Chapter 100 Begins From Here [End of this Volume]
As September comes, the weather is getting cooler.
Whether it is work or study, it has entered the track this September. There are no regional wars in the world, and everything seems to be calm.
The sales of "Pokemon" and "Pokemon" in Japan have exceeded one million, and they have entered the palace of super platinum, and the development of the sequel is also under planning.
The sales of "Story of the Ranch" also exceeded 700,000. It is not easy to achieve such a slow-paced farming game.
With the platinum sales, the development of the sequel is also a foregone conclusion.
The only unexpected sales of the game is the sales of Wanhu's "Brain Exercise Recommended by Professor Matsushita Yamaki, a researcher at Dongda Brain Spirit.
After exceeding 500,000, the sales of this game seemed to usher in an explosive point. The sales of handheld consoles of Wanhu were even brought with them with significant sales growth.
One million sets...
Two million sets...
Three million sets...
It was not until the sales reached three million sets that the growth momentum of this electronic software, which was not considered a game, began to slow down.
This is the first time that a single work has a super sales volume of 3 million yuan in the entire industry.
Not only Nintendo was killed by this nuclear bomb in this generation of handheld wars.
Others also said that they couldn't understand. They couldn't understand whether the world was changing too fast or the world was crazy.
Hudson's Shinichi Nakamoto is still engaged in game transplantation.
It’s a pity that there are now hundreds of manufacturers that have obtained the authorization of Nintendo Red and White Machines and Super Red and White Machines. Hudson now no longer has the style of nine thousand years old.
The transplanted games are becoming more and more niche, and homemade game series are rarely successful.
The only relatively popular work is the "Takahashi Celebrity's Island of Adventure" series.
After Takahashi left Hudson, the subsequent game series of "Takahashi Celebrity's Island of Adventure" cancelled the words "Takahashi Celebrity's", which simply called "Takahashi's Island of Adventure".
The gameplay also evolved from racing against time, eating fruits and drinking milk to increase time, and passing the level quickly. It gradually evolved into a role-playing gameplay.
Although you still have to eat fruit to increase your time, that is not the most important thing.
Since the second generation, the "mount" system has been added. Fire Dragon, Fart Dragon, Triceratops, Water Dragon, Wingdon... The addition of various dinosaur mounts has changed the taste of this game a lot, but it has also successfully extended the life cycle of this game series.
Konami's main force is still making shooting games. Hideo Kojima, a producer who rose from the edge of the corner, began to be regarded as a god by American players as the "Metal Equipment" series entered the United States.
Taidong Company is like an old man left behind by the times. None of the new games can achieve the achievements of "Space Invaders".
Now in Taidong, one directly operated "Space Invaders" theme game hall has become an iconic store on the streets of Tokyo.
It guards its glory and eats its glory and will one day turn into decay.
The situation in Namco Palace is quite average. Although its building was built early, the capital chain did not break due to the collapse of the building's value.
But together with SNK and Capcom, it is both brothers and sisters in distress. The amusement park with its own video games as the theme has become a mess as Japan's economic overheating fades.
Only small companies like Glory that started with sex games, which gradually started with strategy games. Although the "Romance of the Three Kingdoms" series produced in the future are not widely popular, it also laid the foundation for Glory. The rich cash flow and the lack of large-scale debt allow them to grow rapidly and absorb talents scattered from various poorly managed factories. It has become a few of the highlights in this countercurrent era.
Against this background, the game "Brain Exercise" has sales of more than three million sets, which is as dazzling as the sun.
If Japan's economy is still rising and the electronic game industry is still developing, almost all practitioners will believe that a single game with three million sales volume will definitely come soon.
Because everyone has seen one miracle after another in the rapid development.
In this era when the market size of the electronic game is beginning to shrink, there has been such a game with sales of over three million.
Everyone's thoughts at this time were not only envy, but also jealousy and hatred.
The companies mentioned above that have difficulty in operating, and the electronic game companies that have not been mentioned but have difficulty in operating, I hope that the game "Brain Training" was launched by my own company.
The cash flow brought by this game is enough to help the company get rid of all financial crises.
only……
They can only think about it without the possibility of realization.
Why?
Because a game like "Brain Training" cannot pass the game quality review of any company Nintendo and Sega. Naturally, it cannot be released.
As for releasing games on Wanhu's handheld console.
Sorry, because of the feud between Wanhu and Nintendo, no Japanese electronic game manufacturer has released games on Wanhu's game console so far.
Because Nintendo is the emperor of Japan's electronic gaming industry. If Nintendo wants to isolate thousands of households, how dare other children touch the bad luck of Nintendo, the child king.
Even if the game "Brain Training" can be released smoothly, it will not be able to achieve such a large sales volume as ten thousand households.
Whether it is Nintendo or Sega, when deciding on the production of the game, you must directly estimate the sales volume and pay the entire cost of manufacturing the cartridges.
Not to mention whether this game can be sold for three million copies before it is released, and whether it is so daring to think about it.
Even if you get three million copies of cassette production fees, it is impossible for these manufacturers whose capital chain has collapsed.
Finally, although they were not convinced, all third-party manufacturers admitted that the sales volume of "Brain Training" of 3 million sets, which only 10,000 households could do.
At the same time, because of this game, it recognized Wanhu's status and recognized him as Japan's second largest platform provider.
Don’t look at Sega who has been a host for so long and has been operating a platform for so long.
However, most of the transplantation of Sega's well-known works were still done by Sega's own working group.
No one in Japan's home computer game manufacturers regard Sega as a dish.
And because of "Brain Exercise", these arrogant guys finally recognized Wanhu.
When others are exploring why "Brain Exercise" is so popular.
However, Takahashi knows the reason why "Brain Training" is very popular.
If you already have a smartphone and can access the Internet anytime, anywhere, the game "Brain Training" must be a popular game on your circle of friends.
This game is more of a social game than a puzzle game.
The fun lies in the contrast between people.
Wanhu also won the victory of this generation of electronic game handheld console because of this "hot circle of friends" game.
Chapter completed!