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132 Umbrella Formation(1/4)

"Let's be steady and let them seize the opportunity and let us hit the backhand. Don't be greedy. We will be very comfortable if we slow down their rhythm for a while. As long as the economy is not stretched, it will be easy to fight from behind."

Along with the discussion between the buckle horse and the coaching staff, the commentator came to the table.

"In the third game, our blue side has the advantage in terms of BP."

Miller calmed down. He was already feeling a little excited after the first game, but the process and result of the second game made his heart hang in the air again.

"Yes, both teams have signature heroes. The blue side can grab them, but the red side really has to consider more."

When Qin Ming led his team members to the battle seats, his mind was full of mixed thoughts and random collisions. Until he saw the dunking coach walking out of the corridor, all his thoughts roughly turned into one direction: to use tricks to defeat the opponent as much as possible.

The iron barrel array cannot exert its expected effect.

He looked to the opposite side and saw that the dunking coach was communicating something with his players. It was probably a defensive counterattack with a double c, and he might also emphasize the arrangement of eye positions, just like the previous game.

"What a formidable opponent."

Qin Ming withdrew his gaze and muttered, it would be great if SKT was as active in looking for opportunities as ROX. He is not afraid of collision, but is afraid that an iron gate will be brought from the opposite side, and he will not rush out until he gets a suitable node.

Enter the bp interface.

Qin Ming first sent the lane tyrant Syndra to the ban position, then dunked his horse and knocked out Ryze;

In the second hand, Qin Ming blocked ez, not wanting Bang to get this kind of AD that is really flexible in mid-term combat. The key is that his hand felt too hot, and he really played the feeling of QDC. He bucked the horse and smacked his lips, "Put the barrel

Press it down."

Qin Ming: "Ban Olaf."

Without the barrel, Olaf's charge has to be a little more cautious, mainly because his ideal lineup is very restrained by Olaf.

Kled's backhand disables Kled.

"Ryze was still pressed, but skt released Leopard Girl. Do we want to snatch it?"

"What will Jace do if we try to snatch the Leopard Girl? Jhin and Han Bing are also outside the field, so there's a high chance that each of them will take one."

Qin Ming: "Take Jace."

pdd lamented: "It's better to grab Jace. Duke's Jace is very skilled. Coach Beggin made up his mind to grab and ban, not to give the opponent a jack-of-all-trades hero who can fight anyone with above the level of strength."

Wawa: "The leopard girl has been released, will skt take it?"

Dunkama is also thinking about this issue, but taking Leopard Girl means that other positions are needed to take on the role of starting the team. Moreover, this hero has no backhand ability, so it is a bit hard to choose.

If you play Blank, attacking in the jungle is one way to do it, but Bengi’s Leopard Girl is used to playing as a support position, which sacrifices the strength of this hero. “Let’s take the lane first, Jhin or Ice?”

bang: "ice and ice."

Jhin is a bit too overwhelmed by the battle situation. A typical tailwind hero has support and support. If it is not smooth, the bullets will be confiscated by the front row too easily, and it will be difficult to follow the output.

"What kind of support should I use to bring out the ice?"

"We take Ice, and the opponent should take Jhin. I'd better play Nami."

Hanbing, Nami locked it, Qin Ming did not hesitate, "Blind monk, card."

"Take the blind monk?" Miller was a little surprised, "Both sides don't pay much attention to Leopard Girl."

The commentary was a bit unexpected, but both Kuma and Qin Ming knew their own intentions. Leopard Girl was not the most necessary point. SKT wanted to defend and counterattack, but also had to prevent the opponent's first move. Without ez, go to the jungle.

You must consider getting a front row with certain team-starting attributes, otherwise you will be very passive.

pdd: "We chose the same idea as the first game. In these games of SKT, Coach Beggin paid more attention to Jayce and the card."

Horse buckle: "Zach, clockwork."

As soon as the card came out, I didn't hesitate to buckle the horse.

So far, SKT's Iron Barrel Formation still looks the same three-dimensional after changing a few heroes.

Han Bing, Nami, Clockwork's first move and backhand, coupled with Zac's strong team opening, can avoid the embarrassment of being unable to break through when the first move is in position.

In other words, this Zach is their answer after learning the lessons from the first game, and he can also bring the ball into the field.

The meaning of skt is very obvious, don't think about poke or pull easily.

"call."

Qin Ming breathed a sigh of relief, and used Zac to reduce the number of troops at a certain point?

Come on then.

"Grasshopper, policewoman."

As Qin Ming read out the heroes, the fourth and fifth floors of the Snake Team were quickly finalized.

Grasshopper assist?

There is nothing wrong with the female police officer. She has been trained by all ADs. Whether it is effective or not is another matter. However, this grasshopper hand makes everyone who can refer to tactics, including lpl commentators and horse deductions, a little confused.

