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Chapter fifty-eight

The flowers cannot bloom here, but the willows are shady there.

Although the red and white machine has been launched for several years, it is still on an upward trend in Japan. From cities to rural areas, many new players are still buying this console.

The sales volume in Japan has reached more than 10 million units, and it is about to exceed 20 million units. In Japan's home game console market, it is a giant and an unshakable existence.

Even though Sega iterated two generations of hosts, it has improved from the picture to the music to the capacity, it still cannot match the red and white machines.

Therefore, it is helpless for Sega to pursue a more radical overseas market strategy than Nintendo.

Although there is still Nintendo in North America, Nintendo does not have such a great dominance here as it is in Japan.

After the Black Friday shopping carnival in 1987, a "Metropolis" brought Sega's sixteen consoles to a new level.

In January 1988, Sega's sixteen consoles, which urgently added production capacity, and Metroid's sales exceeded one million.

Sega tied the sales of Nintendo's red and white phones that entered the North American market earlier. Sega's home console department also moved its operating center from Japan to the United States.

Although Wanhu North America's main project is still the Tetris handheld, it also has connections with Sega North America.

Since the headquarters of both companies are in Japan, due to the time difference, in order to better communicate, the branches of both companies are located on the West Coast.

Wanhu North America not only started to operate the Tetris handheld console. After the Tetris handheld console achieved ideal sales, Wanhu Headquarters, Takahashi, distributed two new tasks to Wanhu North America, Nick.

These two tasks are to prepare to establish the North American version of the flat paper media "Player Heart" and to recruit North American game developers.

Both requirements are somewhat difficult for Nick. First, he is not a media talent, and second, he contacts game developers and often has no common language.

Nick also knew himself. He did not knock on his chest with confidence like an Indian programmer, but instead spoke to Takahashi to ask for support from relevant talents.

Takahashi agreed and selected some Japanese employees who were proficient in English and Chinese employees to go to the US branch.

However, this "proficiency" is also quite embarrassing.

Whether it is Japanese employees or Chinese employees, they probably have no problem with their written English, but they speak it like dialects in remote areas. Although they can understand it if they listen carefully and slow down, it greatly increases the cost of communication.

But this is also impossible. To a certain extent, the native language determines the accent of learning a second language.

When a person speaks a non-native language, he or she wants to speak a more “authentic” pronunciation, he or she always needs to go through a lot of practice.

However, if most of the experience is focused on language pronunciation, then the rest of the work will be less focused and the achievements will be lower.

Takahashi sent them to the United States, hoping that their accents would be improved in an environment like the United States where people speak English.

Of course, it would be fine if the person who contacted them could listen to their accents and know what they were saying.

However, whether it is to make the North American version of "Player Heart" or to make more local games.

It still needs people from the United States.

A foreigner who has lived in another country and another environment since childhood, even a game produced by using materials on the ground in this country is a form of "other".

Although this does not mean that the game is not fun, there is a problem, that is, it cannot touch on the subtle feelings of these local players about local culture.

Fortunately, the United States is a developed country.

Although it is difficult to find some people who like to play games and media people, they can still find them.

And because it is very cool tooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooooo!

There are also many young children who are not old to make games in the garage, and it is not difficult to find game developers. However, how to make these boys who have not experienced social life and advocate freedom come to Wanhu to work and make games according to requirements is a test of their management skills.

However, with the help of professional talents, Nick would not be in a dark state. With his growing management ability, everything was still on track, and the two tasks were going smoothly.

Unfortunately, reality is not like a game, where someone specializes in creating task progress bars. In reality, one milestone after another can only be set artificially, linking them together, and all milestones are reached, which means that the task has been completed.

Although in some people's eyes, setting milestones is of no use.

However, the actual role of milestones is greater than expected.

The so-called milestone is actually a short-term goal.

Connect a long-term goal into countless short-term goals, so that everyone knows that the strength should be used there, and they will not slack off because the long-term goal is too far away.

After a round of publicity, Tec Japan has established a good corporate image and Shimada's personal image among the players.

After two months of production, "Hot Blood Dodge Ball" has also been directly launched on the Red and White Machine Platform.

This game is based on sports games, with funny elements and two-player confrontation. It is indeed of good quality, and it is excellent on the platform where the quality of red and white machines is generally above the level.

Although Tec Japan maliciously criticized Takahashi and Wanhu, "Player Heart"'s evaluation of this game is very fair.

The game evaluation standard for "Player Heart" is that the total score of the game is ten. If you pass the 5 points, you will pass the 7 points. However, the national husband is the protagonist, and the bad young people from various universities play the game of dodge ball together. The score given by "Player Heart" is 7.5 points.

This is the highest score given by "Player Heart" since the beginning of the year in 1988.

Tec Japan was even more proud to produce one million sets of cassettes at once, and even the advertisements posted on TV had the characters "Target! One million!" on them!

When Tec Japan was full of energy, Wanhu was making a fortune in a low-key manner.

With the development of technology and the improvement of China's craftsmanship level, the cost of the Tetris handheld machine has been reduced to two-thirds of the time it was first launched.

Since there are no competitors in the market that can be competed, they are still sold at the original price.

Now the shipment volume of "Tetris" handheld machines of Wanhu has reached 8 million units. The luminous upgrade package and online upgrade package have also been sold for more than 500,000 and more than 300,000 copies respectively.
Chapter completed!
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