Chapter 030 EDG and RNG: War Avoidance Operations vs Dragon Control Advancement (Monthly Pass)(1/3)
Qin Ming was woken up by the alarm clock. He pulled away the hand on his wife's neck, turned off the alarm on his cell phone, went to the next bedroom to put a quilt on the dazed Han Han, washed up for a while, and went out.
When I went downstairs, the sun hit my face. My visual system got used to the darkness all night, and I felt a little uncomfortable.
It rained a little last night, but it didn't matter. Although the sky wasn't blue and white, it didn't cover the sun.
After walking upstairs for about ten minutes, Qin Ming took out the version update compiled yesterday and his analysis of the direction of adjusting the priority of heroes in the position of the field. He first exchanged views with the deputies of the coaching staff and asked about the Korean server in recent days.
High segmented wind direction.
The players haven't even gotten up yet, but the coaching staff is already having a heated discussion.
This is the job of the coaching staff, to make better preparations for the players to win the game.
Everyone's theories and data are gradually integrated and accepted by the coaching staff. After unification, what needs to be done is to work with the players to let them accept these ideas in training and competition.
This is no simple action.
Every time there is a change, there will be players who cannot adapt or the adaptation period is too long, resulting in a decline in combat effectiveness and struggling to move forward. The reason is either that the players cannot handle the version, or the coaching staff has not fully understood the version.
Qin Ming looked out the window, and unknowingly the sun had risen to a high altitude, unable to be obscured by the clouds, and continued to radiate warmth and light.
Had lunch.
Before taking a break to prepare for internal confrontation training, the team members were called into the conference room by Coach Cui, Coach U and others.
The team members took their seats, and their eyes quickly focused on Bishop Qin Ming, who was standing on the platform.
Many coaches don't like to discuss the process with the players. They like to use the results or simply copy the hero relationship and the increase or decrease in the rankings from the Korean server to tell the players what to focus on.
Qin Ming actually doesn't like this method very much. In addition to expanding the hero pool as usual, he would rather hope that the players can turn from passive to active and no longer practice what they should practice according to their own tastes.
If the coach doesn't quite understand it and doesn't understand and pay enough attention to it, the players will have a heavy task to maintain their touch, and it will be easy to take it for granted and it will be easier to understand.
For coaches, they need to adjust the direction of the general environment more than just numerical values. League of Legends is by no means a game that only relies on line play, and the restraint relationship is not so strong that you can win without considering the lineup and only considering the counter relationship.
"Have you read the recent updates? Let Coach U give a brief introduction first."
Coach u stood up and introduced the purest numerical and text content (7.4, 7.5 adjustments).
For example, the ap bonus of the murloc is increased from 0.35 to 0.55;
The damage of Enchantress' ultimate move was cut, Ryze's W was cut, the fixed 1 second was shortened to 0.5 seconds, and the damage of Surge Q was reduced;
The sword demon is strengthened, q and e do not consume a percentage of health, q has no consumption, and e has a fixed consumption;
Verus is slightly strengthened, and the cooldown of Q trigger mark is reduced to 5 seconds;
Destruction reduces attack speed gain and strengthens attack power and life steal (attack power increased from 25 to 45);
As well as the key points highlighted by Qin Ming, the changes in the big insect——
After death, the number of stacks of the ultimate skill will no longer be lost, the maximum size limit will be increased from 6 to 10, and the e skill will adapt to the release range according to the body size.
From the perspective of talents, armor penetration is weakened, the duration of war fervor is increased from 6 seconds to 8 seconds, and some other small adjustments;
The first-blood tower reward is reduced from 400 economy to 300 economy. Heroes who kill/assist a level higher than the team level 1 will gain an additional 25% experience. When the level exceeds level 4, the maximum value is 60%. (That is, the disadvantaged team can regain the situation.
It is easier to raise the level and make a comeback, and it will test the stability of the dominant side more)
As mentioned before, the pre-season version has strengthened a lot of armor penetration. Everyone thought that assassins would rise, and ranked assassins have indeed become the world of assassins.
