Chapter 73 Japanese animation
Only a storm can knock down a big tree.
Although Wanhu was already very restrained, the expansion speed of Wanhu was starting to be too fast.
Because Wanhu not only has technical advantages, but also financial advantages.
Although the electronic game industry does not look as glorious as the Internet industry, electronic game companies have already achieved annual revenue of 3 billion US dollars while Internet companies are still playing with the mud.
Even the profit channels that a large number of Internet companies finally find are all through electronic games.
What Takahashi has been doing recently is to change Wanhu's name a lot.
For example, Wanhu Capital has recently become acorn venture capital.
A large number of companies related to Wanhu, even directly as Wanhu's subsidiaries, have been changed to names with different styles.
This approach was not created by Takahashi, but learned from an American.
Many people are familiar with this American name, called John Rockefeller.
That's right, it's the American oil tycoon.
A man who once controlled one-third of the wealth of America.
Perhaps it was this man who pushed it, or it was not this man who pushed it, when he was old, the US government passed the antitrust law.
Rockefeller Oil is undoubtedly a large monopoly enterprise.
Therefore, Rockefeller Petroleum was reorganized into dozens of companies, the larger of which was called Exxon Petroleum and Mobil Petroleum.
The shares of these companies are still firmly controlled by Rockefeller.
The monopoly enterprise is gone, and a big tree seems to have been cut into several sections and no longer attracts wind, but your big tree is still your big tree.
Although China does not have an antitrust law, Takahashi knows what a company like himself means in China.
Therefore, he learned Rockefeller's technique and turned the towering tree of Wanhu Group into one small sapling after another.
The entire enterprise cluster is put together, although it is no longer the towering trees, but it is a wider forest.
Although changes in corporate structure are a big deal, the classic games of Wanhu are still being launched.
Although Wanhu handheld consoles have not been replaced for several years, they are still very energetic. Especially the sales of the game "Pokemon" has reached a terrifying number of more than 7 million.
If Nintendo's "Pokemon" was not in competition, it would probably be difficult to sell over 10 million.
Since there are so many sales, a series of adaptations of "Pokemon" are naturally not short of money to launch.
Cartoons are naturally indispensable. Other cartoons are becoming more and more seasonal dramas with only a dozen episodes, while "Pokemon" is very straightforward and can be directly produced as an adult drama.
Moreover, if the ratings are good over the year, the subscription will be renewed quickly and the next movie will continue to be sown at almost uninterrupted intervals.
This kind of heroism has made countless animation people envious.
You know, the cartoons in Japan are getting shorter and shorter, not because the script becomes short and concise, but because there is no money.
TV animation itself is very difficult to make money, it is just a promotional medium.
After all, in order to compete with Disney-like exquisite animations, Osamu Tezuka had no money, so he could only have cheap ways to shoot animations. The cost of animation production was limited to a very low level.
Over the years, the expedient strategy left by Osamu Tezuka at that time has now become an iron rule in the industry. It is almost like making a big copper pot and printing it on the pot.
Although the animation production committee system was introduced to share the production costs.
However, Japan's economy has declined overall, and those companies engaged in other industries have no money.
Therefore, the beautifully produced annual animations can only be turned into quarterly animations now.
Moreover, in order to save costs and ensure efficiency, new types of animations with pioneering spirit are no longer produced, and the production routines are played.
After all, TV animation has become a product that is just like a assembly line.
Although the cartoon of "Pokemon" is also a product of such assembly line, it is different from other animations, that is, thousands of households are rich, and "Pokemon" makes money!
A work can sell more than 7 million yuan, and even if each cassette is only profitable for 5,000 yen, it will be more than 35 billion yen.
The production cost of a TV animation episode is now only about 10 million yen.
"Pokemon" has a little more budget, 20 million yen per episode, only 50 episodes a year, only 2 billion yen.
In addition, the broadcast of the Pokemon animation will in turn promote the sales of the game.
In addition, the sales of the puppet like the yellow charged mouse in "Pokemon" is as high as hundreds of millions of yen.
Some people even dye their cats yellow.
Unfortunately, although the cat looks yellow, it cannot discharge electricity, and its owner cannot fall in love with the feeling of being electrocuted.
Apart from the Yellow Rat, the most popular character is probably the villain.
One man, one woman, one cat.
The cat worked hard to learn human speech, but finally learned it, but was abandoned by the beloved female cat.
Men are the young masters of a big family who come out to experience life.
The woman as the leader is a little girl pretending to be strong.
It's more of a funny trio than a villain.
The funny trio was very popular with the children because of their efficient behaviors and their all-round appearance that was very good except for doing bad things.
That's right, whether it is the original Pokemon game or the animation adaptation, it is a work of a young man.
The group that has not updated the handheld machine for a long time is these children.
It is precisely because of the support of these children that Wanhu’s handheld machine has launched many experimental works that adults like.
However, although those experimental works are much higher than Pokemon from the perspectives of connotation, playability, etc., in the eyes of those big players, they are all much higher than Pokemon, but the only one that can be animated is the work "Pokemon".
In fact, Japan's electronic game industry and animation industry are very strange.
In almost all parts of the world, these two things are considered subsets in a major category.
However, the group of people who do animation in Japan have almost no intersection with the group of people who do electronic games.
Therefore, at the peak of the two industries, there were not many video game-adapted animations or animation-adapted electronic games.
This is a very strange phenomenon.
Even if there are some game-adapted animations, the effect of the adaptation is terrible.
Chapter completed!