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Chapter 72 Actually, that's a fake progress bar.

If you have money, you have to make money yourself and if you have money, you have to make money together are two completely different ideas.

Although having the thinking like the former can also accumulate some wealth and have a certain degree of wealth, if you want to be richer, you can often only take the path that comes later.

What is the principle?

The principle is to have more friends and few enemies.

There are many people, including some deceased anchors, that it doesn’t matter if they do something wrong. Some people help him find a repair once or twice, and some people really think that he is a friend who helps him and will forgive him.

but……

If you not only make mistakes, but also get angry and sarcastic at your friends who help you. Then when something goes wrong again, who will help him?

The same is true for doing business.

The amount of profits in the market is always linked to risks.

The excess profit of tens of thousands of households comes from continuous breakthroughs in technology.

And what are the risks of technological breakthroughs?

It is like the current Japanese manufacturers who went astray and invested a lot of money and chose a wrong path of technological development. Manufacturers who were originally very famous in the world can only gradually become cooler.

Since the risks are very high, if you want to reduce the risks, you need friends.

For example, what Wanhu is doing now is to seek more friends in multiple fields.

Even in a field that is already ahead of many, I have been making friends with other manufacturers through Google.

It’s more about sharing risks than making friends.

Since other smartphone systems will definitely appear, it is impossible to stop them. It is unrealistic to make money by yourself. Then let yourself do one.

Just like the kind of animation production software that I thought I had such a mature animation production software, I would not let it flow out and take more activities.

However, this does not show from any perspective.

First of all, this kind of software is not more technically difficult to implement, but rather difficult to improve the use of a product.

Because the product manager does not understand painting, he may know painting but not animation, so the software produced is not easy to use.

It would be fine if it could be modified again and again, but if it could not be, it would be difficult to use.

However, if it is modified again and again.

So should these programmers stay in the company and continue to pay their wages?

Will those outsourcing companies leak this software?

In the Internet age, it is much easier to spread messages than to keep secrets.

Therefore, in the entire Internet era, if you want to make money, the main idea is not to carry out "secret operations" or "high-end operations" in small circles, but to carry out popular things and to do things that most people like.

Animation production software like Wanhu will now be sold to these animation production companies.

In this era of Japan, which has accumulated a large number of animation talents, because Japanese animation has been popular for decades, thousands of households also intend to sell these software to individual users.

These are the surplus labor that even animation companies may not want to target, and they may not necessarily be able to create bad works.

Even if the works are created that are garbage, Wanhu can still know what garbage is and why garbage is by analyzing the painting data of this "garbage maker".

This is the advantage of big data. Big data can transcend a person's preferences and personal experience, but can judge from the perspective of a large number of users to what kind of works are popular and what kind of works are not popular.

Once you know the identification criteria, you can indirectly find out why good is good and why bad is bad.

What's more, all this has no cost to ten thousand households.

The big data analysis server is there, and it is far from full. If you can analyze it, just analyze it.

Besides, when you make something like software, it is there, and the cost is fixed. If you sell one more, you will make a penny more.

Therefore, when almost all the animation companies in Japan bought them, they found that Wanhu actually launched the so-called personal version of the software.

In addition to the more affordable price and the cancellation of multi-person collaboration function to a certain extent, this personal version is almost a full-blooded software.

When this software comes to personal users, it smooths out the only little system advantages that the animation company has for ordinary individual animation enthusiasts or those who graduate from professional schools.

Because of Wanhu's thoughtful work, various opinions and suggestions put forward by old artists and the new generation of literary and artistic workers.

This software has been modified and is very easy to use.

Although it has many complex functions, old artists who have never been exposed to computers in their previous lives can easily get started.

And for Japan, this is naturally better for younger animation people.

In this way, many excellent personal animations have emerged on the personal website operated by Wanhu.

However, due to the limited labor costs, every enthusiast has limited energy.

Most of the personal animations are not colored and the lines are also very rough.

However, that's enough.

You know, for those animation companies that only have three months of life cycle garbage produced by mass, the majority of animation fans have had enough.

These independently produced animations have become more and more popular because of their full love for animation and infinite sincerity.

At this time, Wanhu launched a service.

A service that can help individual animation makers color for free, or even fine-tune animations.

An animation maker was curious and finalized the rough color of each part of the main character according to the requirements, and finalized the overall color style, and then clicked "Start Synthesis".

After a day, his short animation was really colored.

Moreover, the coloring level is not low.

Although Wanhu has written that all this is rendered by a machine, the animation maker does not believe it.

Because he felt that machines had no soul and could not render them as "human" and so natural.

The viewing effect of the animation rendered in this way is naturally much better than the original animation.

When it is played on the website, the barrage on the screen says that this animation maker is too hard-working.

However……

The animation maker went to the animation maker forum and shared the entrance to which he found Wanhu, an animation that could help color.

He expressed his suspicion.

As a result, almost all the individual animation producers with works were joined together, with a total of about 200 people uploading their own videos at the same time and applying for auxiliary coloring.

They are testing that if it is painted by real people, there will definitely not be so many people in thousands of households to deal with the painted together.

However, the day after they uploaded, everyone received the animation rendered according to the colors they calibrated.

They were stunned by this and were also ecstatic.

This...isn't this?

As long as you can draw semi-finished products that are not colored by yourself, you can find tens of thousands of households to produce finished products?

One detail they didn't notice was that when they uploaded their original animation videos that were not compressed by the video website, the upload speed was unexpectedly fast.

In fact, Wanhu did not upload all the videos at all, but just intercepted and uploaded some keyframes to compare them with the animation content collected by the server before.
Chapter completed!
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