Chapter 282 Unreal Engine
Some newspapers and magazines only release sales data a week later, while daily sales are announced by the game company themselves, and usually post them at conspicuous locations at the sales point the next day.
The next day, players who were still waiting for the opening of the Mars Entertainment flagship store to open their business found that there was an extra piece of paper on the wall outside the door, which was written on it, which was exactly the sales volume of "Final Fantasy Ii" released on the first day. The Mars Entertainment game was naturally released at the same time throughout Japan, not only in Tokyo, but also in many places, there are flagship stores or franchise stores of Mars Entertainment.
A total of 170,000 sets.
This number is actually not amazing, but, you should know, this is achieved when Dreambox only has less than 25% of its share in Japan, which is very terrible.
After all, the first part of "Final Fantasy" sold less than one million copies in Japan.
Today is not only the second day of release in Japan, but also the first day of release in the United States. In the United States, the popularity of "Final Fantasy Ii" is far from comparable to that of Japan. It can even be said that even Jester's "Heavy Fighter" may not be compared with Hiroshi Sakaguchi's "Final Fantasy", although "Heavy Fighter" d's sales are much higher than "Final Fantasy".
Jester is not very worried about the release of "Final Fantasy Ii". He has watched and tried this game. If such an excellent game will fail, then he will be desperate for the entire electronic game industry. Such an excellent game will almost certainly be bragged by countless media and magazines later. This is a constant issue of one of the best RPGs in FC history.
Such a game, coupled with dreambox's share of nearly 82% in the European and American markets, it is absolutely impossible for countless fans who love this game to fail.
Before returning to the company, Jester went to a flagship store in North America to take a look and found that people were queuing up in a long queue. And there were also many enthusiastic players spontaneously dressing up their appearance as the characters in the first work of "Final Fantasy". It may be that the props were made rather ugly, and this dress may be a bit ridiculous, but it still received cheers from many people with enthusiastic praise. It can be seen that players are very interested in this behavior and are curious.
Seeing this scene, Jester couldn't help but have this idea. Has the cosplay now begun to take root and sprout?
Thinking of cosplay, Jester remembered another thing. He personally didn't know whether it would be successful if he really did this at this time, would these enthusiastic players buy his account?
Along the way, Jester was thinking about this issue, but he was unable to make a decision.
It was not until he came to Carmak's development room that he temporarily expelled this idea from his mind and came to the computer. Watch the 3D engine that Carmak had just finished.
"What's the name of this engine?"
Jester looked at a polyhedral that was constantly spinning on the screen for a while, and then asked Carmak.
Carmak shook his head, his eyes were filled with blood. He had not slept for three days and three nights. In order to complete the 3D engine that had exceeded the deadline as soon as possible, the room was very messy. Jester just glanced a few times and found that the room was full of empty Coca-Cola cans and pizza from the fast food restaurant that had been eaten.
"The engine has no name." While shaking his head, Carmak's face, who had not slept for several days, was full of fatigue.
Jester was also a little excited when he thought that he might have the chance to name the world's first real engine. He rubbed his hands involuntarily. After thinking for a while, he said in a very affirmative tone: "We call this 3D engine 'Unreal'. This is the first generation, it is called Unreal i."
Names are not too important. Perhaps for other developers, naming a 3D engine that they developed by themselves may be very important to them, because in the eyes of these people, the 3D engine is like their son, but Carmack doesn't see it that way. In his eyes, this is just a slightly difficult toy he made.
And the name Illusion is really good. After hearing Jester's name, Carmack also silently recited it on both sides and nodded, which was considered to be recognized.
At this time, Jester heard that there were two simple folding beds not far from him. The two assistants Carmak arranged for Carmak before developing this 3D engine were lying on the two simple folding beds, sleeping soundly. It can be seen that they had worked so hard during this period.
