Chapter 80: Destiny's Travel(2/2)
curse
Cast ancient voodoo spell on the target area. The cursed hero will not only continue to suffer damage, but will also receive additional damage every 4 seconds based on the health lost after being cursed, for 12 seconds. Range of effect: 175. Casting distance: 400.
Level 1: The cursed hero takes 5 points/second damage, and every 100 points of health lost every 4 seconds in the cursed state, he will receive 10 points of additional damage. Casting interval: 35 seconds Casting consumption: 120 points of magic
Level 2: The cursed hero takes 10 points/second damage, and every 100 points of health lost every 4 seconds in the cursed state, he will receive 20 points of additional damage. Casting interval: 35 seconds Casting consumption: 120 points of magic
Level 3: The cursed hero takes 15 points/second damage, and every 100 points of health lost every 4 seconds in the cursed state, he will suffer 30 points of additional damage. Casting interval: 35 seconds Casting consumption: 120 points of magic
Level 4: The cursed hero takes 20 points/second damage, and every 100 points of health lost every 4 seconds in the cursed state, he will suffer 14 points of additional damage. Casting interval: 35 seconds Casting consumption: 120 points of magic
Death Guard
Summon a deadly guard to attack enemy heroes for 8 seconds. The guard is invincible. (The value of the Scepter with aghanim is in brackets.) Scepter upgrade: increase the number of ejections and attack power
Level 1: Guard range 700, with 60 (90) points of chaos attack. Casting interval: 90 seconds casting consumption: 200 points of magic
Level 2: Guard range 700, with 90 (120) points of chaos attack. Ejected once. (attack 3 heroes at the same time) Casting interval: 90 seconds casting consumption: 200 magic points
Level 3: Guard range 700, with 120 (150) points of chaos attack. Ejected once. (attack 3 heroes at the same time) Casting interval: 90 seconds casting consumption: 200 magic points
Troll Warrior
When the Doomsday Legion first assembled, the troll warriors were once considered uncivilized and unreliable. Their self-esteem was hurt, and many people refused to join, and some even considered joining the Scourge. Only a young and passionate troll warrior named Jak`rakal joined the Guards Legion. The reason why he was called the "Dark Axe" by the trolls was because his axe was dazzling and had the signature skill to blind the enemy. His unstoppable violent power had long become a legend among his allies. However, Jah`rakal did not fight for the Guards Legion, or even to protect the World Tree, but just to prove to the elves, humans, beasts and all other races that the trolls were the strongest warriors in the world.
Skills
The Wrath of the Berserker
The troll warrior transforms into berserkers and no longer throws axes but uses them as melee weapons. He has a commission of basic attacks (average 47--->average 62), basic armor (2-->5), basic life (150-->250), basic movement speed (280-->300/310) and basic attack speed (1.7-->1.55). He has a certain chance to cause additional damage through heavy blows, but he can only conduct close attacks.
Level 1: There is a 10% chance of causing an additional 20 points of damage in the attack, and stun 0.8 seconds. Casting interval: 0 seconds Casting consumption: 0 points of magic
Level 2: There is a 10% chance of causing an additional 30 points of damage in the attack, and stun for 1.2 seconds. Casting interval: 0 seconds Casting consumption: 0 points of magic
Level 3: There is a 10% chance of causing an additional 40 points of damage in the attack, and stun for 1.6 seconds. Casting interval: 0 seconds Casting consumption: 0 points of magic
Level 4: There is a 10% chance of causing an additional 50 points of damage during the attack, stunning for 2 seconds, and an additional 10 points of movement speed. Casting interval: 0 seconds Casting consumption: 0 points of magic
Tornado Axe
Troll warriors are masters of tomahawks, who can use tomahawk skills in various forms. When in a short-range form, they can summon magic flying axes to surround themselves, causing damage to surrounding enemies and blinding (60% probability of attack failure); when in a long-range form, they can throw large axes to the cone area in front, reducing the movement speed of the hit enemy by 30% and causing 75 points of damage. Range of effect: 450 (melee form)/900 (long-range form) Cooldown time: 12 seconds (melee form)/20 seconds (long-range form) Magic consumption: 50
Level 1: Melee form causes 125 damage and 4-second blinding effect; the ranged form slows down for 3 seconds.
