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Chapter 533: Recruiting a Code of Yamauchi

Blizzard was just established at that time, and they could only rely on some game OEM to survive.

However, they still have great ambitions. They carefully planned several major projects. In addition to the creative platform action level game "The Lost Viking", which operates three characters at the same time, they also planned a game.

The name of the American version is "Black Thorns", the name of the European version is "Revenge Eagle", and the name of the Japanese version is "Black Thorns of Revenge".

This is a console platform game. Jester is not sure which platform it is developed. It is probably for Sega's platform, which should be Sega md. In this game, Blizzard uses motion capture technology.

Obviously, according to the scale of Blizzard in the industry at that time, they should not be the first to adopt it.

So, although Jester has not heard of anyone using it in the industry, it may be because he is a little ignorant, and there may be other game companies that will introduce this technology into game development in the near future. In fact, when the motion capture technology is used in the early stages.

The characters' movements captured through motion capture are actually very awkward in the eyes of the viewer.

It is far less natural and smooth than before by retrieval.

It needs to be corrected manually.

As far as Jester knows, among the domestic game development companies in later generations, at least at the turn of the century, there were many game companies with great ambitions. That period was also an era when domestic game masterpieces appeared frequently. At that time, domestic development companies purchased expensive motion capture equipment.

It is probably equivalent to the technology of Europe and the United States in the early 1990s. The pictures captured at that time were not smooth enough and needed manual adjustments.

Of course, although motion capture is not as high as hand-painted. In this era, after using motion capture, the reduced workload is too much. The work that originally required five artists to complete before may be enough now.

This is of course a small thing for Jester. He forgot about the motion capture device because he rarely participates in the development of action games. However, someone proposed this idea to guide how common Jester will be in the development of the latter two game. Naturally, he would have a shout for him.

In fact, it is precisely this reason that Jester thought of setting up a C development team that specializes in CG design for his own game in advance, and slowly accumulating technologies in CG development.

Accumulate experience for becoming a major CG manufacturer in the industry in the future.

This time, at the E3 exhibition, the 3D fighting scene demonstrated by Mark Seney is the first work of the newly established CG development team of Jest that can be used as a result. In any era, CG development is a very time-consuming and labor-intensive task.

Just like Blizzard Entertainment, the world's number one cg manufacturer in later generations, it took several years to start the expansion pack of World of Warcraft. In just three or five minutes, the production cost would cost more than 10 million US dollars.

Of course, it is impossible to spend as much as the future generations to do CG now, but the cost will definitely not be low.

Moreover, Blizzard was able to become the world's number one CG manufacturer, and it did not fall from the sky. You should know that although all game manufacturers' CGs were also done well, many of them were outsourced. Blizzard was different. Their CGs, from perfecting scripts to various modeling, even motion capture, including hand-drawing, were all done by Blizzard.

Of course, the reason why Blizzard's technology is so high in this regard is that they have been extremely focused on CG production since the end of the 1990s. At that time, the CG produced by Blizzard on Diablo 2 reached the top level in the industry, although it was still a certain gap compared to Square, the world's largest CG manufacturer at that time.

However, with Square's investment in CG movies completely failing, they could only merge with Enix, which allowed Blizzard to completely obtain the title of the world's largest manufacturer.

Of course, these expenses can only be drizzle for Mars Entertainment.

After the end of the show.

The reporters were still quite satisfied with this press conference, which was mainly based on painting cakes. No matter which media outlet, they got what they wanted most. Just when Yamauchi Ichinori was planning to leave with his senior brother to see if he had enough time to attend the next press conference, he found that he had received an invitation.

The invitation was Jester Lee, the world's best game designer in Yamauchi Ichinomiya's mind, felt that in the interaction just now, I felt that Yamauchi Ichinomiya's answer was very consistent with his wishes, so I wanted to meet him alone after the press conference ended.

However, this made Yamauchi Ichinori's senior brother, Fukushima, the leader of Yamauchi Ichinori's side, who came to the United States this time, feel a little embarrassed.

