Chapter 3 Not on the Road
As a brand new electronic game platform, Wanhu Mobile has emerged as a new force. For Japanese game manufacturers, it is not a bad thing, but a good thing.
Why do you say so?
Because Japanese game manufacturers are not better at big productions. Nintendo has almost never produced 3A-level masterpieces. Apart from "Shenmu", the largest Japanese game is probably the only new works in the "Final Fantasy" series, but even companies like Square are still a little collapsed when facing such masterpieces.
In another world, when it comes to the generation of "Final Fantasy 15", he simply gave up treatment.
However, big games must be made. Square has sealed all the series that can be sealed, and in the end, there is almost only one of the signature "Final Fantasy" that depends on. If you don't even do "Final Fantasy", will Square be able to close down?
Relatively speaking, Square has become a Japanese electronic game company with a better fate.
Other Japanese electronic game companies want to barely support making masterpieces, but they don’t have the money.
These companies that are surviving can even maintain their operations by authorizing their game copyright to the marble plane.
Wanhu's gaming phones have reopened a battleground that they are good at, a battleground that allows them to make small and exquisite games.
Indeed, mobile games are mainly pseudo-networked games. But, isn't players tired of it all? Yes, of course.
Therefore, in this case, using traditional tone to create games becomes an acceptable choice.
However, among these manufacturers, they are also divided into two types: the best and the best.
What is the inability to be superior to the Tao?
It is not the best way to go that they do not pay attention to the game platform of Wanhu Mobile at all. They just transplanted their once-selling works on Red and White Machines, Super Red and White Machines, Arcades and other works to Wanhu Mobile.
Although some players will buy one because of their feelings, what is this?
Do you still expect that the works that sold one million twenty years ago can still sell one million copies now?
As for what is the Tao?
The first step is very simple. It is to start from the hardware of Wanhu mobile phones and make corresponding games based on the hardware characteristics of Wanhu.
Then, update and iterate your own products according to the player's preferences.
One is to stay on the credit book and make money, and the other is to open up a new route.
Which one has more development is self-evident.
However, no one will see those hard-working game companies in a short period of time, and most of them only see those top players.
Krypton gold games made by some manufacturers such as Wanhu Japan and Pavlov.
It is naturally impossible to calculate the gameplay of top players, but most impetuous companies, even top players, cannot learn the essence, and can only imitate one approximate.
However, when the market reaches its current scale, Japan's so-called celebrity producers have entered this market.
In fact, most players have always had a misunderstanding, that is, they think that Japan prefers the promotional model of celebrity producers, and relatively speaking, the United States has to ignore this point even more.
In fact, American companies were the first to develop the celebrity producer system.
The man Sidmel, who made almost all the games he made, was named after him. The "Civilization" series he led has also become his absolute signature.
As for why other American games are only famous for games, but not specific producers are famous?
The answer is very simple, that is, the liquidity of the industry in the United States is too great.
The game production model adopted by the United States is not a company development team model like Japan, but a studio model.
What is the difference between a development team and a studio?
That is, most development teams are always available.
In other words, even if there is no project, these people will receive their salaries and come back to work.
The studio reappears to recruit non-core members when different people are needed at each stage of the project.
As for why they do this?
The reason is very simple, it is to save money.
Then someone will ask why Sidmel is so stable that he can always make one game after another in a company.
The reason is very simple.
If the other producers are company owners, it's also OK.
Yes, Sidmel is one of the founders and bosses of his company.
Another founder and boss of his company, Firaxis, is responsible for operations, while he is responsible for making games.
Moreover, since the third generation of "Civilization", although Sidmel still named this game series, the actual producer is already someone else.
The work he is responsible for is more like a game review, reviewing whether the game meets his standards for measuring the game.
The reason why Japan's celebrity producer system makes people feel more influential is that it is because of the lifelong employment system of Japanese companies, which has poor talent mobility in the industry. The company has worked hard to promote a producer, but tomorrow the producer will have fewer embarrassing things to do when he goes to a rival company to do games.
Another is that compared with the United States, Japan's promotion of games before the new century was mainly based on print media.
A major print media represented by "Player Heart" is not only published game strategies, but another major category is interviewing games.
There must be an object in the interview, and this object is often the main person in charge of the game, that is, the producer.
In other words, the promotion of games has become a promotion of game producers to some extent. In addition, the game idols Takahashi once created before have allowed the entire industry to see the power of idols and guide them consciously, so many celebrity producers have appeared in Japan.
Among them, people like Hideo Kojima have gradually become shareholders of the company through a game.
Unfortunately, the ambition of the company Conami is not on electronic games. Instead, it directly moved into the sports field with the football series "Victory Eleven".
From operating a stadium to making sports equipment, you can earn more money in sports than you earn in electronic games.
Hideo Kojima is certainly a very good game producer, but so what? A company does not operate according to the players' preferences, but for capital.
Chapter completed!