Font
Large
Medium
Small
Night
Prev Index    Favorite Next

Chapter 171 Full Score Game

"What's going on? Are you so angry?" Jester was angry when he saw the two Japanese who arrived first. According to his understanding of these two, both Japanese have good tempers and humble standards. Even if they had a dispute with their colleagues, they just smiled and argued, and they were rarely angry. This was the first time he had seen them like this.

After hearing Jester's question, Nakayuji hadn't said anything. Matsuno Tai, who was a little anxious, had already spread out the "Famitsu" magazine in his hand in a little resentment, and turned to one of the pages and wanted to show it to Jester, but he immediately thought that his boss didn't understand Japanese at all, so he could only smile awkwardly, not knowing what to say.

Jester also smiled. At this time, the other members of the development team arrived one after another. They were also curious about what Jester, Nakayuji and Tai Matsuno were already talking about.

"Let me talk about it briefly. Is "Famitong" spreading rumors again?" Jester asked with a smile.

Matsuno Yasuno nodded first, then shook his head. He still said indignantly: "There is no rumors. We sent a lawyer's letter to them before. After they apologized, they did not have any articles on this. However, they recently interviewed several designers from Nintendo's intelligence development headquarters and talked about their "The Legend of Zelda". It was nothing to talk about their own games. We just took the intelligence perspective and maybe we could get some inspiration from it, but it was too much for them to inexplicably spray our games."

When Matsuno Tatsu said that Nintendo people were squirting about their games, the designers present couldn't bear it. After all, this game was their hard work over the past few months. Although the production process has only been more than halfway through, it can be seen from the prototype of the game that it will definitely be a very great game, and their game was insulted by Nintendo people without any knowledge, which made it very difficult for them to accept.

Jester was still a little angry about this, but he still took a breath and asked in a deep voice: "What does "famitong" say?"

Matsuno Yasuda was still in an angry tone. He continued to speak indignantly when he heard Jester's inquiry.

"The two Nintendo Intelligence Designers interviewed by Famitong are their main program and the other are their text planners. In the interview, they first boasted about "The Legend of Zelda". Anyway, it is the strongest rpg in history, beating "Witchcraft" and "Genesis" and so on. Originally, they just looked at it and smiled, but the reporter suddenly asked, "How was the "Flame Emblem" we are working on, then

Two Nintendo designers actually said that American companies only do RPGs like Genesis, which are not many people playing. No matter how good they do, they are just a copy of Genesis. Such backward things are not worth mentioning at all, and there is no way to compare with their "The Legend of Zelda". They also used the combat system as an example, saying that our combat system is turn-based, while theirs is real-time. It is completely ahead of us. It is like saying that..."

Seeing everyone's face turned pale after hearing what Matsuno Yai said, Jester also felt that although this matter could make the people in the development team share the same hatred, it would be better than it would be too much. He has always been disdainful of this kind of criticism of Jester, because he can never win a battle with his mouth. Just like an old saying, he can't fight on the battlefield and can't negotiate on the negotiating table. Therefore, Jester will not care about such a lawsuit as long as it is not obvious slandering the facts.

Instead of talking to Nintendo to reveal the details of his game, it is better to get more and more comfortable after the official release.

Moreover, in the views expressed by these two Nintendo designers, Jester did not oppose them all, he also agreed with some of them. In his eyes, based on the rules of dnd and the game that was made too dnd is indeed something that should be eliminated. Some things in dnd can be learned from, but some should obviously be abandoned. Dnd is a set of rules, which can be more perfectly built into a magical world, but making games is not a world. When giving a player an experience, he cannot use such complexity - even the rule that requires a dozen dice to be thrown for a walk is stupid and boring, and the most important feature of the game is to be interesting.

For example, his "Flame Emblem" only borrows some of the things he thinks DND should learn from.

Also, the two Nintendo designers said that the real-time combat system is far superior to the turn-based combat system. This is also what Jester agrees with. In fact, the reason why the turn-based combat system appears is because technology does not allow it. Under the conditions of the real-time combat system, it cannot achieve some of the effects the designer wants to achieve, so he chooses the turn-based. Any designer knows the superiority of the real-time combat system, but the superiority depends on whether it is perfect under the hardware conditions.