"There's no time. Let's get Nall on the road and add entry control."

skt's fifth pick selected Gnar, who is more comprehensive but needs more development. So far, the lineups of both sides are as follows——

ss (blue): Jess, blind monk, card, policewoman, grasshopper

skt (red): Gnar, Zach, Clockwork, Ice, Nami

The screen is loading.

The commentators did not stop discussing the grasshopper.

"The number of times it has been played in the summer games is quite satisfactory, and it is pretty good for backhand use. After all, it has a stable ultimate control, and it can't even be purged."

"But in the World Championships, this is the first time it has appeared, and it is still playing the auxiliary position. The specific effect depends on how it is used."

"I thought about it carefully. The role of the grasshopper must be to guard. The push line has e and w, and it can also be pushed. With the policewoman's long hand, it can fight against the ice, Nami, and the soldiers want to enter the tower.

It's not that easy either.

And if it has a passive presence, it is not afraid of ice. Nami suddenly uses it with a big move, which feels a bit like a substitute for a wine barrel. Its main function is to cut off the opponent's approach in team battles."

“But it still feels a bit soft, and it’s difficult to play if it’s held back.”

Time pressure once again came to the Snakes, and Miller didn't know how to judge this feeling——

How dare Coach Beggin still believe in his system of fixed-point attrition in such a crucial game, such a crucial 1:1 draw, and leave the task of defensive entry to Nosuke, and would rather take out the grasshopper to watch the contact.

, isn’t he afraid that if the situation is not opened up, he will not be able to play in the later stage?

You know, the main output point of this lineup is Jace, dragging Zac, and Gnar's armor is in shape. How can he beat two front rows by himself?

"Stand your position, we'll keep fighting on the top lane, you guys should be careful on the bottom lane."

After buying the equipment, the ss players didn't have the same worries as the commentator. They had already made their choices and it all depended on the next offensive.

The first-level positions are very conservative, and the eye positions are all defensive. The card is playing in the slow lane with point e at the first level, and the blind monk brushes the toad alone.

On the bottom lane, Grasshopper looked at the melee soldier with half health and went up to attack the e. Crystal also attacked this minion with a basic attack, letting the e spread to the next minion, and continued this target concentration.

For a moment, the two of them were tied with Han Bing and Nami, which meant that all three melee soldiers were dead. Nami took the initiative to step forward to exchange blood. Han Bing's w slowed down, forcing the two of them to retreat, but Nami was gathered by the soldiers.

He was so angry that he took a headshot from the policewoman and lost 1/5 of his health.

Jace went up to 2 first, forcing Gnar's position from being level with the back row of soldiers to in front of the defense tower. Jace occupied the grass and slowly pushed the second wave of lines. Gnar had no choice but to throw away his q tail sword.

Soon there were two knives missing.

The third wave formed a large army line. Flandre knew that he could not control it, so he directly pushed the line into the tower in hammer form, went to the grass at the pass, and planted an eye in the stone beetle camp.

"The stone beetle is still there."

After reporting this information, Jace returned to the line to suppress;

Sofm had finished the blue at this time, leaving punishment. He left the three wolves alone and cut the army line in the middle. It was good. He also listened to doinb's reminder and decisively touched the wall from the big dragon pit. He was pleasantly surprised.

I found that Hong was also there.

sofm signaled the blue area and the lower river channel, and then pulled the big monster into the grass. At this time, Zach had eaten the blue and three wolves, and was playing f4. Zach's favorite place was to farm a place with a large number of wild monsters. After all, q

Both W and W are range damage. Sofm circled up from the dragon pit to avoid faker's eyes in the upper river near the red zone, so naturally he didn't notice it.

Zach finished f4 first, and punished Big Bird. He just passed the red zone, hey, where am I red?

"Can you come? Can you come?"

There are only two half-health monsters in the camp. They suddenly want to drive away the uninvited guests in the grass. Bengi wants to call his brothers. Sofm, who still has half health of the big monster, makes a prompt decision, bypasses the wild monsters, and opens W and A Zac.

His q and e were both cooling down. Zach q held the blind monk and pulled the mobs together, and used his w to deal damage and take down a mob. While he was exchanging blood, Duke gave him bad news.

"Don't fight, don't fight, Jace will get there before me."

Clockwork wanted to support him, but when he saw the card leaning on him, he walked up to the wall and saw that Jace had already reached the grass at the pass, so he also gave a signal to retreat.

"Give in, give in."

bengi charged e on the spot and flew to f4. His health was already reduced to the lower half. By the time he hurriedly ran down the river to control the river crabs, sofm had already eaten red and went to farm stone beetles, which by the way forced Gnar to shut down.

Squatting in the grass for a while.

At 3 minutes and 22 seconds, the blind monk ate the river crab and went around the red zone from the second tower to eat his own red;

Zach doesn't have the confidence to invade, so it's a foregone conclusion that he will get three buffs.
To be continued...
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