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Chapter 9 Accept the Challenge

Just like Nintendo can be the first to discover potential games and immediately start following the trend through the Mario Club’s review system.

The game media founded by Wanhu is also a strong game information gathering platform. Because "Player Heart" has an increasingly high influence among players, and although "Player Heart" has subjective emotions, its credibility is unquestionable. Many players even look at the recommendations in the magazine "Player Heart" for buying games.

The huge subscription volume of "Player Heart" means great influence. Even because of the fact that students subscribe to one book and circulate one class, even if they do not mention the indirect influence, the direct influence of "Player Heart" is inexplicably strong.

Every point of attention represents money. In order to make your game more attention, as well as the impact of increasing sales on the first day and the first week.

From the initial "Player Heart" editorial department purchased the game after its release date, it gradually evolved into a review system like Nintendo Mario Club.

At first, the editorial department of "Player Heart" did not think about collecting money, but because the gaming industry expanded too quickly, there were too many new games, and almost all games on all platforms were sent to the editorial department for trial play.

Even the busyness of the editorial trial team of "Player Heart" has been more busy than Nintendo's Mario Club.

Therefore, in order to maintain the evaluation of games more sustainable, the following review thresholds are also slightly increased and the following noises are removed, and the editorial department of "Player Heart" has also begun to charge for review of these games.

However, the charges are treated equally. There will be no better evaluation just because the money is given is given. This is the confidence of "Player Heart".

At the same time, "Player Heart" also publicizes the money collection situation in a magazine. After paying tax, except for part of the salary of the trial group, the remaining money is generally used to give back to players' activities and charity.

"Gambling to the countryside."

Such a plan will be carried out with the support of this audit fee.

Games can bring happiness to people, and "Player Heart" thinks that more people should feel happiness.

The game "Heart of Players" is not only limited to Japan, but third-world countries have gradually taken the pace of "Heart of Players".

Looking at one report after another, one exotic child's happy smile. This is probably what gamers should do.

In order to allow people in remote areas to play games, tens of thousands of households even directly promote the construction of local infrastructure - power supply.

The children in the mountains not only play games, but also use electricity, and can study even at night.

Although Takahashi thinks this is a bit too formal, as long as the impact is good and the consequences are good, even if there are a little "flaws" in the process, it is not unacceptable.

Some young readers even donate money to people who are in difficulty after reading the report. Although this is just like the game in the countryside, Takahashi feels that it is already very gratifying for children in the city to treat children in the mountains as their own kind.

Urban-rural differentiation, the differentiation between developed countries and developing countries, cannot be explained clearly in just one sentence or two.

Sometimes poverty is really not because of laziness. Even if you want to be diligent, you have no way to work hard.

Parallel to this is the de facto isolation. Children in cities are born in cities since they are born, because everyone has the same horizon as their lives, with a big vision of one city. Arrogance and extremeness, contempt and emotions subtly influence them.

If you let this worldview grow up, it will be a sadness for everyone.

Do clothes pop up from the supermarket?

Does the grain grow from supermarkets?

Behind every item that can be touched is the hard work of countless people.

The purpose of Takahashi's leading game to the countryside is to allow those children who are influenced by themselves to have a broader worldview.

Instead of becoming a useless otaku who has only vitality and only campus life in his experience and extremely shallow vision after many years.

Anyone should contribute to society.

Although Takahashi does not expect that in such a world dominated by capital and profit, the fields where the seeds of hope will one day really sprout deep roots and break out of the ground, and grow from small seedlings into a vast forest.

This is probably a kind of sentiment.

Some people say that people who engage in artistic creation are generally "left".

Even so, in the Japanese animation and comics industry, from the father of manga, Osamu Tezuka, who is suspected to be a Japanese underground party, to the anime movie master Hayao Miyazaki, who is a leftist who disdains to hide his own views.

People who are engaged in artistic creation are often more idealistic and cannot tolerate so many "unreasonable" in the world.

Countless near-future works by the well-known animation supervisor Katsuyo Otomo, born in 1954, also describe his ideal country in his heart.

Japan of this era is full of vigorous atmosphere.

Animation, comics, games, and literature all have a spirit that is difficult to see in later generations.

Takahashi put down the handle, and just now he was playing "Hot-Blooded Hardcore" produced by Tec Japan.

Interestingly, there is also a challenge book sent with "Hot-Blooded Hardcore".

Takahashi consciously had no grudges with Shimada, and he felt that he had just broken Shimada's fantasy.

He originally thought that Shimada had come to the office to find him before and said he wanted to challenge him, but he was just angry. Unexpectedly, he really put all this into action.

Takahashi agrees with this new motivation, and at the same time, he decided that Shimada would do this and accepted Shimada's challenge with a smile on his face.

It is hard to find a close friend in life, and it is also hard to find an opponent in life.

Most opponents, inadvertently, either you leave him behind or he leaves you far behind.

Although Shimada's company is still far from ten thousand households, the "Hot-Blooded Hardcore" whose sales volume of red and white machines reached 100,000 sets in the first week means that Tec Japan has the ability to touch the ten thousand households.

You should know that the total production volume of many games released on red and white machines is almost this number, with sales reaching 100,000 in the first week, and it is the first work, which shows that the company has ambitions and strength to match its ambitions.

However, the only thing that gave Takahashi a little headache was that the battlefield agreed upon this time was not the puzzle, leisure, role-playing that Takahashi is good at, but the action game.

It seems that this kid has grown a lot and knows to compare his strengths with others.

However, Takahashi now has such a huge talent reserve team. Although action games are a weakness and have never been exposed to them.

But can't I make a good action game?
Chapter completed!
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