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0497 Bring fear to players

In order to make "Dawn Desperate" easier to pass the review, the game needs to be modified in settings and screens, which is similar to the original "PlayerUnknown's Battlegrounds".

The original "Dawn Murder" background is set in which evil spirits use human hope as food, and for this evil spirits create illusions. These illusions are based on the scene of a tragic murder case. The survivors want to avoid the pursuit of the butcher in this illusion.

There are twenty-four butchers in the game, all of whom are humans, but they are also murderers who commit crimes.

However, for various reasons, after being captured by the evil spirit, they suffered torture that ordinary people could not imagine, and eventually completely lost their human nature and self-consciousness, becoming bloodthirsty killing machines, helping the evil spirits to harvest human souls.

"Dawn Death" also has a subtitle - Death is not an escape.

It means "death is not liberation".

Whether the survivor is killed by a butcher, escapes from the survival gate, or jumps into the cellar, he will return to the beginning and embark on a new cycle of reincarnation.

This is how evil spirits make the survivors ignite hope again and again and fall into despair again and again. For evil spirits, such hope is delicious enough.

This setting does look a bit dark. Whether it is a survivor or a butcher, they are just toys for evil spirits. No matter how bloodthirsty the killing and how hard they try to survive, they will only open up another cycle of despair.

Xun Ze intends to retain the setting of evil spirits, but evil spirits no longer regard human hope as appetite. They are more like indescribable things. Just being present will cause certain pollution to humans.

When this pollution is too serious, it will cause great harm to the body and mind.

So humans have developed a way of purification, which is to let people enter the illusion and face the pursuit of pollution.

Since pollution has no specific form, it will appear in the form of various butchers. As long as it can escape the pursuit of the butchers, part of the pollution can be removed.

Even if you are unfortunately killed by the butcher, you will not burp directly, just to remove less pollution.

Although it cannot completely purify pollution, at least it can alleviate the harm caused by pollution, and life is still full of hope.

As for the pictures in the game, try not to be too bloody.

For example, when a butcher attacks a survivor, he cannot be too bloody. He can replace the splashed blood with a viscous material such as oil. The external explanation is that this is a illusion, and things in reality will cause certain distortions.

The butcher sacrificed the survivors did not hang the person directly on the iron hook like flesh, but tied it directly to a chair, so that the scene would not look too bloody, and the players who were caught would not be hung up and would not be scared.

The picture and settings have been greatly modified, but Xun Ze doesn't want to make any changes to the horror atmosphere of the environment, otherwise "Dawn Killing Intention" will be getting further and further away from the horror game.

After the background setting is finalized, the butcher's setting is next. There are twenty-four butchers in the original game, and Xun Ze intends to bring them all over. As for the butcher link, he has so many game IPs in his hand, so he doesn't have to worry about not using the butcher link.

A trap killer who can set traps; a ghost killer who can wander in the ghost world through the skeleton death knives; a chainsaw killer who can knock the survivor to the ground in an instant.

There are also nurses who can teleport without obstacles; witches who can arrange ghost traps; doctors who can perform electrotherapy on survivors; and hunters who can throw flying axes.

A clown who throws out poisonous wine and produces poisonous mist; a vengeful spirit who can invisibly and move faster; a legion with wild and violent; a plague that can infect survivors.

A ghost warrior with a large attack range; a death gunner who can shoot survivors from a distance and drag them over; a witherer who is good at rampage; a conjoined baby with two horns.

And a scammer who is quick and capable of throwing flying knives.

There are as many as twenty-four butchers, and there are also quite a few survivors. There are a total of twenty-seven people to choose from. Each survivor has his own exclusive skills.

Proficient in using skills can gain more vitality in the unfavorable situation of being chased by the butcher.

Whether it is a butcher or a survivor, you need to improve your level to obtain exclusive skills.

For example, at levels 5, 10, and 15, additional skill positions will be unlocked, and at levels 30, 35, and 40, the character's exclusive skills and heritage will be unlocked.

After unlocking the skill inheritance, other characters can also use this skill.

In addition to skills, survivors can also use props to survive.

For example, a medical kit. After receiving the medical kit, the survivor can treat himself or treat injured teammates.

The toolbox is used to repair generators or destroy chairs for survivors.

A flashlight can "blind" the butcher, causing the butcher to lose his vision or save his teammates caught by the butcher, but using the flashlight has certain risks.

Because it is necessary to aim at the butcher's face, the flashlight can be effective. If the butcher reacts quickly enough, looking up at the sky or looking down at the ground, he can avoid being blinded.

At this time, the distance between the survivor and the butcher is not far, and it is very likely that the butcher will be cut off. If the blood volume is unhealthy, he will fall directly to the ground and fail to save the person, but he will instead trap himself in.

In addition to flashlights, Xun Ze also plans to add down-to-earth props such as firecrackers. Fireworks and firecrackers are no longer available in many places. Let players enjoy the game!

In the computer version of "Dawn Dawn", the butcher is in the first person perspective, while the survivor is in the third person perspective, which allows the survivor to have a broader vision and allows the survivor to discover the butcher faster.

After all, the butcher moves faster than the survivor. If the butcher cannot be found in time, it will be easy to be caught up by the butcher and chopped to the ground.

However, in the virtual warehouse version of "Dawn Intention", in order to pursue authenticity as much as possible, whether it is a butcher or a survivor, it is a first-person perspective.

In this way, the disadvantages of survivors will become greater. Xun Ze intends to improve the five senses of survivors so that they can have better vision and hearing.

It is easier for survivors to find approaching butchers, and at the same time, slightly increase the survivor's health. Unless they encounter a butcher with special abilities, they will not be chopped over in one or two strokes.

There are many maps in "Dawn Murder", each map has its own characteristics. Xun Ze intends to keep all of these maps and add some linkage maps.

The terrain of each map is not static, or other buildings except for some fixed buildings will be generated randomly, making every game of confrontation full of variables.

For example, in the farm map, several new houses will be randomly generated. They are located in different locations and structures. Some houses in the computer version only provide a bunker and other functions.

However, in the virtual warehouse version, all randomly generated rooms can be entered and interacted.

Of course, the content contained in the official game is definitely not just the ones Xun Ze has recorded so far, but there are still many details that need to be added.

But it doesn't matter. The big framework has been built, and the next step is to create a different horror world for players.

After finishing the design draft, Xun Ze couldn't help laughing and said, "Bring fear to the players!"

When Xun Ze finished saying this, many players and anchors suddenly felt a chill, but they didn't know what was going on.
Chapter completed!
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