You know, the press conference he will go to in the future is from Nintendo.

He has received very accurate news from the company that at this press conference, Nintendo will release a palm-on-hand phone. You know, this is the first time Nintendo has released their new hardware since announcing their launch of the home game console market.

In Japan, Nintendo still has a large number of fans.

So, for European and American journalists, Nintendo is a waste of food and a pity, then it is not the case for Japanese media.

But Fukushima still made some decisions.

Although he also expected that Jester Li would take the initiative to meet Yamauchi Ichinori, and it is very likely that he also loved talent and wanted to recruit him, but Fukushima also felt that if he could really join Mars Entertainment, it would be much more promising for his junior brother than he did in a magazine.

So, Fukushima just thought for a few seconds, then agreed, explained a few words to Yamauchi Ichinomi, and left first.

For Yamauchi Ichinori, being able to meet his idol alone is indeed a dream thing. He is not a player who likes to remember the name of a game designer, but he can remember the name of everything, and he is well-known in the industry.

Jester is one of them.

In a lounge, Yamauchi Ichinomi met Jester looking at documents on the sofa.

After seeing Yamauchi Ichinori come in, Jester put the documents in his hand aside and stood up to greet him. Yamauchi Ichinori was a little flattered. In Japan, a society with strict hierarchy, how could a small employee like him who had just graduated and started working, be qualified to make such a bigwig in the industry like Jester Lee?

"No need to be restrained, I also heard your previous answer very much in line with my wishes, so I want to see you alone while I am a little free now."

Jester stretched out his hand and let Yamauchi Ichinomi sit down. Seeing that Yamauchi Ichinomi had a restrained look on Yamauchi Ichinomimi's face, he smiled and said a few casual words, hoping to relax the other party's mood. Sure enough, Jamauchi's casual words still had some effect.

After hearing this from Yamauchi Ichinomi, the expression on his face really eased.

"I saw that you had a very good opinion on game analysis before, and I think you are not old, so you should have just joined the company, right? Why did you think of being a game editor? Didn't you apply for a job at a game company to try it?" After seeing Yamauchi Ichinomi's expression ease, Jester smiled and asked a question casually.

Regarding this issue, Yamauchi Ichinobu naturally has no doubt that he has it.

He just thought for a moment and then explained the reason why he came to be an editor. Jester also listened silently. After listening, Jester just smiled.

Then he asked casually.

"Do you want to make your own game?" When he said this, the smile on Jester's face was still extremely dull.

Yamauchi Kazuno didn't think that a small character like him is worthy of being a lobbyist for Jester himself. Maybe a big man like Jester thinks he might have some insights in this regard, or that is, he has some talent, so he wants to confirm it.

Of course, Yamauchi Ichinomi is not a fool. As a sound-minded adult, he certainly knows how rare such an opportunity is.

So, after hearing Jester ask him this question.

He immediately became excited.

"Of course I thought about it. As a diehard player in the game, how could he not want to make games by himself?"

Jester didn't care about the change in Yamauchi Ichinomi's expression again. After hearing Yamauchi Ichinomi's answer, he just nodded quietly, and said, "So, what is your favorite type of game?"

“Racing.”

This time, Yamauchi Ichinobu was almost unthinking and said his answer. His favorite type of game is racing.

"good."

Jester still nodded quietly, and his next question was immediately said by him: "So, what do you think is the most important thing to develop a racing game? Or, which job do you think is the most important thing in racing games?"

This question is indeed a bit difficult for someone who is just a player.

Yamauchi Ichinobu's reaction after hearing this question was not beyond Jester's expectations. He showed a confused look on his face, obviously thinking.

Jester was not in a hurry, and he was quietly waiting for Yamauchi Ichino to finish his thoughts.

After almost five minutes, Yamauchi Ichinobu was still frowning and thinking, but Jester was the first to speak at this time.
Chapter completed!
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