Chapter 29 The Strongest Game Producer in History
Nothing in the world can happen out of thin air or out of thin air.
Whether it is the real matter or the human consciousness.
Making electronic games can be said to rely on real matter to realize human fantasies.
Human fantasies, or human thoughts, are affected by the environment and affect the environment itself.
Therefore, when Wanhu made music games, many Japanese manufacturers were also making music games.
As Nintendo, whose position in the arcade field is equivalent to that in the home computer field, is also studying music games.
Born in June 1958, Yu Suzuki joined Sega Co., Ltd. in 1983 and is also considered a veteran of Sega.
The reason why Yu Suzuki is called Sega's ace producer is that a large part of Sega's arcade status was created by him.
In July 1985, he released his first somatosensory arcade game, "Motorcycle Frame", which cooperated with Yamaha to place an almost completely real motorcycle on a machine. When players play the game, they must ride on the motorcycle and make corresponding actions based on the roads displayed on the screen.
The game was a huge success at the time.
Even the Toyota frame of Wanhu later and the arcade frame of "Initial D" came from Sega's Yusuki.
In November 1985, he released Japan's first 32,000 color game, "Space Harry".
At this point in time, the trend of "Space Invaders" has not yet passed.
I don’t know how many similar games are in Space XX.
The first version of "Space Invaders" is only displayed in white in color, and the subsequent version will add a green display.
However, the so-called green display is just a layer of green transparent film being applied on the machine, which did not really change the color of the body.
Later, the color of the game gradually increased, and when it comes to "Space Harry", the expressive power of 32,000 colors has become very strong.
However, although "Space Harry" has a better color, it is not as fun as "The Little Bee" of Namco at the same time.
In addition, Namco's "Little Bee" was later transplanted to Nintendo's red and white machine.
Many players who thought they had played "Space Invaders" actually played "Little Bee" from Namco.
"Space Harry" is not particularly excellent in market performance, which makes Sega give up on the same type of games that make popular games, but instead concentrates on immersing in the field of somatosensory games.
In September 1986, Yuuyu Suzuki led the development of the new game "Crazy Racing". The game "Crazy Racing" is different from previous games, and this game has many interesting features.
First of all, it is still a somatosensory game, using the steering wheel control medium, and secondly, it is a cartoon-style racing game, which avoids many explosive light and shadow problems that cannot be solved at this stage of the reality style. Finally, this is another game that can support up to four-player battles.
Because of its ability to fight multiple players, this game set off a bigger wave of somatosensory craze in the arcade hall in 1986.
In July 1987, he developed a new somatosensory racing game, "Break the Fire Net", which is different from the previous somatosensory racing games. The sky rising from land has achieved a stronger sense of speed while maintaining the multiplayer online feature.
It allows players to experience a more refreshing speed fun.
In October of the same year, "Breaking the Fire Network ii" was released.
In 1988, Yushi Suzuki released the new somatosensory racing game "Drift with all your might".
Then, he left Sega and set up his own business with his colleagues.
However, starting a business is not an easy task, and Japan has not implemented policies to encourage the whole people to start a business.
Yu Suzuki, who suffered a severe blow and almost destroyed all his confidence, returned to Sega.
In 1990, he released the first arcade game "r-360" that can rotate 360 degrees.
In 1991, he launched his first polygon racing game, "VR Racing" or translated into "Virtual Racing".
In 1993, he launched the first polygon fighting game, which is also the most profitable game in Sega in history. "VR Warrior II", which can also be translated into "Virtual Warrior II".
Yu Suzuki's personal production experience is basically the history of the rise of Sega arcades. After producing the popular game "VR Warrior Iii", he was like "Space Invader" to Tomohiro Nishikaku and "Pac-Man" to Toshi Iwatani, and his reputation in Sega was at its peak.
The feeling of failure in entrepreneurship before has been forgotten by Yu Suzuki.
At this moment, he had a big plan in his mind, but before this big plan was implemented, he planned to make a music game to take a break.
The game that Sega started out was somatosensory games, and music games can also be regarded as somatosensory games to a certain extent.
Although the music game was first introduced by Konami, Yu Suzuki felt that Konami's way of using rockers and buttons in music games was simply stupid.
He thinks that music has rhythm, and when people face rhythm, the most primitive idea is to stomp your feet, slap, and hit.
Therefore, because of the music game, he must be designed to look like he can hit hatefully.
Because Konami has a patent for the whereabouts of music games, the buttons of this music game made by Yu Suzuki are around the arcade screen.
There are eight directions, up, down, left and right, and any keys at the middle point between the upper, down, left and right.
The slap method is also divided into one quick click, two quick clicks, and one long press.
Because his prestige at Sega was at its highest time, his music game was also very efficient.
In just one month, this game called "Music Roulette" has been basically developed.
The next task is to make corresponding fine-tuning of this arcade and enrich the music library.
Yu Suzuki himself took advantage of the people below to optimize this game and began to think of the game he imagined.
He wants to create a game that has an infinitely large world and freedom wherever he wants.
He had already silently named the game he thought of in his heart "Shenmu".
Although Yu Suzuki has never only played role-playing games, he has been doing sports racing games over the years and is almost vomiting.
Any literary and artistic worker has to break through his own needs.
Yu Suzuki also wants to break through himself. He wants to make a role-playing game, just like making the fighting game "VR Warrior II", telling everyone that Yu Suzuki is the strongest game producer in history.
Chapter completed!