Chapter 134 Dead Super Mario
When Miyamoto arrived at the company in the morning, he still felt a little depressed. He couldn't get excited even when he looked at the serious expressions on the faces of his colleagues around him.
Although it has been a few days since the trial sale in New York, except for the high sales on the first day of the trial sale, the sales volume in the other few days can only be considered average, far less than the trial sale invitation letter of Mars Entertainment.
According to the information obtained by the company, in just a few days, the first batch of invitations from the two flagship stores were sold out at nearly 200,000.
Moreover, the suspension of selling only 200,000 copies made many players who were delayed for a few days because of some delay. Because Mars Entertainment had previously promoted that they had prepared a total of 500,000 invitation letters, but this time they stopped selling only 200,000 copies, which made them feel that they were deceived.
Mars Entertainment also made its own explanation. Before planning this incident, they completely underestimated the players' enthusiasm for purchasing. They originally thought that these invitations would not be sold out at all, because the 500,000 dreamboxes were the quantity they planned to sell until they were officially released.
Although the official release date has not been determined yet, there will definitely be a few months intervals.
However, because the players' enthusiasm for purchasing was too enthusiastic, they found that if the sale was not temporarily stopped, they would face the buying team that was coming like a tide on the day of the trial sale. After Carly learned about these things, she first consulted her own logistics team. After receiving the reply that they could not complete the nationwide delivery task on the day of the formal trial sale, she drove directly to Mars Entertainment and had an interview with Jester.
The result of the interview was that Jester had to make a compromise, dividing the invitation letter for trial sale into two batches for sale, the first batch was only 200,000 copies. The remaining 300,000 copies of the second batch will be released half a month after the trial sale, and a sincere apology to the players for this.
As soon as this news was sent, it once again stimulated the already weakened enthusiasm for purchasing. Even on the day the news came out, the third day of the invitation letter was released, the number of purchases of the trial invitation letters exceeded 70,000 on the first day, reaching 80,000. The first batch of 200,000 invitation letters were also sold out at the same time.
Just after the players expressed dissatisfaction with Mars Entertainment, and Jester personally came to the Los Angeles sales point and made an apology statement to appease the players. The 200,000 invitation letters sold before actually began to suddenly increase the price in a striking way.
Originally, the invitation letter was only sold for $120, but after just one day, the price rose to $200, and there was even a price that was out of stock.
Moreover, it seems that players don’t care about invitation letters that have risen to the price of a complete home game console. As long as there is a 200-dollar invitation letter on the market, someone will immediately take it.
When he heard this news, Miyamoto was still a little shocked, and the price of invitation letters was still rising. It was precisely because he heard this news that he was not optimistic about Nintendo's prospects in the United States for the first time.
Compared with the number of fans, they are really far behind their opponents.
However, he is the head of Nintendo's intelligence development headquarters and Nintendo's ace designer, so he naturally cannot express frustration. Because this will infect his subordinates and is a taboo in a research and development team. Yesterday, he was called to the president's office by President Yamauchi to talk privately for two hours, with a lot of content, but the most important thing is to make a game that is enough to fight Mars Entertainment.
For Nintendo, there are naturally many ways to get hosts that Mars Entertainment has not officially launched. After all, because Jester's cost and his production base have not been built, it was through Sega's relationship to find partners who were previously established because of the Pokemon Pet Machine to help OEM.
Nintendo is naturally not short of its own connections and methods in the field of electronic processing in Japan. Some are ways to get dreabox consoles and burnt-in games.
To be honest, Miyamoto Shigeru is very impressed by the designers of Mars Entertainment, and he also likes each other's games very much, especially Jester Lee, the creator of Mars Entertainment, Miyamoto Shigeru has conducted careful research on every game made by the creator of Mars Entertainment.
In his heart, he really wanted to make a game that passed the level horizontally. He had even constructed a basic prototype framework for this game - fantasy style and cartoon character. The character chose Mario, a kind and easy-to-recognize plumber, and the plot chose a story of a knight who was old-fashioned but killed by both Chinese and Western knights defeating the dragon and saving the princess.
And according to his experience, this game must be very interesting to make. At least it will not be lower than "Mario Bros.". You should know that "Mario Bros." is now the most popular game on FC. So far, nearly 1.6 million copies have been sold.
But the problem is that before Miyamoto Shigeru officially started the game level design that he privately called "Mario Brothers II", his intelligence research and development department got the prototype of Mars Entertainment Dreambox.
