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Chapter 012 Xiaohu, you have to stand up(1/2)

The next day.

rng is training, and the players continue to expand and practice various lineup combinations.

Anyway, according to Qin Ming's plan, letme and zoom must be skilled in the transformation of both offense and defense. Not only can they play meat and withstand pressure, but the warriors cannot lose the top lane. In addition, Xiangguo must also try routines, such as Lan, which is rising in Hanbok.

Bo jungle.

This is also the first one played in S7, a hero system with obvious advantages and disadvantages.

Rambo is okay for jungle farming, but his ganking ability in the early stage is poor and he relies too much on ultimate moves. The advantage is that the dragon group during this period of ten or twenty minutes can perform better than most junglers. It can improve the overall performance during the AD development cycle.

Outputting damage and using this strong period to plunder resources is a bit risky, but it can have miraculous effects if done well.

Of course, it can rise to the top eight in the jungle position in the high-end games of Korean server. This is also because passers-by players prefer to ban junglers.

To put it bluntly, Rambo is a bit of a substitute. It does not have as stable a curve as the mainstream junglers, but if the stronger junglers are gone, its jungle clearing speed is still quite impressive. After all, it has AOE jungle clearing skills.

There are not many heroes.

After the training match with the second team, Xiaohu played a game of Cannonball and a game of Lucian. He also found that these two heroes were very happy to play against each other, but it was also very easy to be forced out of the battlefield accidentally.

Compared with the mainstream representative Verus, the upper limit is higher and the lower limit is lower.

After all, Verus's mid laner is mostly armor-piercing, with one hand for ultimate control and one hand for remote Q poke. His output position is much safer, but his ability to handle endgames is not as strong as these two. After all, he has both.

Displacement, has good harvesting properties.

Just as Xiaohu was constructing his own model insights on the movement of these two heroes, the head coach came over and patted him on the shoulder, "I have something to tell you."

The two of them walked towards the office one after another.

In Qin Ming's view, Xiaohu is a more sentimental person, and such people are more likely to fall into self-doubt. So how can we make him more confident?

Winning alone may have limited effect.

That's just winning, the confidence gained from winning, but no team can win all the time, so this is not the best supporting method.

After thinking for a whole night, Qin Ming finally came to the conclusion: forced to move in an aggressive direction.

Yes, Xiaohu didn't play aggressively enough.

Xiaohu's average damage rating is not high. Last season, it was only 517, ranking 10th among the 20 mid laners (including substitutes). This data is not at the mid-range level, but towards the bottom.

If we have to say that he is like this because he plays a stable hero, it is not comprehensive. In many cases, he himself does not like to swap blood that much.

This kind of reluctance is different from that of doinb after Qin Ming's training. Doinb attaches great importance to the priority of pushing the lane. If the jungler can't come, he will just clear the lane and run away. How can he have time to fight with the opponent's mid laner Mo Ji?

.

Xiaohu's reluctance is more because he doesn't do it this way, because he rarely has the strong thinking that if I get a balanced or advantageous hero, I must make the opponent unable to repair the sword.

In this regard, players such as Rookie, theshy, and Puppy are the templates. Sometimes they dare to actively exchange blood for a hero who is at a disadvantage in the matchup, and use such high pressure to force the opponent to hesitate or make mistakes, and then kill them.

You know, ordinary blood exchanges are fine, but these three people like to change to the remaining health and fight to the end. The comparison is micro management and big heart. It is possible that if you hit this skill, I will be single-killed, but I just want to

When I fight like this, I am confident that I am in good position and you almost get hurt.

This kind of aggression based on damage calculation makes many players subconsciously become a little timid when facing them.

Of course, to put it nicely, it’s called prudent.

Of course, there are times when their style of play is being singled out. After all, it's all about manipulation. So since it's a matter of manipulation, there must be situations where the opponent can perform better.

However, if they are single-handedly defeated, they can still maintain their suppression. One or two deaths are not terrible in their eyes. But if they are single-handedly defeated, they can get up to speed faster, snowball, and end the game.

Stronger.

In other words, the pay and rewards of this kind of game are positive in their eyes. If you die, you will not be a big loss, but if you kill, you will make a lot of money.

Qin Ming did not require Xiaohu to achieve this goal, but as a mid laner, it doesn't matter if he plays as a tool. When playing as a C position or a lane hero, Xiaohu's lane feeling is indeed not high-pressure.

"I need you to fight harder when you're in lane, and suppress the opponent's HP whenever you have the chance."

"It makes it easier for me to get caught."

"Yes. But if you think about it the other way around, Xiangguo will have a better chance of helping you." Qin Ming took out a bunch of data, "Most of your current damage is done during counterattacks and team battles, so you are less proactive.

You don’t actually need to worry so much, you have teammates and they can help you.”

Can my teammates help me out?

Xiaohu felt lost for a while.

He had heard similar words, which were said by the coaching staff after MSI lost to SKT last year:

Xiaohu, you've suffered too much in the lane. When playing faker, you have to be more stable and don't put too much pressure on your teammates. If you can't be stable and radiate to the jungle, the pressure on Xiangguo will also be great, then he will be anxious.

If you help the lane to produce things, you will take risks and try some bad attack opportunities, which will make other brothers in the lane anxious and under pressure...

