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Chapter 7 Reborn Parents

Swiveling the phone left and right, staring at the screen with all your heart, and sliding your fingers up and down on the screen from time to time.

This is the trend of Japan's subway recently.

Although Japan's subway is relatively developed and modern, it is still impossible to cover the mobile network in the short term.

Even... If there is really a mobile network signal on the subway in Japan, maybe someone will say that Japan is not as good as the old. Look at Europe and the United States, aren't there all people who are honestly reading books and newspapers on the subway?

Those people will never say that, but Europeans don’t want to read books or newspapers. It’s just that their network construction is not in place for various reasons.

After all, the subway is the subway company's territory. If you come in with the telecommunications company, it will cost a lot of money.

Talking about the recent popularity of Japanese electronic games, "Temple Escape" is said to be the mainstream of popular Japanese games at this stage.

Due to years of cultivation and influence, Japanese people are relatively more accustomed to paying for electronic games.

Therefore, although the game "Temple Escape" does not have a so-called physical version, the price of 2,000 yen is not expensive. Therefore, it actually achieved sales of more than one million copies in less than two months.

This is a sales volume of one million copies!

You should know that the total sales of ten thousand mobile phones in Japan are basically the order of magnitude. In other words, almost every Japanese user who buys ten thousand mobile phones basically buys a "Temple Escape". Such excellent results are indeed unexpected by this game development company and many industry insiders.

Although they have already started using ten thousand-user mobile phones, they have to admit that ten thousand-user mobile phones are indeed very attractive.

But they did not expect that in such a quick time, a game with sales of over one million could appear on Wanhu mobile phones.

This momentum reminded them of the past fifteen years ago, a gaming platform fifteen years ago.

That game platform is the Red and White Machine Platform.

At the beginning, the red and white machine platform, including Nintendo itself, was not very optimistic.

At least, Nintendo is optimistic about the direction, but he just thinks that he should make games for himself, rather than opening up authorization to allow other manufacturers to make games.

After all, the corpses of Atari 2600 were still very hot before.

Until later, because the sales situation was too good and the demand of players was too strong, other manufacturers had to be introduced, and the premium system was forced to come up with, which created a new era.

This is a great era.

The premium system is also a great system.

Not only Nintendo is using it itself, Sony is using it, but Microsoft is also using it.

However, such a system certification for quality has ended at Wanhu Mobile.

Wanhu Mobile is a platform that doesn’t care about the quality of the game.

If you do not place inappropriate game content and virus programs in the game, your game can pass the review.

Some people may ask, will Wanhu Mobile do this by not overcoming Atari's mistakes?

To be honest, it won't.

Why not?

The reason is very simple.

It is because Wanhu Mobile's distribution platform is Wanhu App Store, and Wanhu's app store's review rights are naturally controlled by Wanhu, which can effectively avoid the emergence of duplicate and junk games, as well as games that are not conducive to the development of the entire platform.

In addition, the other one is the Wanhu App Store, which is a completely online platform. There is no offline part.

Even... What's even more interesting is that those offline physical distributors who would have come to find trouble for Wanhu because of online platforms cannot find trouble for Wanhu on Wanhu Mobile Platform this time.

Why?

Because the core of Wanhu Mobile Phone is the Internet element.

Without the Internet, will all software be sold on one USB flash drive?

Moreover, Wanhu has stipulated that all software must not only meet Wanhu's design standards. In addition, Wanhu also requires that all software must be updated and iterated continuously to maintain a good user physical examination.

Otherwise, tens of thousands of households will lower the rating of this software. Even if the download of this software is higher than others, the ranking will be lowered in the ranking list due to the weight.

As for why this is done, it is because it forces many Japanese manufacturers to update their software.

Whether it is software production or website production in Japan, most of the time, it adopts an outsourcing model.

This can certainly reduce costs, but another problem is that if you outsource, there will be no subsequent updates after outsourcing.

Without subsequent updates and no comparison, there will be no harm. Japanese users do not know what is good and what is advanced.

Under such circumstances, Japan's software industry will continue to lag behind.

This is not a problem for Wanhu. After all, Japanese software is not good, and software from other countries will also enter Japanese stores.

At that time, a comprehensive attack will be formed.

However, in a short period of time, in order to create a good user experience for tens of thousands of mobile phones, this must be done.

A "Temple Escape" has caused the entire Japanese electronic game industry to burst into enthusiasm that has not been around for nearly a decade.

Why is this happening?

The reason is very simple. It is not that Sony's Ps sales are not good, but that the opening cost is too high.

For a game like "Temple Escape" that sells one million sets of games on ten thousand households' mobile phones, how many people do the development team need and how much development time is needed?

There are only less than ten people, and the development time is only less than two months.

In other words, on the platform of Wanhu Mobile, there is a possibility of making a big fortune with small numbers.

This is a very big benefit for gaming companies that are not in good economic conditions now.

As for the creativity that games value, everyone has been working on them for so many years, who has not yet had the idea of ​​designing games?

In short, there are fewer and fewer games to replicate the cold rice, and more and more fresh and fun games.

The entire Japanese industry seems to have burst into vitality again.

Even young people in those industries have seen new hope.

What people fear the most is that there is no hope.

Even people have started to praise Takahashi, whom they have never seen before.

After all, they got food from Takahashi.
Chapter completed!
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