Chapter 329 Impression and Data Presentation(1/2)
Later, Qin Ming met Wang Shicong with his team idea.
Just like what he said in Wangjiangge, he is indeed no stranger to this IG.
Whether he is reviewing the games he played against or helping IG simulate BP and offensive content during training, from these aspects, it is not difficult for him to understand the style characteristics of IG members.
For IG in 2017, they have gone through transformation in the jungle, experienced Xi Huang’s broken wings, and experienced a hard battle in the playoffs. In just one year, IG has not been particularly stable from top to bottom, except for the mid-level support.
of fixed appearances.
It can even be said that it was not until the sprint began in the last two weeks of the summer split that they established a play style with the midfielder as the core and radiating to the bottom lane.
At that time, Ning's characteristics had already taken shape in later generations. For example, the opponent's wild ideas were too fancy, and the team's offensive rhythm was unexpectedly interrupted. He would become very confused and subconsciously waited for his elder brother to step forward.
But the better thing is that his confusion is not that he closes his eyes and goes out to the jungle to improve his development. Instead, he stays on both sides of the middle lane and learns Kid's father-protection method.
This is not surprising.
After all, he was still AD in the spring split. If he didn't have such great talent in the AD position, he wouldn't have transformed into a jungler.
People are moved alive, and trees are moved to death.
He is a typical example of a mover in the league.
The position of jungler does not require a high level of sensitivity to distance. Without this shortcoming, Ning played reasonably well in the playoffs. The game he won had something to do with him. He was not the one who took the blame for the loss.
.
If time is also included, then he is considered excellent.
It only took half a year to get into the role, so there was some discomfort, which is very normal.
Let’s talk about jungle.
In the 2017 playoffs, IG relied entirely on individual offense to create opportunities.
For a long time, this team has not been very good at using top power. As the director, Rookie has all the power, but doesn't know how to use it. He seeks a breakthrough during the laning period. If he can't break through, he relies on hard work in team battles. This is nothing like the big brother in the passerby game.
the difference.
Ever since.
As long as the lane is not destroyed, there are too many teams with better tacit understanding than IG.
Because IG's entrance coordination is very scattered, this is also the reason why Rookie alone accounts for 80% of the team's highlights. Because of the chaos, it becomes more and more prominent that one person is showing off, otherwise such a team will not be able to enter the playoffs. If it can enter, then it will definitely
It was the team battles that saw a lot of tactics that turned the tide.
For example, EDG's spring pulls double c, and Syndra pushes 3... This kind of shot seems to show that Rookie is very strong, but it also shows IG's helplessness.
Who wants to have only one endpoint if necessary?
After all, when the burden is too much, there will always be a moment of relaxation. Rookie is not incapable of making mistakes. He can also be anxious and be tricked.
Even so.
IG's midfield system is still very rough.
There is a lot of unity, but little linkage, and there is no mechanism to form positive feedback. Most of them are only superficial, such as playing in the jungle to protect the middle, and having a mid-lane advantage.
In addition, let alone IG's poor vision and lane switching. If Duke can't perform well and doesn't provide tactical support, then why buy it?
certainly.
It's not that IG didn't try to let Duke play. They tried to select a lineup that cleared the line quickly and had excellent wingers. However, in actual operation, the wingers were carrying him, and they were attacked crazily from the front.
Why?
Because not only are they being opened by opponents, there are too many other people taking risks to find opportunities, and there are too many people who are lost. They can't find the node where they should clear the lane on the top lane, what should be done, and what should be done less. Maybe there is this concept before the game.
But when I fight, it always backfires.
then.
IG doesn’t have side lines anymore. It just resets the side lines and then unites. This is also the favorite way of the passer-by. Don’t worry about how the side lines are. As long as the side lines don’t threaten the defense towers, then hurry up and unite. I will be killed before you arrive.
If it's open or I haven't played it yet, then there is definitely something wrong with the top order and it won't come. Do you have the motivation to win the game?
As for the position, that is also confusing.
IG's formation is that whoever is faster during the fight will be the vanguard to attract attention in the first wave. When retreating, whoever is slower will move to the front row. The use of terrain purely depends on the player's personal sense of smell, which makes Baolan a bit stiff.
.
He was always the slow one.
so.
It seems like there are a lot of things wrong?
But as long as the advantage keeps pace, unity is a very effective way to exert pressure, and if you take risks and look for opportunities, you can tear open the defense when you find them.