"But I..."

"Stop being a bastard. I'm the coach. It's decided like this. From now on, I'll give you a hero with a balanced or strong opponent, and you'll find opportunities to exchange blood and put pressure on me."

Qin Ming brainwashed and said: "Look at Rookie, Scout, and OMG's new mid laner icon, are they not giving them a chance to press for blood?

Xiaohu, if you want to be liked and recognized by more people, your fighting style must be aggressive when you should be aggressive. Look at the audience's evaluation of you when you debuted and now, haven't you discovered anything? The audience likes to dare to fight.

Players who dare to fight.

Don't be afraid of taking the blame, I never criticize you for poor operation or a little mistake in positioning."

Xiaohu was sweating violently, always feeling that the head coach meant something, but these words touched his heart and he was encouraged.

"You are the mid laner I want. You can do whatever I want you to do."

"Your task is very heavy. I hope that in this spring split, we can develop three sets of tactical thinking in the middle unit. One is the core in the middle, the other is pushing the line to support, and the third is stable line marking. If it is the first two, if possible,

It can also help you create conditions for band distribution.

But no matter how it changes, you need a certain advantage online. Otherwise, how can you defeat the opponent in a single line and make the opponent fear you? And if you want to play strong, you need to rely on the matchup economy, the hero curve, the operation technology, or

All three?

If you don't play aggressively enough, how can you achieve the combination of these three?

What I need is a mid laner who can control within the relative curve and slowly snowball, forcing the opponent to target you. This way you have more space to play, and you can play more brilliantly and more effectively.

You have a sense of presence and are more liked by the audience, because you are the one who can decide the direction of the game, and your proportion is very high.

If you want to be a top mid laner, stability is not enough. The team is supporting you, and I will let Xiangguo focus on taking care of you. What are you afraid of, that you can't beat 2v2? Don't let us all down, Xiaohu."

"Our next opponent is JDG. If nothing unexpected happens, I will give you a hero with good laning strength in the middle. You will still be the core of the team's output."

"Don't think too much. Really, the more you think about it, the more hesitant you will be. Just remember what I say. In tomorrow's matchup in the middle, unless the opponent retreats into the tower, there is no option for us to seize the line safely without disturbing each other. I

That's the only request. Okay, you go back and continue training."

He was already soft-spoken, and now he really had to think about how to suppress him.



"Qin Jiao, is this really useful? What will I do if I get hit?"

Everyone on the coaching staff knows what Qin Ming is going to do.

"Strike? Hum, he is soft-tempered but he is by no means fragile."

"If he hits too hard, it might be a breakthrough."

"If you want to kill the little tiger alone, there are a few who have such strength. If you are looking for a jungler to catch him, then the little tiger will attract the opponent's firepower, and it will be comfortable in the bottom lane. Let alone whether the middle lane will suffer, even if

So what if we suffer a loss in 2v2?"

RNG has won every game where Xiaohu is invisible. Can an ordinary opponent completely tear through RNG's defense?

What Qin Ming wants now is change. As long as it can be achieved that attacking is no longer the most profitable way to win rng, then Qin Ming's transformation will be half successful. The risk of being ganked is an uncertain behavior, but sharing the risk is

Indeed, a coach should not only see the bad side of sexual behavior, but also the good side.

By cultivating Xiaohu's courage, rng will only become stronger. If the bottom lane is eliminated, there will be no comeback points. What's more, if Xiaohu can play more aggressively and confidently, he will sacrifice a little bit of the lower limit or stability.

The speed can increase the upper limit by a large amount. Isn't this kind of risk game an improvement?

Xiaohu currently averages 1.8 deaths per game, which is less than most mid laners, but Qin Ming would rather have his death count be as high as 3 times, as long as the average damage per point can be increased to 550 (above average level), and the output ratio can account for

Between 27% and 30% of the team (this is the reasonable distribution of damage for a strong team. The output mid laner should have this much, but Xiaohu often cannot do it).

To put it bluntly, too much pursuit of stability is a burden on teammates, and it is just a tool player. Play a mid laner who can output without dealing damage or operations. How to tear apart the opponent's formation, how to reduce the blood volume to create harvest conditions.

?

Those who are afraid of taking damage are unable to deal damage. Those with high average output do not take very low damage (compared to the same position). Everyone dares to exchange blood and operate, which is why the output increases. After all, you cannot hit others.

Others don't fight back, and the details and operations are what matters until the end. It's such a simple act of symmetry.

If you want to have high output, it is difficult to control the number of deaths and injuries. On the contrary, after establishing an absolute advantage, it is easy to increase the data ratio. This is the high return that is easy to obtain after successfully gaining an advantage in the game.

September 21st, 5pm.

There will be three games here today. The first game is over. IM defeated LGD 2:1. In the third game of the decisive game, Coach Hart had the courage to believe in funny and gave him Sword Princess, and then he 1

-5-2 ended the game happily. According to the final statistics, he was completely behind aj2900's economy and had nothing to do in the game.

Of course, he wanted to lead alone, but his teammates couldn't even defend the high ground. The big tree of 3-0-10, 27 points of half-sunfire, inspiration, resurrection armor, cloth armor shoes, and aj with red crystal parts let LGD know.
To be continued...
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