Chapter 21 Not Just Personal Efforts
Junhei Yokoi has been away from Nintendo for a while. If you ask him about his feelings during this period, it is actually difficult for him to express it.
If you do it yourself, you have the benefits of doing it yourself. First of all, you have the final say in almost everything.
As long as the blueprint you want is realistic, almost all of it can become a real product.
However, there are many bad things.
First of all, the budget is much smaller, and secondly, the staff quality of the new company is also worse.
It's not that they can't do the work at hand, but that's compared to those in Nintendo who have been working in for a long time.
It is difficult for them to understand the concept of Yokoi Junhei.
It’s not like an old couple, you can know what to do by patting your butt.
Instead, we need step-by-step guidance, but fortunately, after so long, we finally got on the right track.
The name of this handheld machine is Magic Swan, and its English abbreviation is ws.
Where is its magical place?
The magical thing is that this game console can not only be played horizontally, but also count.
So how can you play sideways and count them?
The answer is very simple, it is to add a few more buttons.
In fact, Yokoi Junhei had this idea as early as Nintendo.
However, his idea was not discussed, but was rejected.
Why was it rejected?
Because other people who participated in the discussion think that the game is not very meaningful whether it is played in a horizontal screen or a vertical screen.
The added buttons increase the cost.
Although a button seems to be costly, it is possible that a game console will be sold for tens of millions of units.
With so much sales as the basis, any little cost will be amplified into a very huge cost.
Perhaps only Yokoi Junhei has started his own business and has the freedom to do whatever he wants.
Of course, for a person, this freedom to decide things at will is not necessarily a good thing.
In a high probability, a group thinks that the correctness of the test is often more stable than a person's decisions.
Because a group of people have the ability to restrain each other, that is, everyone can supervise each other and work together to complete an idea.
But what about a person?
Perhaps at the beginning, the decisions made were fine.
But gradually, a judgment scale will be lost.
There is no control over one's own behavior.
And speaking in a one-man ceremony will make him really think that he is the only truth in the world.
However, Yokoi Junhei did not seem to be troubled by this problem.
Because WS handheld machine is very successful.
As for why it succeeds?
The route is still the old path that Yokoi Junhei himself once took.
What's the old way?
It is to make every handheld machine at the lowest price possible.
In terms of game lineup, WS's game lineup is not bad at all. In the eyes of some players, it is even better than Wanhu's handheld console.
Players like Square Enix who are already confident to break up with Nintendo strongly support the development of WS.
Not only are there new works in various home-based game series, but there are even exclusive games specially designed for WS.
If you ask them why they do this?
Is it just to repay the kindness of Yokoi Junpei?
No, at least not all.
Square Enix is a commercial enterprise. Although commercial enterprises sometimes act emotionally, they almost never act completely emotionally.
All actions need to be linked to commercial interests, that is, any decision-making action needs to be determined by whether it can be profitable.
If they can make a profit, they will continue to do it.
If they can't make a profit, they will give up trying.
Obviously, WS has not disappointed people with the tendency of decision makers. It can even be said to be very successful.
This game console has been sold in Japan for more than two million sets.
Yokoi Junhei, a founded company, has also become one of the owners of large-scale game platforms in Japan.
Of course, although all this is due to Yokoi Junhei's own efforts, it actually has some bonuses from others.
For example, the company Weijing Junping has two major shareholders.
They are Wanhu and Wanda respectively.
It’s okay for Wanhu to say that our business is to make electronic games. Supporting WS also plays an important role in suppressing the game boy series for Wanhu itself.
But, it will be different for generations.
Today, Bandai is more accurate to call it Bandai Namco.
Bandai itself is a toy company and has tried to enter the electronic game market many times to get a share of the pie.
But unfortunately, the threshold for the electronic game market is really very high. Bandai has never made a game with relatively excellent sales.
Therefore, when Japan's economy was in decline, they used their strong capital to merge with Namco, the electronic gaming giant that was trapped in the vortex of real estate development.
In this way, Bandai, who has many animation copyrights, can make games by itself.
The games produced are also successful.
But, is this satisfying?
No matter how well the game is made, if you don’t have your own platform, you will work for others in vain.
Therefore, Bandai has been looking for an opportunity to build its own gaming platform.
Yokoi Junpei's departure happened to allow Wanda to see this opportunity.
They specifically want to invite Yokoi Junhei to join Bandai Namco to develop a new handheld machine for Bandai Namco.
However, Yokoi Junhei doesn't like this.
Although VRBoy failed when he left Nintendo, some of it was because of his change in mentality.
Yokoi Junhei, who originally wanted to serve only one company in his life, found that most of them were suffering and things would not be as they thought.
Although many of my ideas are excellent, even if the president will support me.
But in fact, there is no possibility of failure. If you fail once, you will lose all your money.
VRBoy is such an opportunity.
Although he thinks that his behavior is not too out of line, the world is like this. No matter what he does, people don’t like it.
Even if Takahashi had not saved him, Yokoi Junhei would not have accepted the investment from Wanhu. As for Wanda Namco, it would have been another human story.
However, the success of WS is actually indispensable for Wanhu and Bandai Namco.
Wanhu provides WS with a complete sales channel, saving Yokoi Junping himself from establishing a sales system. In a short period of time, WS handheld machines were spread all over Japan.
Bandai Namco provides one comic after another and animated game to increase the popularity of WS.
Chapter completed!