[Combat power setting of this book] Welcome to put forward suggestions for improvement
The combat effectiveness class is from top to bottom, which is power, law, bloodline, inheritance, and attributes.
First of all! Eliminate power before calculating combat power, because it is a bug, it can change too many rules, and is a plug-in exclusive to everyone.
[Law] Laws are unique, and each person is only allowed to absorb one power of the law (but some power can change this, the same is true below)
The law is the top evolutionary power of the terminal in this article. If you master even a little bit, you can get huge growth, but the law also has its disadvantages. Once you absorb a law, you will abandon all inheritances or bloodlines that are inconsistent with the law.
[Bloodline] Bloodline is the only three. A person has at most three different bloodlines (including human bloodline). Once they exceed, they will explode and die. How to mix the three bloodlines depends on their own choices, and whether they can obtain a sufficient amount of bloodline blood. Some bloodlines are very poor in nature, and forced mixing is likely to be life-threatening. Bloodlines can become higher bloodlines through mutation or evolution.
[Inheritance] The inheritance is consistent with bloodline, and it is also the only three. A person has at most three different inheritances, and the inheritance will not cause conflicts. Once the inheritance is chosen, it is not easy to eliminate. Inheritance is also the carrier of skills. For example, the moves in some martial arts novels require internal skills inheritance, animal taming techniques require Droy or animal tamer inheritance, magic requires magician inheritance, and life-making skills. The same is true for bloodline, inheritance can be upgraded to higher inheritance.
[Attribute] Attributes are a person's final data, including thousands of detailed values, but are generally classified into several major categories.
Muscle strength: It affects a person's strength, speed, explosive power, etc.
Neuroreflex: affects a person's response speed, counterattack speed, attack speed, etc.
Cell tolerance: affects self-healing ability, ability to withstand damage, viral immunity, etc.
Mental toughness: affects stress resistance, self-control, extreme tolerance, mental injury immunity, etc.
Brain development: affects computing ability, elemental communication ability, analysis computing power, on-site judgment, etc.
Environmental perception: affects instinctive perception, detail perception, environmental perception, change perception, dangerous intuition, etc.
Chapter completed!