Chapter 018 Add a burden to the road(1/2)
Puppy and others finished their spring break and played training matches every day to recover.
The preparation period of a few days passed quickly, and as the new match day approached, everyone followed the club's schedule. They were once again used to going to bed late and getting up late. Apart from eating and going to the toilet, sitting in the training room was the whole day.
This kind of life is their daily life, and it doesn't matter if it's boring. Just like everyone who enters this industry has the motivation to push themselves. For these and other thoughts, they don't want to let down the team and these teammates. They feel that e-sports is the way out and make money.
Fame, or a goal called championship.
What can they pay for this?
Or, if you can stand in the lpl, if you don't put in the effort, you may have fallen into the competition, the secondary league, and the cruel selection of trials.
In this industry that attaches great importance to status, once the strength declines and never recovers, it is almost a death sentence. Therefore, no one's success can be easy.
The night of the 8th.
After the training match with ig, Qin Ming and his deputies came to the conference room, preparing to teach the team members, analyzing tomorrow's opponent omg and some arrangements. Zoom, hackers listened.
With several partners, Qin Ming will no longer be as tired as leading an ld. One person will take care of all the work, such as general game data collection and summary work. Cui Jiao is doing it.
He came to report and communicate, which saved Qin Ming a lot of things. After all, pure data collection is a tedious but simple matter. It is to include OMG's games and analyze their changes or recent tactical tendencies.
Cui Jiao turned on the projector and said in a deep voice: "OMG defeated EDG in an upset more than half a month ago. Many people were discussing BP and the pros and cons of rhythm points. In fact, it is not that complicated.
The progress of omg this season is obvious to all. Although in the eyes of the audience they are still a relegation team whose early advantage cannot end the game, this is not the case from the data."
Cui's Mandarin with a slight accent is not difficult to understand, not to mention that Qin Mingzao is accustomed to the formality of the later generations club and attaches great importance to data collection.
After all, for players, maintaining touch and practicing coordination are more important. They don't have the energy to study it, and they only have a vague impression of it in their minds.
What coaches have to do is to deepen their understanding of other teams and understand more clearly what their opponents are good at, what they are not good at, what they like and what they don't like.
To put it bluntly, for players, execution and state are the foundation they rely on. Knowing that the effect cannot be achieved is useless. Only by having that foundation and clear guidance can the effect of one plus one be greater than two.
Judging from the data collected by Cui Cui, compared with OMG last season, although this season has only played one week and two bo3s, the trends that have been revealed cannot be ignored.
First of all, omg's team's average damage per share has reached 2008 points (ranked fourth), the first blood rate has increased from 45% to 49.7%, the average number of towers per game has dropped from 3.4 to 2.2, the rhythm of tower pushing is better, and lost towers are exchanged
Do better too;
The average time to end the game dropped from 39 minutes and 13 seconds to 38 minutes and 07 seconds. The accelerated offensive also means that the transition to operations is better than in the past. As for the average dragon, ward efficiency, and team damage distribution, there has been a certain positive increase.
In terms of personal ability alone, OMG's Double C is not weak. The main reason for their unsatisfactory results in last summer's competition was also reflected in the rhythm issue, and the other reason was the lack of team coordination.
But this season, icon is still exerting his laning strength as always. The increase in game experience has also caused the number of mistakes he makes to decrease. And his strength in the middle makes the jungle relatively easy, which naturally leads to a decrease in the control rate of the jungle.
The dragon control rate increases.
Of course, there is another fatal problem in omg now, which is that during the period when Xiaolong is not refreshed, he is a little confused. Without important goals, it will not snowball.
This is also why their group participation rate is as high as 73%, because they prefer or are good at forming a tight group in the middle and late stages to gradually expand or regain their advantage.
This style of play can easily drag the game into the late stages. It is easy for their opponents to avoid the battle. The reason is simple, that is, there is not enough pressure, so omg has not changed much. This team is still testing smlz
finishing ability.
Therefore, the progress of omg is inseparable from the growth of old thieves.
As far as laning alone is concerned, he definitely has the capital to be proud of. Even though he was targeted more often and suffered more deaths, his average CS can still remain in the top three.
