Chapter two hundred and seventy-six white-hot
Such titles and reports immediately caused an uproar in Japan's relatively conservative and closed electronic game circle.
Because the release dates and content of the two games "Final Fantasy" and "Dragon Quest" are similar in style or content, or in the background of the producer, or in the degree of fans' preferences, these two games are as famous in the mouths of many people.
The name of the National RPG came at this time, but the audience of FC in Japan is definitely far more than Dreambox. Therefore, after the proposal of this National RPG, it immediately gained selective users of many FC players. The reason why it is selectively supported is because they only support "Dragon Quest" on FC.
It is in this context that Hiroshi Sakaguchi, who has always been unwilling to admit defeat, will certainly hold back your breath and be full of fighting spirit.
Just a week ago, in an article about Famitong reporting on Enix, Enix admitted that "Dragon Quest II" will be released at the end of April. Now that the game has been completed, the final test is underway. After the test is over, the cassette can be burned.
After receiving this news, Hiroshi Sakaguchi, who was eager to fight, prepared this press conference.
Although Jester became the most popular punctuation at this press conference, and it seemed that "Final Fantasy Ii" became an embellishment, this was a press conference about "Final Fantasy Ii", and the quality of the new "Final Fantasy" second work in Sakaguchi's live demonstration was also amazing.
Although this did not take away Jester and became the focus of this news report, because of Jester's relationship, many media that did not originally report on the game introduced this game press conference.
Especially this article about the real national RPG. When this article caused an uproar, there was immediately a famitsu who thought that the reporter was going to interview the people of Enix. The people of Enix scoffed at the claim that the so-called "Final Fantasy" is a real national RPG.
"I think there is no need to compare a game that can sell more than 2 million yuan in Japan with a game that has not even been sold for one million yuan in Japan. What we, Enix, are really Japanese games."
What this means is that in Japan, their first generation of Enix's "Dragon Quest" sold a terrifying sales of more than 2 million yuan, while your "Final Fantasy" did not even get a million sets. In this case, you are still calling your Japanese national RPG, which is simply a big deal.
We Enix, are ashamed to be with you, and at the end, they are still mocking you. Your games are all things that please European and American players, but we Enix, are not.
Although Hiroshi Sakaguchi has always regarded "Dragon Quest" as his real opponent, his previous ridicule or attacks were only at the right level, and he has never been so naked. Moreover, in Hiroshi Sakaguchi's view, dreambox's share in Japan is only one-third of that of FC. In this case, the sales of his first work of "Final Fantasy" also reached nearly one million sales, which is really no worse than "Dragon Quest".
Before Hiroshi Sakaguchi expressed his opinion on the opponent's attack, Yuji Oui announced to the public. The testing process of "Dragon Quest" was extremely smooth, so the release date was ahead of schedule, and the final date was April 20th.
Japanese players are extremely fond of "Dragon Quest". Once this news came out, it was not only the game media, but even some unrelated media rushed to report it, which was very similar to the situation when the Final Fantasy ii press conference was reported.
However, the press conference of "Final Fantasy II" was due to Jester's presence. Many media that had nothing to do with the game attended the conference because of Jester's reputation. "Dragon Quest" was not. His reputation in Japan was so great, so many FC players said that "Dragon Quest" is a real national RPG, which is not a lie.
This time, Hiroshi Sakaguchi had a firm plan to fight with Yuji Oui's "Dragon Quest", so after Enix announced the release date of "Dragon Quest Ii", he also announced the release date of "Finish Fantasy Ii".
There are also many considerations to choose the release time.
Although Hiroshi Sakaguchi was full of confidence in his "Final Fantasy", he believed that his game was the best RPG game in the world. No matter whose game it was compared, even if it was his boss, Jester, he would not be at a disadvantage.
But as a mature game producer, rather than a simply game designer, he clearly knows the status of Dragon Quest in the minds of Japanese players today. Although he is unwilling to admit it, he also knows that his Final Fantasy series is not qualified to be with Dragon Quest.
At least this is true in the minds of players.
Jester manages Japanese branches very easily, especially for these Japanese development teams. When a game is released, it is decided by the branch and producers, and the opinions of the producers are particularly important.
Hiroshi Sakaguchi knows the Japanese game market very well. He knows that if he wants to win this battle with "Dragon Quest", he will definitely not be able to release his game at the same time as the release of "Dragon Quest".
Because "Dragon Quest" has many fans, and it will be released at the same time as "Dragon Quest", or it will be released during the hot sale period of this game, so it is inevitable that your sales will not be as good as your opponent. Many media will release a weekly sales list every week, and their sales have fallen behind from the beginning. In addition, those unscrupulous media opposing the American game company Mars Entertainment, then, in the minds of many players who have not purchased, their games must first retain the concept that their games are inferior to "Dragon Quest II".
As for the quality of "Dragon Quest II", Hiroshi Sakaguchi didn't know, and he didn't care, because in the development of this game, he borrowed a large number of technicians from Nakayuji's development team to change the flaws of the previous generation of RPG games in "Final Fantasy II" and basically made the monster scenes of pixel paper, so that the scenes of his own game are as vivid as possible.
Such changes require functional support in terms of technical difficulty. According to Hiroshi Sakaguchi's personal inquiry about Nakayuji, he received a reply from this research expert who was entrusted by Jester several years ago and completed the FC home game console that completed the FC emulator with a few people.
The function of FC cannot reach the level of dynamic monsters, scenes and combat processes.
After getting such an answer, Hiroshi Sakaguchi felt relieved. Since "Dragon Quest II" cannot reach its own level in technology, then in terms of the game system, the plot, Hiroshi Sakaguchi never thinks that his game is worse than any other game.
Therefore, after Yuji Oui just announced the first release date of "Dragon Quest Ii", Hiroshi Sakaguchi also discussed with Jester and announced the first release date of "Final Fantasy Ii".
When "Final Fantasy Ii" was first released, Hiroshi Sakaguchi did not choose "Dragon Quest Ii", because when "Dragon Quest Ii" was just released, it was his most powerful momentum. Innately, on the basis of the masses, except for the game itself, in everything, "Final Fantasy Ii" is inferior to "Dragon Quest Ii", so it is a very unwise choice to release it at the same time as "Dragon Quest Ii".
Hiroshi Sakaguchi did not choose to release it within the time after the release of "Dragon Quest Ii", because the first weekly statistics were announced after about a week after the release of "Dragon Quest Ii". Then if this is an excellent game, it must be cheering by players and media praises that a similar rpg was released at this time, then you will inevitably fall into the infinite honor trap of the previous game.
Of course, if this game is a bad work, then the opportunity for "Final Fantasy Ii" is here, and you can continue to praise "Dragon Quest Ii" as a bad work and completely defeat your opponent.
However, Hiroshi Sakaguchi has never pinned his hopes on his opponent's possibility of making "Dragon Quest Ii" into a bad work, because the development team of "Dragon Quest Ii" not only decreased compared to the first work, but also recruited a large number of R&D personnel.
The development team this time is even much stronger than the first time. He heard that only Nakamura Kanji's programming people are all experts in the industry, and there are as many as 20 people. This number is very amazing. You should know that Hiroshi Sakaguchi currently has only more than 20 people in the development team, which includes all the members of programs, artists, and planning.
Even when Jester developed the "Flame Emblem", there were no twenty programmers involved.
Chapter completed!