But when it comes to the game, because the assassins need to crush the equipment and have high requirements for speed, we can only see that the poodle, mantis are very hot, and faker's Katarina, other teams still rarely do this online.
A hero who "overemphasizes his advantages".
After Coach U finished speaking, Qin Ming asked: "What can you see? What impact will these changes have? You can all tell me."
"Heroes like Jace, Male Swordsman, and Poodle who care more about bursts have been slightly weakened. Their armor-piercing attributes are not as good as before, but they are still okay."
"Basic attack and continuous damage-based heroes will be more popular, and the broken attribute adjustment is also comfortable and focuses more on basic attack damage."
"Armor-piercing Jhin is no longer good. It is very convenient for transition. When it was a two-piece set, it was very strong and could control resources with the team. Now its strength has dropped, and the pressure it puts on the same economical equipment is not high."
"Ryze has stricter requirements for the early transition..."
Most of the team members were obsessed with numerical values. Qin Ming had to guide and ask: "What do you think the jungle environment will be like?"
"Will the priority of male guns increase?" Or Xiao Ming has been following Qin Ming for a long time and is somewhat used to this kind of version analysis. "Enthusiasm continues to rise, armor-piercing equipment is still cost-effective, and the transition is comfortable, even if the intensity of the same economy has declined.
But male guns can combine the advantages of both categories.”
"What else? What impact will it have if the ecology of male guns in the jungle position becomes better?"
"The leopard girl will also improve? Will she compete with the male gun?"
"Is that all?"
Seeing that everyone thought for a long time and still seemed to understand, Qin Ming had no choice but to say:
"In the past, the jungle area had to take into account both the gank rhythm and the strength of the jungle area. Leopard Girl's priority has declined. After all, the experience of wild monsters has been adjusted, and both first-blood and first-blood towers are valuable.
What now? Confrontation intensity is still important, and river crabs are competing for advantages. Protecting the jungle and strengthening invasion is still a good play idea. The rise of male guns will lead to heroes who value the speed of clearing the jungle, so the ecology of the jungle must be
Do brush heroes fight invasion and counter-invasion?
uncertain.
Have you noticed that Riot can no longer stand the phenomenon of the larger the economy is in the first 20 minutes, the lower the winning rate. It is actually an extreme that it is too difficult to come back. This has been the case before. If you can lead by 3k in the first 15 minutes, it is basically over.
The opening in the early stage of the S6 World Championship was too big, no one could win, and it was impossible to hold off.
There are many reasons for being unable to hold off, such as the value of first-blood towers, elemental dragons, earth dragons, strong firepower, such as armor penetration, and the advantage of poke, which strengthens the combat power in the early and mid-term, making the defenders of the tower more difficult to defend, and the field of vision
was taken away, the economy gave way too quickly.
In other words, winning by speeding up and crushing is still a good tactical arrangement, but it is no longer the one with the best guarantee of winning rate. The reason is the change in experience of kills/assists.
Believe it or not, a jungler who is 4 or 5 levels behind the enemy team's highest level can gain much more benefits than the dominant side in a team battle.
The reduced economy of the first-blood tower will also weaken the snowballing of the lane that focuses on gank.
I dare to say that the current wild areas are either those with male guns, poodles, and mantises that play second-hand, just to compensate for damage and facilitate harvesting, or they emphasize control, taking the initiative, and fighting positions. Because of avoidance, there is no loss from being invaded.
It was so big before.
Slightly preferential treatment for the disadvantaged side allows each position to withstand a certain amount of experience lag. As long as the team battle can be effective, some assists can bring back the experience lag.
In other words, this change will test the rhythm of the early and mid-term lineup more, and it will be more friendly to those who can avoid battles and drag the curve in the mid-to-late stage. In addition, enthusiasm and dilapidated changes, such as small cannons, big mouths, rats, and weapons, are more needed.
Developed heroes will have a certain status increase.
