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Chapter 67 Battle College 3+4(2/2)

Psychic Trap

Use the psychic power to create a trap, and after triggering, reduce the movement speed of the enemy within the surrounding 375 range by 50%. It lasts for 5 seconds. The casting distance: 2000.

Level 1 - Have up to 5 traps at the same time.

Level 2 - Have up to 8 traps at the same time.

Level 3 - Have up to 11 traps at the same time.

Level 1: Magic consumes 15 points, casting interval 11 seconds.

Level 2: Magic consumes 15 points, casting interval 9 seconds.

Level 3: Magic consumes 15 points, casting interval 7 seconds.

Ancient Bloodline Dragon Knight Skill

Breath of flame

Spit out a flame into the cone range in front of you, causing damage to enemy units. Casting distance: 500. Maximum distance: 650

Level 1: Dealing 90 points of damage. Casting interval: 12 seconds casting consumption: 100 points of magic

Level 2: Dealing 170 points of damage. Casting interval: 12 seconds casting consumption: 110 points of magic

Level 3: Deals 240 points of damage. Casting interval: 12 seconds casting consumption: 120 points of magic

Level 4: Dealing 300 points of damage. Casting interval: 12 seconds casting consumption: 130 points of magic

Dragon swings its tail

The Dragon Knight slams the opponent at close range, causing damage and stun. The casting distance: 150. In the form of a real dragon, the casting distance of the dragon swings its tail is increased from 150 to 400.

Level 1: Deals 25 points of damage, stun for 2.5 seconds. Casting interval: 9 seconds Casting consumption: 100 points of magic

Level 2: Deal with 50 points of damage, stun for 2.75 seconds. Casting interval: 9 seconds Casting consumption: 100 points of magic

Level 3: Deals 75 points of damage, stun for 3 seconds. Casting interval: 9 seconds Casting consumption: 100 points of magic

Level 4: Deal with 100 points of damage, stun 3.25 seconds. Casting interval: 9 seconds Casting consumption: 100 points of magic

Dragon tribe

The dragon blood flowed from the dragon knight gave him higher life recovery speed and armor.

Level 1: Increase the life recovery speed of 2 points/second and the armor of 2 points.

Level 2: Increase the life recovery speed of 3 points/second and the armor of 4 points.

Level 3: Increase the health recovery speed of 4 points/second and 6 points of armor.

Level 4: Increase the life recovery speed of 5 points/second and 8 points of armor.

Real dragon form

The dragon knight transforms into a dragon and gains special abilities. The dragon is an air unit with a ranged attack ability and a range of 500. In the form of a real dragon, the casting distance of the dragon's tail swinging is increased from 150 to 400.

Level 1: Incarnate as a green dragon, with a basic movement speed of 300, and the attack has a toxic effect. Duration: 60 seconds. Casting interval: 115 seconds Casting consumption: 115 points of magic

Level 2: Incarnate as a red dragon, the basic movement speed is 325, and the attack has 100% sputtering effect. Duration: 60 seconds. Casting interval: 115 seconds Casting consumption: 115 points of magic

Level 3: Incarnate as a blue dragon, with a basic movement speed of 350, and the attack has 100% sputtering effect and frost effect. Duration: 60 seconds. Casting interval: 115 seconds Casting consumption: 115 points of magic

Shadow Attribute Mage Skill

Shadow of Destruction (z/x/c)

Shadow Magic can use his power to pollute areas at different distances directly in front of him and cause damage to enemy units within a range of 275 apart from a specific distance.

Level 1: Deal 75 points of damage to the area directly in front of 200/450/700. Casting interval: 10 seconds casting consumption: 75 points of magic

Level 2: Deal 150 points of damage to the area directly in front of 200/450/700. Casting interval: 10 seconds casting consumption: 75 points of magic

Level 3: Deal 225 points of damage to the area directly in front of 200/450/700. Casting interval: 10 seconds casting consumption: 75 points of magic

Level 4: Deal 300 points of damage to the area directly in front of 200/450/700. Casting interval: 10 seconds casting consumption: 75 points of magic

Dominate the Necromancer(n)

Whenever the Shadow Demon kills a creature, he stores this poor soul in his body. Each soul will provide him with 2 extra attack power. However, when he dies, half of the souls will escape.

Level 1: Increase attack power by up to 24 points.

Level 2: Increase attack power by up to 40 points.

Level 3: Increase attack power by up to 56 points.

Level 4: Increase attack power by up to 72 points.

Kill the hero and get 6 souls

The Devil Arrives (p)

The appearance of this terrifying creature frightens enemy units within a range of 900 nearby, reducing their armor.

Level 1: reduce armor by 2 points.

Level 2: Reduce armor by 3 points.

Level 3: reduce armor by 4 points.

Level 4: Reduce armor by 5 points.

Ignore magical immunity

Elegy of the Soul (r)

Summon evil spirits to fire at a uniform angle to the surrounding area to cause damage. The nearest units will naturally be hit by more evil spirits at the same time, reducing the attack power and movement speed of enemy units for 5 seconds. The ratio of the number of evil spirits to the previously stored souls is 1:2.

Level 1: Each evil spirit causes 80 points of damage to enemy units on a straight line, reducing enemy units within 900 range by 15% of movement speed and 15% of basic attack power. Casting interval: 120 seconds casting consumption: 150 points of magic

Level 2: Each evil spirit causes 120 points of damage to enemy units on a straight line, reducing enemy units within 900 by 20% of movement speed and 15% of basic attack power. Casting interval: 110 seconds casting consumption: 175 points of magic

Level 3: Each evil spirit causes 160 points of damage to enemy units on a straight line, reducing enemy units within 900 range by 25% of movement speed and 15% of basic attack power. Casting interval: 100 seconds casting consumption: 200 points of magic
Chapter completed!
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