Chapter 69 Since you can't resist, accept it
In many people, Wanhu's invasion of the entire field of mass entertainment is a natural thing.
Although people in the animation industry are frightened, they have no choice.
Because these animation practitioners have no way to compete with ten thousand households in various aspects.
Although to a certain extent, they despise the entry of capital from outside the industry and treat companies that seek out animation outsourcing as fools.
However, if there is a company, it really enters the animation industry.
Instead, they will change jobs as long as they are given high salaries.
What is the most in short supply of ten thousand households? What is the most in short supply of ten thousand households is money.
Whether it is the revenue from mobile games or the platform share of mobile platforms, other companies are jealous.
Even Nintendo, the overlord of the game industry, now the third-party commission income of the two platforms of home and handheld consoles is not as high as that of tens of thousands of mobile phones.
You should know that in terms of absolute ownership, the number of mobile phones in the world with the first and second generations of tens of thousands of mobile phones combined may have just exceeded 10 million.
After all, although emerging things are very cooooooooooooooooooooooooooooooooooooooo, the expensive price coupled with the incomplete infrastructure, that is, the third-generation communication network, and although tens of thousands of mobile phones are popular, the purchasers are not as many as they imagined.
Many people want to buy it, but there is not even a specialty store for ten thousand households.
The stores that originally distributed 10,000 games and magazines were very limited even if they could get some quotas.
Besides, it is unreliable to sell "high-end mobile phones" in supermarkets on the street of department stores.
Moreover, not everyone who loves to buy mobile phones can afford it.
You know, parents should think about the ninety-nine-dollar game console, let alone expensive items like Wanhu mobile phones.
But why can the revenue of 10,000 mobile phones exceed Nintendo when the stock is only over 10 million?
The answer is not difficult to find.
Because the third-party share that Nintendo can get has been greatly reduced.
When Nintendo's Red and White Machine just became the most popular home console in the world, although Nintendo nominally scored 30%, through various means including premiums, OEM fees and other means, the income obtained by Nintendo's release of third-party games, conservatively accounted for 60% of the total revenue of the game.
This is also one of the reasons why Nintendo has become the largest company in Japan's market value.
But it is precisely because of their crazy demands and exploitation.
Many manufacturers that have become first-class second-rate manufacturers because of publishing games on Nintendo's machines have turned their backs on Nintendo.
Some choose to build their own game consoles, while others choose to join other game console camps.
Although the first ten challengers did not succeed, they would not be able to walk by the river without any more than a dozen of them.
When Nintendo and Sony cooperated to develop a new generation of consoles, they discovered that Sony had buried mines in the contract agreement, so they broke the contract and chose Philips to develop CD game consoles as their partner.
And the product originally planned to be developed in cooperation with Sony as a game console.
It was recycled by Sony itself, and finally changed its appearance to the historical stage of game consoles under the name of the game workstation, which is PS.
Because the share of Sony consoles is low, because Sony doesn’t have so much premium, because the gaming media OEM fee charged by Sony is very low, and various preferential policies for large manufacturers.
Therefore, a large number of game manufacturers still rebel against the Nintendo camp and joined Sony's camp.
As a result, Nintendo encountered the most terrifying opponent.
Although in the field of casual games, Nintendo is still a well-deserved overlord, relying on its own first-party games and rich game creativity to fail.
However, compared with companies like Sony with technical backgrounds, each generation of hosts has to cooperate with several companies to develop hosts. Nintendo, which is crazyly saving costs, naturally lags behind Sony in the picture.
It takes you to know whether the game is fun or not, but you can see it at a glance whether the game screen is good or not.
Therefore, although Nintendo relies on its own creative games to retain a large number of players, there are still many players who purchased Sony's game consoles.
And because of a large number of first-class manufacturers, top-notch manufacturers have entered the Sony platform.
Core players also tend to move towards Sony's platform.
In order to maintain the diversity of its own games, Nintendo cannot make more games on the platform.
Therefore, while helping newbies develop companies, they lowered their requirements for game sharing and relaxed the fees and cost of making game media.
Although this allowed Nintendo to win back some game developers, it caused Nintendo's profits to drop sharply.
Although the Wanhu Mobile Phone platform is 30% of the standard pumping water.
However, because the Wanhu Mobile platform is less difficult to develop games, there are more games.
And because of the exemplary role played by Wanhu and the legacy factors that have been left over from before.
Games on mobile phones are mainly "free games" with continuous charges.
Although the total number of users of these "free games" may be relatively high, the proportion of paid users is at most 20%.
That is, a game with one million installed capacity can have 200,000 paid users.
It seems that playing games like this will make you lose money.
However, the payment frequency and recharge amount are far more than those games that buy out at one time.
And Wanhu will pump every transaction.
The most important thing is that because it is an online game, all data is stored in the cloud.
Moreover, the game account is bound to the mobile user account or mobile phone number. The transaction cost is relatively high, and second-hand ones are basically eliminated.
Therefore, difficult problems such as second-hand market transactions have been solved by Wanhu Mobile.
In summary, although there are not many people using mobile phones in Wanhu.
It has not reached the level of Nintendo game consoles, but it has increased and decreased, and the revenue of tens of thousands of households has exceeded that.
If there are still Japanese companies with such revenue, even if they are not listed, there may be companies joining in and saying that the market value of Wanjia is estimated to be the number one in Japan.
Under such circumstances, tens of thousands of households entered the animation market.
What other ideas can the original animation production companies have besides despair?
You should know that the operating conditions of most animation companies are not particularly good.
Perhaps their company will also have to do the next animation.
Even if the business conditions are in the best position, I probably can't stand the five animation PU Streets.
In this morbid industry model, some game production companies find that they cannot fight against Wanhu, so accept it.
Chapter completed!