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Chapter 61 The glorious new game

In Southeast Asia, while a group of people were still intrigue, the market order in the United States on the other side of the ocean was much more harmonious.

After learning from one's mistakes, players know what kind of game is a garbage game. Through Atari's shit feeding behavior, game manufacturers also know that players are not human-shaped wallets and do not know that leeks will not be able to get money when they are paid, and they cannot keep cutting them.

If they are human-shaped wallets, human-shaped leeks, and human-shaped wallets, human-shaped leeks with temper.

Therefore, they are all making games in the right direction.

Moreover, because that number of Japanese manufacturers is too abominable, it greatly enhances the aesthetics of North American players' aesthetics of electronic games.

Therefore, in order to sell their own games, game manufacturers in North America can only seek differentiation and achieve quality while differentiating.

In the fourth month after the release of "Dune 2", the company, which was renamed by silicon and neural bonds, released their first real-time strategy game "Warcraft".

Although this game is called "Warcraft", there is no sign of the beast race in the game.

It was just a fight between two groups of humans.

In other words, no matter whether it is a plot battle or a player's battle mode, there is only one human race that can be selected.

However, although the name of the game is a bit unrelated and everyone's troops are exactly the same, the quality of the game itself is still good.

In addition, Blizzard's specialty pictures add a lot of points, this game developed and released by them has actually achieved good sales.

In one month, it reached 100,000 copies, more than 200,000 copies in two months, and a total of 300,000 copies were completed in the golden period of three months. It can be said that it has been very successful.

They also found that the money they earn from developing and publishing themselves is much more profitable than publishing games on Nintendo's platform, and the funding arrangements are more flexible.

So, they decided to concentrate on producing "Warcraft 2". As for the "Lost Vikings" series released on Super Nintendo, let it return to dust and earth.

In this way, a classic platform action game was completely covered in dust.

Through the real-time strategy game type, American electronic games have differences with Japan's electronic games development path.

Compared to Japanese role-playing games, it seems that a large number of American players prefer to play real-time strategy games.

After five years of humiliation, American electronic game manufacturers finally began to regain their voice in the electronic game field from Japanese electronic game manufacturers.

Japanese electronic game manufacturers also discovered this, but they were powerless to do anything about the computer game field.

Those electronic game manufacturers entering the US market have no experience in developing computer games at all.

The more experienced companies, Gwangrong and Pharaoh Kill, are addicted to making war simulation games, while the other is addicted to making the "Yasu" series of games.

Although their gaming quality is also very high, their computer platform is different from that in the United States!

Transplanting the game from a computer platform independently developed by Japan to an ibm-compatible machine is tantamount to recreating this game once.

This is probably because of being smart but being mistaken for cleverness.

Although Japan's own computer standards were implemented in its own country, in an era of globalization, this caused great confusion for many software and game manufacturers.

Japan's computer games have therefore become an isolated island.

Its technological development route and game type development route are almost on two completely different paths from the mainstream of the world.

The same is true for the future of Japan's electronic communications industry.

It can be said to be very unique.

However, the situation in Japan is also changing.

You should know that many of the manufacturers that launched Japanese personal computers are electronic game manufacturers themselves.

During the collapse of the past two years, these manufacturers who are keen on building buildings to bet on national fortunes have gone bankrupt one after another because of over-investing the cause of real estate development.

Although the old models are still being produced.

but……

They have lost the ability to develop new computers.

Therefore, when replacing a new personal computer, they can only use the general American architecture to save costs and embrace international standards.

And this has some delays for companies like Glory and Pharaoh Control.

After all, there are so many old machines on the market, and it is impossible to make games on new platforms just after a new platform is released.

However, they also followed the trend and began to research new personal computer platforms.

What makes them more excited is that the personal computer they face this time is no longer the platform with weak graphics performance in the past.

With the support of ten thousand-dollar graphics cards, it can be said that the picture is no less than that of a gaming console.

Moreover, personal computers have their own inherent advantage, which is the large amount of ownership around the world. This time, they can make games that can be played around the world, and they don’t have to care about the cost of transplantation.

As long as you don’t lose money in Japan, you can make money. As for how much you take out abroad, you will add more money. Fewer or lose money, and you won’t feel distressed. If you have too much, you will be very happy.

However, the glorious secretaries series, the "Three Kingdoms" series and the "Nobunaga's Ambition" series, one can tell the East Asia region, but no one is interested, and the other is afraid that there are very few people who are interested in it if they are not from Japan.

Therefore, Glory needs a brand new game to face a brand new market.

They do not have a very good understanding of foreign history, although they are not unavailable.

But what history does it take?

United States?

Please!

How long has the United States been founded?

Play games based on European history as the theme?

No! No!

The main game market is the United States, North America. North America may indeed not like European historical games.

So what can be done to make Japanese players like and European and American players accept it?

Gloriously fell into confusion in the topic selection...

Until their president, one day, looked at the world map behind him and suddenly had an idea!

Why not make an Age of Discovery game?

This is a strategy game that makes money through trade, combat, and various ways to achieve growth.

No matter which country in the world, it can be involved.

Not only can the characteristics of any country be estimated.

In addition, you can choose from when the game starts. It also has the function of combining education and entertainment to help children learn world history.

Maybe I can even cheat some money from the Education Province.

alright!
Chapter completed!
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