Seeing Jester seeing these two things, Carmack showed a strange look. He was afraid that Jester would misunderstand, so he explained: "They were like me, and they didn't sleep for several days. Last night, the engine had two problems that had not been solved. I felt that my spirit was at the limit, so I asked them to sleep first. I was ready to go to bed later and then I woke up to think about it. Unexpectedly, as soon as they lay down, I suddenly had inspiration and immediately became energetic. Only then did the engine make, and then I would notify you immediately."
After hearing this, Jester nodded. He was very impressed by this selfless spirit. Besides, which boss doesn't like such an employee?
"Have you tested the engine's data? How about the parameters we asked at the beginning?" Jester put this question aside first. After all, what he is most concerned about now is the 3D engine problem. After asking the 3D engine's questions clearly, it's not too late to say this.
Carmack nodded after hearing this. While using the 3D engine to simulate some polygons that were slightly rough in Jester's opinion, he said, and there was an unconcealed excitement in his tone: "Yes, the level of Illusion i can fully meet the requirements of our parameters, and I used a new algorithm for ray tracing, which can run smoothly even on some machines with weaker functions now!"
Jester was also very excited to hear Carmack say this. He had no doubt about Carmack's ability to develop a 3D engine. What he was worried about was that to simulate 3D, after all, it requires strong CPU computing power. Through some exquisite algorithm programs, the burden of this CPU computing power can be reduced, but even if it is weakened, the computing power required is still very strong.
He was worried, what if the engine made by Carmack could only run on some of the current high-end machines?
“Have you tried it?”
Although he heard Carmack say this, this matter is of great importance after all. Although he will definitely try it again in the future, Jester still couldn't wait to ask.
"I have tried it on computers of different prices. There is no problem with the machines in the current mainstream configuration." In this development room, in addition to the machines that need to be developed, there are five or six machines with different configurations made by different companies, which are all used for testing. Obviously, Carmack has tested them on these machines before.
Hearing Carmack's affirmative reply, Jester clenched his fists again. After all, the next game he wanted to make must use this 3D engine. If the 3D engine cannot run smoothly on most computers, then his next game can only be the one who entertains himself, and it is not worth mentioning at all.
As if he suddenly thought of something, Jester turned his head and looked at Carmack and asked, "I mentioned the LAN online system, have you entered the engine?"
When talking about this, Carmack's eyes also lit up. Although he thought the LAN online system mentioned by Jester was very interesting before he actually started production, he himself did not expect that it was really not easy to complete this system on the current computer functions, especially to meet the conditions for the sixteen-man battle that Jester said.
“Very difficult!”
Speaking of the difficulties in this development process, Carmack became very excited. It seemed that only when talking about these things that ordinary people would not touch could he be excited.
"Yes, it's very difficult. In essence, adding this function to the 3D engine should not be complicated. I just need... to do it, but I suddenly discovered a problem. With the increase in the number of online users, in fact, the computing power required by the 3D engine is also constantly increasing. After all, when I set up the computer AI in the previous step, I already occupied part of the computing power of the CPU. I found that with the increase in the number of people and reached eight people, according to the previous algorithm, the performance of the current mainstream CPU cannot guarantee the smooth running of the games made with this engine."
Carmack said, and while typing on the keyboard, Jester saw that the computer entered a new page, which was also showing a rotating polyhedron. However, the polyhedron had obvious stagnation when rotating, which was far less smooth than the one he saw at the beginning.
"This is the engine I was before using the new algorithm." Carmack said, while demonstrating to Jester, "When I use a computer to simulate and reach the twelve people online, the CPU limit will be up. At this time..."
Carmack pointed to a measurement program on one side, which showed the temperature of the CPU.
Carmak just glanced at it: "The temperature of the CPU is too high. If such a temperature lasts for a few minutes, then this CPU will be scrapped. So, I thought at that time that I would definitely not be able to complete the engine you requested." (To be continued, please search for Astronomy, novels are better, updated and faster!
Chapter completed!