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Chapter 34 Definitely not!

Yu Suzuki shook off his uneasy thoughts, he picked up the admonition, he wanted to feel whether this game was fun or not.

A game producer like him may not be a top game expert, but he will generally be an ordinary game expert.

The kind of game producer who doesn't play games only exists in legends.

There is one president of the game club that does not play games. That person is also considered a person who is angry and resentful in the Japanese electronic game industry. He is Nintendo's current president Hiroshi Yamauchi.

Yu Suzuki has a more average sense of music and a more average talent for music games.

However, this "Taigu Master" is also very friendly to users like him who are almost sound-loving. After about a minute of familiarizing the lowest-level music, it can actually make a big fuss.

Moreover, the game "Taigu Master" is different from previous games. This game has a "combo" system added.

This system is based on the "scoring" system.

You should know that every rhythmic strike is accurate.

The accuracy scores of the game "Taigu Master" are divided into four types: "poor, good, excellent, and perfect". When ten consecutive hits are excellent, you will get a normal combo. There will be a pattern with "x11" changing all the time above the Taigu animation icon on the left screen.

And if it is always perfect, it will enter the golden combo mode.

In the golden combo mode, many elements will suddenly be added. If you challenge these elements well, you will get extremely high bonus points.

The two modes in this table make even the most basic songs fun and challenging to play.

For novices, he is friendly enough, and for experts, it has room for challenges.

However, Yu Suzuki has not yet entered the golden combo space. His fish pond-like strike can only allow him to complete the ordinary game mode.

However, even in the ordinary game mode, the entire game does not seem boring at all, and it will be finished in a blink of an eye.

After playing this song, Yu Suzuki put down the drumsticks, and his evaluation of this game reached a new level.

You should know that no matter what kind of game it is, there is a problem with the boredom during the game.

This kind of boredom is almost the best in the "Dragon Quest" series.

"Dragon Quest" can be said to be a game of brushstrokes. In this game, if you don't have enough level, you can't do anything.

How can I get a level?

You can only encounter enemies constantly and defeat them.

The monsters in a certain area are fixed, which can be said to be an extremely boring repetitive work.

But why can "Dragon Quest" become a national game in Japan? The number of players is more than the original "Endless Fantasy" and later Square's "Final Fantasy".

Because, this boredom in the "Dragon Quest" series will usher in a wave of explosions when defeating the boss.

The more you were depressed and bored I was before, the happier I was and the more I felt.

In fact, this is taking advantage of human psychology.

Suppress players through boredom and reduce the player's pleasure range.

Finally achieved a wave of sublimation.

However, home games can be done, arcade games are impossible.

Because in arcade games, time is money.

For example, the reason why music games have become popular is that players do not dislike or even like this game type.

More importantly, after players are familiar with level-breaking games, a player can spend 100 yen to play for half an hour or even an hour.

But music games are always one coin at a time, and how much does a song cost?

Just like fighting games, they are all game types that allow players to spend in a short period of time because of the game type, and will not reduce the income per unit of game time due to increased proficiency.

However, during the production of the music game Yu Suzuki, he also found a problem.

It is because of the slightly monotonous gameplay that it is easy for players to feel bored during the game.

In Yu Suzuki's "Music Roulette", the solution he gave is to use more extreme and intensive operations to make players have no time to experience the feeling of emptiness.

However, this approach has its disadvantages.

What are the disadvantages?

It is because it is impossible to accelerate infinitely, the player is a human, and the reaction time of human beings is limited. Therefore, the game is still boring at the end.

However, the game "Taigu Master" is a bit different.

This is a bit subtle. Maybe it's the relationship between drumsticks. Yu Suzuki looked at the drumsticks he had just put down.

When the drumstick is swung and shot down, it will bring a gust of wind.

And the feeling of resistance from this wind is even a pleasure in itself.

Unlike monotonous tapping, it seems that the movement of waving the drumstick is different and the feeling is different.

Yu Suzuki began to think about the excellence of the game "Taiko Master". The more he thought about it, the more he felt that the "Music Turntable" he made was a garbage game.

but……

You can't lose!

You can't lose for your dream!

I will lose even a music game. How can I make the world's ultimate first game in history?

Contest!

By the way the game!

When the game itself is not of sufficient quality, external forces must be used to influence it.

Thinking about the budget you can use, Yu Suzuki decided to hold a national "Music Roulette" competition.

The first person in the competition will receive a reward of one million yen!

Although the reward of one million yen was nothing a few years ago, it was in this era of economic downturn.

Almost all industries in Japan are not easy to make money. In this case, the originally blooming electronic game competition has also entered a stage of almost stagnation.

Everyone has no money, and players have no money. Even if there is a game, they don’t invest much in the game and practice.

If you don’t practice much, the owner of the arcade hall will not buy more machines.

If you don’t buy more machines, the plan to stimulate arcade sales through competitions will naturally fail.

Arcade manufacturers who have no money will naturally not hold competitions.

However, this time Yu Suzuki held the "Music Roulette" competition for not commercial purposes, but for two words - face!

He wants everyone in the Japanese gaming industry to know that the game he made by Yu Suzuki may not be the best, but it will be famous and the most concerned one!

The games he made will definitely not lose money!

Surely not!
Chapter completed!
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