Level 2: Melee form causes 175 damage and 5-second blinding effect; the slowdown effect of ranged form lasts for 3.75 seconds
Level 3: Melee form causes 225 damage and 6 seconds of blinding effect; the ranged form slows down for 4.5 seconds
Level 4: Melee form causes 275 damage and 7-second blinding effect; the ranged form slows down for 5.25 seconds
Hot blood battle soul
When the troll warrior targets a target, his animal nature makes him more skilled in fighting alone. By attacking the target, he will get the blessing of his guardian, and each attack will increase the attack speed. Each attack will increase the attack speed by 20%. If the troll warrior changes the attack target, half of the attack speed will be lost.
Level 1: Get a maximum attack speed increase of 40.
Level 2: Get a maximum attack speed increase of 60.
Level 3: Get a maximum attack speed increase of 80.
Level 4: Get a maximum attack speed increase of 100.
Focus on combat
The Troll Warrior will unconsciously release hidden power, awaken the wildness of every warrior on the battlefield, greatly increasing the attack speed of friendly units. It lasts for 5 seconds. The duration of the Troll Warrior doubles.
Level 1: Increase attack speed by 60%. Casting interval: 20 seconds casting consumption: 75 magic points
Level 2: Increase attack speed by 120%. Casting interval: 20 seconds casting consumption: 75 magic points
Level 3: Increase attack speed by 180%. Casting interval: 20 seconds casting consumption: 75 magic points”
Shadow Assassin Introduction
Ghost
Born in the early darkness of the ancient world, mercurial represents the rage and resentment of the souls that have been dead for a long time. Like the necromancer and the evil spirit, it is elusive and entangles the living lives with unusual enthusiasm, and is completely unbound by the laws of nature. It can also use the life energy of its dying friendly forces to destroy the enemies of the Scourge. Everything is for the glory of the frozen throne.
Ghost Blade
The ghost throws a deadly dagger, which causes damage to the enemy units that pass and leaves a shadow path. The enemy heroes hit by the dagger will also leave a shadow path when moving. The ghost enters a phase movement state on the shadow path, ignoring the terrain. The shadow path also increases the ghost/reduces the movement speed of the enemy units. Casting distance: 2000
Level 1: Deals 50 points of damage, increase/reduces movement speed by 5%. Casting interval: 16 seconds casting consumption: 130 points of magic
Level 2: Dealing 100 points of damage, increasing/reducing movement speed by 9%. Casting interval: 16 seconds casting consumption: 140 points of magic
Level 3: Deals 150 points of damage, increase/reduces movement speed by 14%. Casting interval: 16 seconds casting consumption: 150 points of magic
Level 4: Deals 200 points of damage, increase/reduces movement speed by 18%. Casting interval: 16 seconds casting consumption: 160 points of magic
barren
When there is no friendly force within 350 range around enemy heroes, the ghost and his mirror can cause additional damage that ignores defense and resistance during attacks on target heroes. Trigger interval: 0.3 seconds
Level 1: Additional damage of 20 points.
Level 2: Attached 30 damage points.
Level 3: Additional damage of 40 points.
Level 4: Additional damage of 50 points.
refraction
Reduce the damage taken by the ghost and refract the damage to enemy units within 1,000 range around her. The amount of refraction damage is divided by the distance between the enemy hero and you. Holy damage
Level 1: Refract 10% of damage
Level 2: Refracting 14% damage
Level 3: Refract 18% of damage
Level 4: Refractive 22% damage
Ghosts
The ghost creates a ghost behind all enemy heroes to attack. The ghost is uncontrollable, has 40% of the attack power of the original body, and receives 200% damage. The ghost can choose to replace a ghost with itself. There is a second wait before the ghost is realized, and the ghost effect will end after it arrives.