OMG's dependence on AD is not lower than that of RNG and WE. It's just that icon's occasional display of power makes him one of the only key points that "directly determines victory or defeat."
Let’s talk about the group data. Last season, the old thief’s damage in winning rounds accounted for 31.4% of the team’s damage. If he fell first in the team battle, then OMG would face the dilemma of “misfiring”.
Many teams are aware of this. Last season, everyone used this crazy target in battles and team battles, which resulted in the team battle output efficiency of the old thief being very low (occasional outbursts do not mean anything), and every team battle resulted in death.
The number of times is as high as 1.8 times, ranking first in the AD position of this data.
It is conceivable that at that time, OMG was not very good at protecting old thieves. If the opponent targeted the thigh, he could often target it. This was a team problem.
But now, icon has spent a season honing himself into a very aggressive carry-type mid laner online.
The fierce laning and "killer" style of play also reduce the mistakes of not understanding the timing, which can attract firepower for veteran thieves. The output distribution of the middle and lower levels is relatively balanced, giving veteran thieves more dangers.
The confidence to operate.
This is the direction in which omg begins to transform——
After Cui Cui’s introduction, Coach U interjected: “In addition to becoming more proficient in cooperation and running in well, the point that needs more attention is the middle lane. Icon was famous for his solo kills when he debuted, but he was not able to turn his personal advantages into team advantages at that time.
, like waves.
He is much better now, which shows that omg has become more stable. He will no longer give out the advantage inexplicably when he gets the advantage in the front. He has also revitalized the jungle, making the team more fault-tolerant."
Cui Cui nodded, "Yes, they had a hard time in the games where the icon was restricted, and they relied entirely on team battles to regain their disadvantage and AD output."
Coach u continued: "And I found that the BP of the omg coaching staff does not like to ban the mid lane. They are very confident in icon's hero pool, which is mostly for the jungle and top lane."
At this time, it is time for Qin Ming to play his role. His current position is to comprehensively provide preliminary response arrangements and design BP directions based on comprehensive information.
If the alliance is compared to a battle, the opponent's big data and playing style tendencies are the information basis for sand table layout. BP game is the combination of terrain and formation. When the gap is not large, the locked lineup basically determines the direction of the battle.
, what remains is whether the team members can achieve the set goals and follow the correct steps.
In a simple overview, the operation is the player's business, how to win well is the coach's business, and being able to get twice the result with half the effort in the right direction is the meaning of the coaching staff.
Therefore, Qin Ming's explanation to Xiaohu was very simple, because at this time, Icon was just a thug who knew how to play lane, and was not interested in jungle support, let alone roaming and making contributions. He was very reliant on lane.
icon's so-called revitalization of the jungle is to use strong lane heroes to gain an advantage by exchanging blood/killing, holding the line rights, so that most of juejue's collisions in the jungle are one-on-one, so the pressure is naturally not great, and then watching the junglers on both sides.
Planning for rhythm.
In other words, OMG's midfielder is a relatively pure line midfielder, not as protective of the rookie as Kid. Juejue doesn't take much care of Icon, he prefers to help.
omg's idea is very simple. No matter how you play in the bottom lane, if you don't end the laning period and don't sign up for a team, it will have little impact on the team's transformation. Just let the old thieves develop normally. The middle lane has a strong laning, and let the icon suppress it to attract people.
The effect of firepower, and then go on the road.
Once the fight is smooth, the upper, middle and lower points will be activated, and team battles will be promising.
"Against OMG, just have someone in the middle who can stabilize the line. As long as Icon can't gain much advantage, he won't be a big threat. The more stable we play, the more anxious he will be."
In icon's early playing style, he was not afraid that the opponent would be aggressive with him, but was afraid that the opponent would not be aggressive with him. If he could not micro-control the fight, his martial arts would be suppressed by half.
His wandering awareness is relatively poor. If he wants to wander, he probably won't be able to maintain his last-hit advantage.
Xiaohu nodded.
"So when it comes to BP in the middle, we don't need to ban anything. We can't finish the strong ban. We just try to grab the Grasshopper or Kalma. We can maintain a certain push line and the first tower will not be grinded."