What will happen if the constraints on developing heroes are reduced? It will also test economic replacement and multi-stage collisions.
What's the meaning?
In the past, if you had a high status in the line, you would know who would win or lose if you gained an advantage, and you could directly solve the problem by winning one or two large groups.
Now that the development cycle is emphasized, the time for large groups can be later, and the ecological niche of tanks is relatively comfortable, then there will definitely be more small-scale collisions.
If you think about it this way, you can understand. I play a big tree, and the opponent plays a weapon or a green steel shadow. Is it possible to force the opponent to come over when it is difficult to exert force without restricting it?
Therefore, from the two thoughts of strengthening collisions and avoiding battles in the wild, and taking the initiative, we can see that either we must continue to emphasize dragon control, strengthen the advancement rhythm, and reduce mistakes, because the cost of making mistakes is high.
Either avoid the war, the replacement economy can keep up, and the bo chain makes a fuss."
Having said this, for some reason Qin Ming's mind came to those members of the Snake Team. The cost of making mistakes is high, but the benefits of double-teaming are reduced. This will definitely further exacerbate the shortcomings of slow processing of the front row in the late stage due to the selection of the middle lane.
enlarge.
It is no longer possible for them to win a four-for-two battle, and half of their opponents are ruined. It is impossible for this kind of thing to happen again.
Moreover, the disadvantaged team fights a little better in team battles, and the degree of profit gain is higher. It is also a trouble for the snake team that emphasizes the advantage of teamfighting and reducing the number of people first. Even if the exchange of heads makes a profit, as long as the disadvantaged team is not defeated, the loss is not too big to suffer.
If not, you still have to fight.
You must know that the Snake Team has always relied on the number of team wins, not the total number of team battles. (In the previous wave, the losses were greater than the gains. Suddenly, in a wave, the power point was reached, and the combat power levels were equal. That little economy and experience advantage were simply not enough.
look)
"I think.
After this change, we must pay attention to the big bugs on the top lane (they are also strong in controlling dragons). Needless to say, weapons, Qinggang Shadow, Shen's blessing for small-scale collisions is also very good, and the original big tree, Thain's status is also there;
Needless to say, in the bottom lane, Jhin’s status will definitely be replaced by Verus and Ice. Small cannons and rats can also adapt to the version and customize tactics. The midfielder and field assistant must be consistent with the choices of the bottom lane. If you want to push forward, you need to divide the front and rear ranks.
The layer, the curve is smooth, solid, and the position is strong.
If you want to make the lineup more flexible and involve multiple hands, fine-tuning is needed, but in the general direction, the idea of destroying the opponent with one wave and ending the opponent is definitely out of date."
The players were a little dumbfounded when they heard that a few changes that had not seen much effect for the time being actually involved so many things, and so did the puppy. He had never met a bishop who was so confident that the answer was correct in the analysis version.
Even the fly coach, who he has met very regularly, starts with numerical values and tries to analyze the confrontation relationship, but in the end he still has to rely on exploration on the field and understanding and comprehensive digestion by watching other competition areas, all from point to point.
Too strong...
With some doubts, rng immediately launched several internal training matches. One of them was the tactical system around the big bug, which also included training tasks to kill the line (ultimate move plus jungle punishment).
In the past, the big bug was not popular because the laning strength was only that much, and the control was not stable. The big tree was the top choice. The speed of getting to the battlefield and taking the initiative were not as good as Sion's driving, but it also had advantages, such as relying on the lane.
Battery life, for example, Q is very convenient for last-hitting, and it is not easy to be replaced.
With this enhancement, the body size has become larger. The disadvantage is that it is easy to use skills and difficult to move. But think about it on the other hand, with a large body size, it is difficult to bypass the front row and consume the back row. They are all blocked by big bugs.
When in the training match, a behemoth drives towards the face with Justice and Glory, and as soon as the team starts up, the back row follows the output, and can even kill a child in one bite, this person is destined to have a place in the canyon of S7.
To be continued...