It was already a few days since the CES exhibition ended. Miyamoto Shigeru was thinking that if they could get the prototype before the CES exhibition in advance and do a hardware test, then maybe Miya Arakawa would not have made such a mistake in the face of the interview, but he also knew that regret was useless.
As soon as I got the prototype, one was sent to Yokoi Junping for his colleagues in the hardware department to conduct hardware evaluations. He also led his subordinates of the intelligence development headquarters to study several games that Mars Entertainment will officially release.
Although those transplanted from arcades have a little innovation, they are not even seen in Miyamoto's eyes.
The home version of the game called "City of Fighting" left a deep impression on Miyamoto Shigeru, especially the level editor system. Although he used this setting in "Motorcycle" produced by his own development department, it was several months earlier than this game, but when he thought about the date when the other party developed the game, it was basically the same as himself, which made him feel a sense of mutual appreciation for the designers of this game and the heroes' similarities.
As for the production of that racing game, it is a bit rough. Compared with their Nintendo's "F1 Racing", it is very likely that it was rushing to make it for rushing work, because according to his understanding of Mars Entertainment Games, they will not release games of this level for special reasons.
Shigeru Miyamoto was wrong this time. Although Jester had planned to make a simple racing game by himself before, the time was really not enough, so he had to find a small game company to do OEM. Although the production was a bit rough, it was not too bad.
So Jester decided to adopt it before it was released.
The golf game called "Ballotelli's Golf" and the sports game called "World Track and Field Games" can only be considered a moderate work in Miyamoto's eyes. There were no big highlights, but there were no flaws. When he saw this, he couldn't help but feel disappointed.
These so-called new games of Mars Entertainment did not give him the stunning feeling he had when he first came into contact with their games.
It seems that the spirituality before Mars Entertainment disappeared when creating these games.
Especially when he first played "American Cubes", he was amazed at the ingenuity of the game's design and the designer's ingenuity in game understanding.
But when he tried the remaining two games, he was completely shocked.
What he felt was the overwhelming talent that drowned him.
"Saromani Snake" is not the type of game he likes. This game full of violent elements and terrifying images is not the concept he adheres to in game design. In Miyamoto Shigeru's heart, he has a childlike heart. He hopes that the game he designed can bring kindness and beauty to all those who have played his game. It is touching this feeling, not just a pleasure vent.
Despite this, it did not affect his judgment from the perspective of a very outstanding designer. This is a very clear target group and very prominent features. The system is extremely novel and well-made, but Shigeru Miyamoto knows Japanese players. This game may not be very sales in Japan, but may be very popular in the United States.
Shigeru Miyamoto even felt that it would be much better to make this game into an arcade than a home machine. If he had to choose, he would definitely use arcade as the first platform for this style of game.
If Jester knew, he would definitely admire Shigeru Miyamoto's keen eyes, because in real history, K-She first produced "Saroman Snake" on arcades and then transplanted it to the FC.
If "Saromani Snake" brought Miyamoto Shigeru, then when he first started playing "Ballotelli's Adventures in Another World", his mind was completely unable to continue thinking. His mind was full of pictures, music, character design, attack methods, etc., and the game's pictures gradually coincided with the game that he had just established a game framework in his mind.
All day after that, he passed the game called "Ballotelli's Great Adventure" over and over again. He was so hungry that he wanted to discover all the details and hidden elements in this game. He was deeply addicted to it. Finally, Shigeru Miyamoto discovered that in any aspect, this game was exactly the same as that in his mind, the game with only a general outline, and it can even be said that it was much better.
If he had to make it, he would probably not be able to make a game of this quality at all.
Moreover, this game is so consistent with his game philosophy.
It allowed Miyamoto Shigeru to experience the simplest happiness again, which was also his original intention of designing video games.
It was not until late at night that he left dreambox reluctantly. Then he sighed and could only completely kill this game that was the same idea and had not officially started designing.
Then, Shigeru Miyamoto wrote an review of the Mars Entertainment first game overnight and prepared to hand it over to President Yamauchi after dawn.
Especially for the game "Ballotelli's Great Adventures", he used subversiveness to describe it. In his review, there were praises and criticisms of other games, but when talking about "Ballotelli's Great Adventures", except for the praise, no other words with derogatory meanings were used. In his discussion, this would be a game that could be sold best all over the world.
You should know that the cultural customs of each region have different preferences. It is definitely not an easy thing to make a game sell well in all places. This requires a game to point directly to the core of the game players. (To be continued, please search for Astronomy, novels are better, updated and faster!
Chapter completed!