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Chapter Fifty-ninth Anecdote about Zhiguan

Unlike Daewoo, there is another powerful electronic game company in Taiwan (Harmony) Bay, called Zhiguan.

Zhiguan’s starting point also lies in the founding of magazines, which were called "Software World".

However, at the beginning of Zhiguan, it was not a company famous for producing local games in Taiwan (Harmony) Bay and publishing local games in Taiwan (Harmony) Bay.

It has comprador attributes, and it has contractual relationships with dozens of game companies outside Taiwan (Harmony) Bay, responsible for the distribution of their games in Taiwan (Harmony) Bay and even Southeast Asia.

Of course, no company's business scope remains unchanged.

Because of pirated games and various reasons, they gradually moved into the ranks of local game production.

Compared with Daewoo, it developed an online discussion forum for "Software World" as early as 1990.

And in 1991, the first Golden Disk Award Casual Software Design Competition was held.

The level of bonus was unprecedented in Taiwan (Harmony) Bay at that time.

It has attracted many programming and artists to change directions and devoted themselves to the development of computer games.

In this process, I also found that in addition to many excellent computer game designers.

Not long after Daewoo released "Xuanyuan Sword", Zhiguan released the game "Romance of the Three Kingdoms" which changed "Romance of the Three Kingdoms".

As an excellent literary work in China, "Romance of the Three Kingdoms" has a lasting vitality and an extremely powerful influence.

After joint publicity by online communities and offline magazines, not only the game "Romance of the Three Kingdoms" itself has been sold well, but even the theme of the Three Kingdoms has suddenly become popular.

Three Kingdoms games of various themes emerge one after another, and Taiwan (Harmony) Bay has entered a period of three Kingdoms craze.

In fact, before Zhiguan's "Romance of the Three Kingdoms" was released, there was already a company in Japan that had already started making games with the Three Kingdoms theme.

The name of this game company is Glory.

Since the first game "Kawaakashima Joint Battle" launched by Guan Rong, the company launched by the company, has taken the path of making war simulation games.

Even Japanese electronic games were in their infancy at that time.

The war simulation game segment is blank and there is no competitor at all.

However, due to this type of game, it is still too difficult for players who have just been exposed to electronic games. Therefore, it is also very niche.

Although there is no game manufacturer competing with Glory for the market for war simulation games, Glory's business conditions are not good, and they are just barely able to maintain their lives.

Even later, the unit price of the game had to be increased so that the glorious loyal fans could spend more money to continue operating.

This historical problem has created the subsequent glorious games, which seem to have been more expensive than other manufacturers' games.

Flowers bloom and fall outside the window.

Nintendo has become the overlord of the Japanese electronic game industry with its Red and White Machines and "Super Oreo Bros.".

Guangrong also struggled with his own acre of three points, and finally found two game series that could be sold well, one was the "Nobunaga's Ambition" series and the other was the "Romance of the Three Kingdoms" series.

The reason why these two series were so popular was not because of their glorious game production level, which suddenly rose to a level.

But because these two series, whether it is Oda Nobunaga or "The Three Kingdoms", have a broad audience base in Japan.

It's like a game, although it's like a villager's fight, she can sell it if you call it "Romance of the Three Kingdoms". If you call it "The War of the Villagers of Hokkaido" it can't sell it if you call it "The War of Hokkaido".

After all, it is better to sell for history that is already well-known than to interpret history that no one cares about.

As an agent publisher, Zhiguan actually came into contact with the "Romance of the Three Kingdoms" series earlier than most Taiwanese (Harmony) Bay players.

Because the platform that was originally published by the glorious Three Kingdoms was a unique personal computer platform in Japan, there were not many Taiwanese (Harmony) Bay who had played Three Kingdoms.

This led to the explosion of "Romance of the Three Kingdoms" in Taiwan (Harmony) Bay, which has mature experience to learn from.

Companies like Eleven Electronics are all interested in producing arcade games with the Three Kingdoms theme.

They did make a lot of them, but for various reasons, the Three Kingdoms arcades they made can only be said to be the same as everyone else.

Until a few years later in another world history, in 1996, Eleven Electronics developed their own two-dimensional arcade substrate.

"The Three Kingdoms War", which has condensed their previous advanced experience in making games, finally became famous in one battle.

Even in another world, this game series continues to be released until it enters the second decade of the Twenty-One World.

However, in that era, the arcade industry in another world had already withered as a whole.

In addition to the larger arcade game halls in Japan, most of the remaining national game halls are based on dance machines and various machines similar to coin gambling (harmony) games.

"The Three Kingdoms War" is an arcade game that once influenced countless Chinese people, and has become the tears of the times.

In 1992, in addition to owning its own "Software World" magazine, Zhiguan Technology also obtained the distribution rights of the Chinese version of "Player Heart".

Zhiguan Technology has also issued many games produced by tens of thousands of households.

The cooperative relationship with Wanhu can be said to be quite close.

I would like to mention here that the game distribution strategies of Taiwan (Harmony) Bay and South Korea were similar to those of China later.

Foreign game companies cannot directly publish games in these countries and regions.

If you want to publish games, you can only use companies that you run by yourself in these regions to distribute them.

The benefits of doing this are naturally obvious to the country and region, which is to try to maintain the independence of the country and region.

Not only the original game manufacturers can make money, but local agents can also make money.

The rise of a Korean gaming company in the future is not unrelated to this strategy. Zhiguan’s ability to win many excellent developers through the Grand Prix is ​​not unrelated to this policy.

Zhiguan even obtained the Taiwan (Harmony) Bay Area general agent qualification for 10,000 graphics cards not long after that.

They will also be responsible for making the same-band game for Ten Thousand Hu graphics cards, the computer version of Ten Thousand Hu graphics cards of "The Legend of Wulin Qunxia".

The specific transplantation of this game was handed over to the studio called Heluo Studio.
Chapter completed!
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