Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 85 "Warcraft II"

For game manufacturers in North America, the promotion of the electronic game rating system in California is like an earthquake.

But for players, there is not that much feeling.

Players only think that a grading logo appears on the newly purchased game packaging, and it seems that it is no different from before.

Most players are probably calculating how much this game costs and how much that game costs.

Is this game fun? Is that game fun?

When stand-alone games were still mainstream now, the games on the online platform provided by Wanhu suddenly burst out with another powerful vitality.

Online battle games are different from previous video games.

If arcade games are intense, exciting, and offline interactions between multiple players, then home computer games are increasingly inclined to enjoy games alone, and handheld games are even more so.

With the development of technology and the popularity of electronic game consoles, in fact, people have less and less time to gather together to play games.

People no longer have ten people surrounding a machine, and I will play after you finish playing.

Not to mention one machine for one person, one family will have one.

In this case, the quality of a large number of games themselves is not enough to support game sales, and they gradually become lonely.

Tec Japan's "Hot Blood Series" is actually like this.

The gameplay of "Hot Blood Series" is mainly reflected in the multiplayer game.

If you play the game "Hot Blood Series" alone, the gameplay will actually be greatly reduced.

No matter how funny the expressions of the characters inside are, no matter how many burdens there are, no one can share them, there will naturally be no fun.

"Hot Blood Series" itself is also produced according to the multiplayer game route.

With this approach, they achieved success among the games at that time, but under the wave of changes in the times, they were still bankrupt.

The online battle platform of Wanhu, which uses real-time strategy games as the main game, has become popular in the United States in the past two years, and with the inexpensiveness, the number of users can be described as a surge.

The developers of the Wanhu online game platform discovered at this time that the games they developed a year ago could still be sold stably and could continue to be reproduction and redistribution.

This is different from making a game before, making up for up to three months, and the income after that can be ignored, but it is completely different.

Even if they get a game that costs only one million dollars in development, they will get ten million dollars in the end.

Although the electronic game industry has always made huge profits, such a pure ten times rate of return was only a very small number of games that could reach this level before.

Nowadays, this seems to be a very normal thing for these ten thousand households online battle platforms.

This made these manufacturers feel extremely excited and their enthusiasm for developing real-time strategy games has greatly increased.

At the same time, new things like Internet cafes and computer rooms have gradually appeared downstream.

You should know that in the past, for the American people, playing games was either an arcade, a player used a computer or a handheld machine. But now it is possible to buy a computer specifically for office rather than working, but for playing games.

Of course, there is a manufacturer that also produces real-time strategy games, which is different from the manufacturer that relies on the online battle platform of Wanhu.

It chose to release its own game and build its own battle server.

This company is Blizzard.

Within the North American video game industry, Blizzard's evaluation is not very high.

Of course, this is not because of trivial matters such as overtime work. The electronic game industry is such an ecological environment.

I always make the next game after I finish making a game. I don’t have a stop and I always work overtime.

The reason why Blizzard has a little problem with the industry's evaluation is that they like to eat alone too much.

They develop and publish themselves, and want to do whatever they make money by themselves.

And I try to avoid all the money-spending things.

Just like in Blizzard's latest game "Warcraft II", something has caused an influx of a board game production company far away in the UK.

Blizzard used a very classic green-skinned image in the "Warhammer Series" board game in "Warcraft II".

Blizzard has always been a company that is very good at learning from. Whether it is the original game work "The Lost Vikings" or the recently popular "Warcraft", they are summarized and summarized based on the experience of their predecessors and finally produced more excellent works.

And in the game "Warcraft II", they want to add a new race. It is naturally much easier to find from previous game works than to create a new race out of thin air.

There are many loyal fans of the "Warhammer Series" in Blizzard, so the Beasts that appeared in "Warhammer II" are very similar to the Green Skin in "Warhammer Series".

However, although it looks very similar, Blizzard has not asked about authorization.

Because, authorization has a deadline.

The Warcraft series looks pretty good now, it's an evergreen of money.

In this case, adding a game image with someone else's authorization to this series of games is not digging your own grave?

First, you have to spend a lot of money to buy authorization, second, what should you do if the authorization expires? The game will not be sold?

Therefore, when Blizzard likes the setting of Greenskin, he started a new orc race with a very similarity.

After joining this orc race in "Warcraft II", the gameplay is also very different from before.

Almost all real-time strategy games before Warcraft II had only one camp and one race.

In other words, the technology and troops of both sides of the battle are like mirror images, yours is like this, mine is still like this.

However, Warcraft II innovatively added asymmetrical troops and technology.

In other words, the human race is the human race, and the beast race is the beast race. Each race has its own advantages and disadvantages. In this way, the diversity of the game will be guaranteed when players fight.

During the game battle, the fun of the game is also greatly guaranteed.

Therefore, something very interesting happened.

The game "Warcraft II" is selling well.

At the same time, the parent company of the Warhammer series, far away in the UK, began to sue Blizzard for infringement of its classic characters in the Warhammer series.
Chapter completed!
Prev Index    Favorite Next