In the eight-bit computer era, in the full-scroll game, for a designer who designed the game, the turn-based combat system has obvious advantages over the real-time combat system.

Of course, in the future, when the instant system can fulfill the original design intentions of all designers, the turn system will be a waste of time.

Therefore, Jester did not want to refute the views of these two Nintendo designers. Now, the most important thing for him is to make "Flame Emblem". Although this game is just a relatively niche game in history, "The Legend of Zelda" is the top ten works of FC sales, but there is no comparison between the two, because "The Legend of Zelda" was released in 1986 and is the founder of ARPG and even Japanese RPG. "The Emblem of Fire" was born after 1990. At that time, the three major Japanese RPGs had been born. No matter how outstanding "Fire" is, it only made some minor innovations in the foundation laid by these three Japanese giants.

If "Fire" is released in the same era as these three giants, with some settings that game designers who completely surpassed this period's understanding of RPG games, and their dreambox's strength in North America, Jester believes that it is enough to fight against the legendary and colorful game "The Legend of Zelda". As for whether it can win, although Jester is a little confident, he dare not make arbitrary assertion. This is better than that.

Of course, there is one thing that Jester is very sure that no matter whether his sales of this game can win Nintendo's "The Legend of Zelda", his reputation for "Fire" will definitely win.

So, after comforting and encouraging his employees, and then discussing today's R&D plan, he asked everyone to work.

Moreover, everyone is full of energy and wishes that "Fire" can be completed in advance and completely defeated "The Legend of Zelda" in a head-on confrontation to relieve the hatred in his heart. When the thought of "The Legend of Zelda" being launched at least two months in advance, let them be beautiful in advance, in the eyes of these Mars entertainment designers, it is as uncomfortable as if they were ate Xiang.

After the meeting, Jester also returned to his office. He had nothing to do. It would be a good effect to use this to motivate morale. After all, no matter how strong the morale is, he would be eager to complete this epic game himself. After persisting for more than three months, he would still be a little restless. Finding some excuses to increase morale to the team from time to time is obvious to the overflow of the entire R&D team.

After coming to his office, he received the next issue of "Game" that was about to be published. Generally, before the "Game" is officially published, the magazine will send the sample to Jester in advance. Although Jester said that he would not interfere in the magazine's affairs, doing so is just a kind of respect for the magazine's owner. Jester did not interfere with any decisions made by the magazine as promised when he founded "Game".

"Dawn" has been completed before. As the first super-large arcade game launched by Mars Entertainment, both Jester and everyone in the company have high expectations for this game. Since Atari decided to return to the game industry, and after the failure of their new eight-bit model of 7200 launched on Christmas, they have become more eager to cooperate with Capcom on the "1942" arcade project.

Moreover, the great success of the arcade in the Japanese market in "1942" also gave Capcom enough confidence. Even Mars Entertainment, which started out as an arcade, became a role model for the industry giants in just one year. It is impossible for Kenzo Tsujimoto to be unmoved.

"1942" did not disappoint Atari, who had high expectations for it. The Capcom masterpiece they represented was sought after by players as soon as it was launched in North America, and even surpassed "Sheriff Balotelli" to a certain extent, second only to "Avengers", which was given 39 points by "Game" magazine. It could only sell 10,000 yuan of substrates in a month.

"Game" magazine also gave a quasi-celebrity rating of 35 points.

The release of "Dawn" is to recover the lost ground lost in the vertical scroll shooting game. The date is set for half a month, but before the official release, it will definitely require a hot speculation, such as letting "Game" review first.

The review of "Dawn" is in this issue of "Game" sample.

When Jester picked up the sample issue of this issue, he couldn't wait to turn to the game review page. He had not interfered with any review before, so he didn't know the result. There are three games in this issue of "Game" review, two of which Jester had never heard of. The third one was his Mars Entertainment's "Dawn". On the side of the score, there is a number specially marked in large fonts written on the back of "Dawn".
Chapter completed!
Prev Index    Favorite Next