In other words, IG relies on its individual strength to fight independently, and it is a system that can be used as a guarantee.
No matter who you hit, as long as your hands feel warm, you can hit them.
Although it is simple, it is also rough. As long as you give the ball to Rookie and let him take over, he may not be able to c every time, but he accounts for the majority of the games. With this ability to stabilize c, it is difficult to fail to hit something.
.
It just means that teams with high tactical literacy are more adaptable and can use more and less laborious methods to achieve their goals.
It's like solving a problem. There are dozens of ways to solve it, dozens of ways! As for you, there are few solutions. You have to look at the advantage of the middle lane to flexibly adjust the threat level.
As for command...
On the list, Baolan's name is marked under it.
Many people like to deduce the cause from the effect. Because of the championship, so xxx, then there is no room for discussion.
There are many factors that determine a championship, such as state, version, time, place, people, and people.
If you fall into a stereotype, it won't be very profound.
In the eyes of some people, S8 Royal Blue is definitely the best support in the world, but in the eyes of some people, it is so rubbish that it cannot even compete in the LPL, and it is purely a team bonus.
What makes audience reviews so polarizing?
In fact, this is not what black fans and fans say, but most people really have such doubts.
Furthermore, the purpose of adding a qualifier is because S9's status has declined, so we won't talk about it, right? But from the perspective of performance and daily life, after the baptism of the World Championship, Sapphire has obviously improved in terms of experience.
So is it possible that when a team is not playing well, there will be big ups and downs?
And in these ups and downs, because they won the championship, some people's impressions will be refreshed, and they subconsciously forget that S8 and IG's bottom lane are actually shortcomings.
Since it is a shortcoming, there must be a reason. Is it because the tactics are not supported and it is sacrificed, or is the memory really overshadowed by winning the championship? The bottom lane has actually not changed, and has improved, but the unique skill has been cut, and it looks more highlighted.
How little does it look like?
To find the answer.
Qin Ming introduced other data into the traditional hexagonal index.
For example, the auxiliary's effective vision rate and effective initiative rate; such as round kills, multi-kills, matchup economy, damage transfer and free supply in the c position, jungle map control, punishment, round rhythm, and the economy and AD position
Damage performance rotation threshold.
This is not a big project.
A lot of game data is recorded, but few people are willing to summarize it into a framework. Of course, in the future league, many teams will value data.
From an impressionistic point of view, Baolan sees Schrödinger's swing in front of the first line and the fourth line, making people think that he is split. But judging from the portrait -
Note that a premise must be introduced here, that is, the advantage game and the balance/disadvantage game are completely different concepts.
Once you have defined the scope and various conditions, it will be very simple to apply them.
In 2017, Baolan's initiative rate was only 6.5, and his effective team opening was around 50%. It is worth mentioning that his performance in balanced/unfavorable situations was not that bad. The team opening indicator dropped a bit, but this is a normal fluctuation and should not be affected.
There will be people who regard the situation of mutual fear as a task that must be completed.
In terms of horizontal comparison, Xiao Ming's initiative is 90%, and his effective group start is 80%, which means that most of the time he can hold the power to start a team battle and drive to the target unit.
Note that there are many factors involved in teamfighting. This is limited to what the support should do, which is to start a teamfight or protect the queue. If it is further broken down, we will only discuss the first move here, not winning or losing, because the winning or losing of a teamfight is not completely controllable by the supporter.
thing.
In other words, what do you use to distinguish a first-line standard?
win?
Or data performance.
Looking at the essence through the phenomenon, most of the supports who can stand in the LPL have one-handed command and decision-making. Even if this judgment experience is put aside, the first mover index of LPL supports is generally around 60%, and the good ones are 80%, which is excellent.
Ninety percent of the molecules can be touched.
From this aspect, Sapphire is impartial and just passes the mark.
If you use this indicator to set up an advantageous game, because of the advantage, the active side has more power to take the initiative and more power to tolerate mistakes. Even if the opening is not good, under normal circumstances, it will not lose its pants.
In addition, in order to distinguish the pressing position, it is also a kind of group start. Take a certain classic atmospheric game as an example (the second round of IG playing GRF)——
River Titan's ultimate move forced Xayah's strength, and all the opponents moved to the red zone. As a result, Mercy and Kaisha added a blind show to a perfect team.
To be continued...