Qin Ming looked at Xiaohu and joked: "Xiaohu, you have been in the output position in the past few games. I hope you won't forget about the stable line and teamfight support style.
Therefore, in the next game, the important task of marking will be left to you. Pay more attention to team battle positioning, keep the C position and take damage when it is time to take damage, and limit and interrupt the opponent's entry when it is time to mark the opponent."
Cui Jiao reminded: "Icon has been practicing a lot of snake girls in the Korean server recently, so be careful about this."
LCK still plays first than LPL, and LPL teams are also used to stealing LCK's lineup development, like a few days ago when SKT played against the disintegrated and reorganized ROX.
faker took out the snake girl and beat up the opponent's plane. He used R to kill the opponent's jungle spider in front of the opponent's face. He twisted his butt and left the scene of the crime despite the weakness of the plane, letting the spider come over to gank.
Dumbfounded——
It was obvious that they had murderous intentions, but why did the plane die first and so quickly? Why could the Snake Girl ignore her face?
After that, the plane and the spider caught Faker again. The plane first used explosive pack W to block the road. Faker turned around and killed the spider, and then ran after the plane, completing a one-on-one fight... Well, I won't say anything else, it's cruel.
After this game, Faker's unique skill was to turn around and kill with a glare. The ultimate effect of his ultimate move was obvious, but it was able to immobilize the hero who turned around without turning his head. This move was so secret that it did not give him any room to react in advance.
Of course, this move requires too much flash and timing. If you want to use it in team battles, you can only use it to chase the opponent and turn around to counterattack. Strictly speaking, it does not add much strategic significance to the snake girl.
Snake Girl is already strong with her backhand. This move only strengthens the upper limit of small-scale fights and makes it more difficult for enemies to avoid the petrification ultimate move. Like Ryze's Golden Body Drive, it is easy to use in certain situations, but it is really subversive.
If you think about it, you will know that if you want to maintain Ryze's tactical significance, how can you push the lane with the first naked gold body? The attributes of the gold body are not good, so the first one is not for others to hammer.
So, in order to fit the attributes and hero style, do we need a time staff?
For the sake of mana, Archangel should also want it. Even if it is the third piece to make a golden body, if there is no head economic gain at that time, it should be done in about 29 or 30 minutes. It has reached a point that can determine the outcome.
If this game goes well, then it doesn’t make much sense to drive with a golden body. Wouldn’t it be nice to bring out a void staff/hat and follow your teammates in team fights to kill people?
If it is a disadvantage, it is just to strengthen the fault tolerance of one-handed lane. Pressing the golden body in a team battle means that you have lost your combat effectiveness. How many operations can you use? Pass away? Yes, doesn't it also mean that you have never fought in a team battle?
If I have to say it, the significance of Golden Body Driving is of positive value for the balance of power stalemate in the later stage, and increasing the thinking of breaking the situation with one hand. Without Golden Body Driving, the support attribute of the ultimate move is still there, and Ryze should be positioned in the same position.
If you really want to split the lane in the middle, why not play cards? Artillery cards are better than Ryze in terms of coordination with teammates, ability to retain people, and flexibility. The upper limit of team transfer is higher, and the ultimate move can also expand the field of vision, and more
Seize the opportunity to transfer options.
One thing that is very clear is that if each team really wants to play global or requires the mid lane to support the rhythm, cards are the first option. Maybe many heroes with support attributes can play more roles in the output of team battles, but I think
To replace the unique position of cards in the global flow, it is better to go back a little bit.
…
Explain clearly the mission of the middle lane, which actually includes the wild area. If Xiaohu needs to be stable, Xiangguo will naturally not put too much energy into the middle lane. The difficulty of invasion will also increase. It is more about protecting the wild area and finding ways.
Help the upper and lower sides.
"Xiangguo, you have to find a way to help me more and make letme feel comfortable."
Xiangguo nodded indifferently. Although he still felt that letme's carry ability was not interesting, he would not object to the coach's arrangement.
Since Qin Jiao did this, he must have his own thoughts. He has led a championship team, so we should not question it.
Letme on the side never thought that she would have a role to play, and she felt a little excited.
To be continued...