric Ball Fireball - Calling Secret Art (Passive)
Kyle's artistic realm in magic is far superior to his opponents. He can fuck (harmonious) spells to reduce their corresponding electric ball level by 10%.
20%
30%
40%
50%
60%
70%
80% damage.
Electric ball, fire ball, ice hockey - call to repel
Summon an owl scout for reconnaissance, it can see invisible units and it is invulnerable to swords and guns. The corresponding electric ball level lasts 25
30
35
40
45
50
55
60 seconds, 200
300
400
500
600
700
800
900 range of view and 200
225
250
300
350
400
450
The speed of 500. The scout is invisible at level 8.
Spend mana150, cd20 seconds.
Electric ball Fire ball Electric ball - Calling for energy ball
Summon an energy ball that explodes after a few seconds, causing the corresponding electric ball level 100
200
300
400
500
600
700
Units with 800 damage within 300 range.
Spend mana250, cd20 seconds.
Electric ball Fireball Fireball - Calling Lightning Shield
The target unit uses electric current to form a shield
Derived the corresponding electric ball level 10 for the troops beside the target
20
30
40
50
60
70
80 damage, lasting 5
10
15
20
25
30
35
40 seconds.
Can be used on all units and buildings (there will not be animations on the tower of the Heavenly Condemnation Army, but it will still have an effect), and will damage the alliance units.
Spend mana150, cd20 seconds.
(It's good for defense...)
Fireball Fireball Electric Ball - Calling Hell Storm
Randomly create the corresponding electric ball level 1 within 200 ranges around Kyle
2
To be continued...