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Chapter 21 Continue to be speechless

"There is a contract here, you sign it." Takahashi set up a contract in front of Ricci.

"What contract?" Richie asked.

"Confidential contract. You can come to my house to play, but you can't tell anything you see at my house. You can only go to my house after signing this contract. If you violate the contract, you will sell you to Africa. I heard that African gorillas like to live with you very much." Takahashi said seriously on his face.

Ritchie hesitated a little when he heard the gorilla, "Can you not enter your house without signing?"

Takahashi nodded.

"Okay...I'll sign..." Ritchie signed his name on the contract. After signing, he said, "John, I think baboons are more cute. If I violate it, why don't you let me play with the baboon."

"Go to die..."

This confidentiality contract is a remedy that Takahashi promised to him before. Although there is nothing shameful at home, even the students who try to make their own video games in the whole school are not the only ones who are trying to make their own video games.

However, he was sure that the production completion was only two people, himself and Xiao Ai.

Unlike these new people who have not yet walked out of the ivory tower, Takahashi and Aike are both people who have managed their own game projects separately.

Making games is just like making movies. They look easy, but they really need to do it themselves, but it is not that simple.

The threshold is within the door, which does not mean that if you have good photography skills, you can make movies and become directors.

How to manage a team well is the core.

The reason why Wanhu can always output games with stable quality is different from the nerve knife of some Japanese factories. It is because Wanhu has very advanced project management methods and strategies.

This is a new system that is different from Japanese management.

It is not that the Japanese management system is not good, but that the Japanese management system has its own problems.

In small projects, Japanese management that pays attention to every small detail is indeed very useful, which is also the advantage of Japanese management.

So in the era of red and white machines, in the arcade industry throughout the 1980s, Japan's electronic games were ahead of the crowd.

For production teams with no more than 30 people, Japanese management is simply invincible.

Video games produced in the United States or other countries often have some very rough places, which makes people feel that this place is not well-decorated.

However, Japanese games in this period are completely different. Under the limitations of technical strength and hardware strength, the games they made within their limited cassette capacity are so excellent and so unique.

Although it has entered the 1990s and entered the era of super red and white machines, Japanese games are still looking down on them.

But their advantages are gradually decreasing, such as "The Lost Vikings" produced by learning the game design concept of Japanese manufacturers and creating games.

In addition to the more American style of painting, the details are no longer different from the Japanese first-tier manufacturers.

With the breakthrough of hardware limits, the capacity of the game is getting bigger and better.

The Japanese-style refined management system is not very feasible today.

The cycle of making games inevitably becomes longer. However, due to the inability to take into account the overall situation, the quality of the game remains at the level, but it has gradually declined compared to before.

However, although there are no particularly shocking masterpieces on the Super Red and White Machine generation consoles.

However, on the red and white machine, just last year, Japan's second-tier manufacturer Tecmo, a manufacturer nicknamed "Harmony) Trouser Demon, produced "Ninja Dragon Sword 3: The Ark of the Yellow Springs" that was enough to amazed the entire game industry.

This game can be said to be another peak of two-dimensional act action games after "Super Mario Bros.".

Excellent music, rich monsters, amazing style of painting, excellent level design, and excellent performances.

The third work in the "Ninja Dragon Sword" series has set off another peak on the previous generation console red and white machine that has been gradually abandoned by Nintendo.

The excellent qualities of this game may not be surpassed by any game in the same genre in twenty years.

It's like Ubisoft released the Lehman series after "Super Mario Bros.".

However, in terms of gameplay and level design, "Lehman" has no special innovation compared to the Super Mario Bros. series.

To put it more extreme, the "Lehman" series is just a high-definition reset version of the "Super Mario Bros." series.

However, it is precisely because the playability of this later game cannot surpass the previous game that graphic action games will not be able to achieve greater development in the future.

It can be said that the depth of this game type is small, or it can be said that Japanese manufacturers have ripened this precocious game type.

Although Tecmo made an excellent game like "Ninja Dragon Sword" on the Red and White Machine, on the new console of Super Red and White Machine, this game that almost allowed them to squeeze into first-tier manufacturers did not reappear the glory of Red and White Machine.

Ritchie is a game fan of his own, but he is not interested in computer games.

This is not because he has a low IQ and cannot play computer games, but because he has never seen computer games that suit his preferences.

If American computer games in this era are accurate and wishful, they have something to do with board games, or they are all related to "Dungeons and Dragons".

In this case, players who like the "Dungeons and Dragons" series will naturally like the games launched on their computers, and those who don't like them will naturally also like them.

"The Sims" led by Xiao Ai is not Takahashi's modest, and it is definitely an alternative existence in the American computer game market.

Otherwise, in another time and space, the producer who owns this creativity will not be able to convince investors to invest after "Simulation City" has achieved great success.

Because of this game, the core of the game is different from other games in its core, and the gameplay is also different from other games.

Even when I didn’t really play this game, I didn’t know where this game is fun.

For example, you can also take a look at the visual effects and enjoy the visual wonders in arcade games.

The game "The Sims" doesn't even have visual wonders.

So, when Richie saw Lisa finish "The Sims" on the third newly added computer, he didn't think the game was amazing at all.

Instead, he asked Takahashi, "John, you obviously have so many computers at home, why can't you turn on the computer?"

“…”
Chapter completed!
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