Level 1: Lasts for 4 seconds. Casting interval: 120 seconds Casting consumption: 150 magic points
Level 2: Lasts for 5 seconds. Casting interval: 120 seconds Casting consumption: 150 magic points
Level 3: Lasts for 6 seconds. Casting interval: 120 seconds Casting consumption: 150 magic points
Mystery
When a falling star enters an area full of elemental magic, a most dangerous life form is produced. The name of this life form is darchrow. Out of resentment and hunger, he sucks hundreds of worlds into the void. For some unknown reason, darchrow is now loyal to the Guards and transfers his hatred to the Scourge. He can open a space portal on his own Allies and let his servants enter the world. In the battle, he manipulates the power of void and shadow, but his strongest point is to release the black hole and suck all enemies close to the black hole into the bottomless abyss.
Abhorrent
Focus the abhorrence of the mystery on one target, causing multiple damage and stun. Casting distance: 600
Level 1: Causing 30 points of damage and 1 second of dizziness every 2 seconds, lasting for 2 seconds. Casting interval: 15 seconds Casting consumption: 110 points of magic
Level 2: Causes 40 points of damage and 1 second of dizziness every 2 seconds, lasting for 4 seconds. Casting interval: 15 seconds Casting consumption: 130 points of magic
Level 3: Causes 65 points of damage and 1 second of dizziness every 2 seconds, lasting for 4 seconds. Casting interval: 15 seconds Casting consumption: 150 points of magic
Level 4: Causing 80 points of damage and 1 second of dizziness every 2 seconds, lasting for 6 seconds. Casting interval: 15 seconds Casting consumption: 160 points of demon
Conversion
Tear any non-hero units into 3 small spiritual bodies, and kill the units that are released with this skill. The small spiritual bodies can split themselves after attacking 6 times. Note: Neutral creatures above level 5 cannot be transformed.
Level 1: Each mental body has 180 points of life, 16-24 points of attack and 50% magic resistance. Duration 30 seconds. Casting interval: 15 seconds Casting consumption: 125 points of magic
Level 2: Each mental body has 200 points of life, 24-32 points of attack power and 50% magic resistance. Duration 30 seconds. Casting interval: 15 seconds Casting consumption: 125 points of magic
Level 3: Each mental body has 220 points of life, 34-42 points of attack power and 50% magic resistance. Duration 30 seconds. Casting interval: 15 seconds Casting consumption: 125 points of magic
Level 4: Each mental body has 240 points of life, 43-51 points of attack power and 50% magic resistance. Duration 30 seconds. Casting interval: 15 seconds Casting consumption: 125 points of magic
Withering at midnight
Mystery uses dark magic to create a death zone for 8 seconds. Any enemy unit entering this zone will be damaged. Casting distance: 500 Range: 400 Duration: 8 seconds
Level 1: Lost life equivalent to 3% of the maximum health per second. Casting interval: 25 seconds casting consumption: 95 magic points
Level 2: Lost life equivalent to 4% of the maximum health per second. Casting interval: 25 seconds casting consumption: 110 magic points
Level 3: Lost life equivalent to 5% of the maximum health per second. Casting interval: 25 seconds casting consumption: 125 magic points
Level 4: Lost life equivalent to 6% of the maximum health per second. Casting interval: 25 seconds casting consumption: 140 magic points
Black Hole
Summon the power from the darkest abyss, creating a gravitational vortex that can pull nearby enemy units for 4 seconds. The drawn units cannot move, attack, use skills and items. Casting distance: 250 Continuous casting and restraining effect ignore magic immunity
Level 1: Inflicts 60/30 points/second damage to enemy units in the center/edge, lasting for 4 seconds. Casting interval: 200 seconds Casting consumption: 200 points magic
Level 2: Inflicts 100/50 points/second damage to enemy units in the center/edge for 4 seconds. Casting interval: 190 seconds Casting consumption: 300 points magic
Level 3: Inflicts 140/70 points/second damage to enemy units in the center/edge, lasting for 4 seconds. Casting interval: 180 seconds Casting consumption: 400 points of magic
Chapter completed!