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Chapter 625 Core to the game

Both Sega and Sony have such abilities.

They didn't do it before, just because they didn't have such urgent thoughts, but now, the situation is completely different.

For example, Sony's actions are very fast. They just acquired a not-so-large game company specializing in Japanese RPG, and then poached several heavyweights in the industry. They met Mars Entertainment and many people were poached. It is said that Sony has made a statement this time, and the investment is not capped. It must take out a work that can compete with "Final Fantasy" within two years.

Moreover, for the "Dragon Quest" series, although Yuji Oui said that "Dragon Quest" will only appear on the most popular platforms.

Enix also acknowledged this statement.

However, Sony still did not give up on convincing Enix. After all, a Japanese national-level game, released on a game console platform of an American company, is definitely a fantasy thing.

There is no further information on how to decide on this matter yet, but both Sega and Sony have decided to come up with a RPG work of their own.

Sega himself has also made secret projects internally.

They asked Just as a dispensable test through Yu Suzuki. Jester was willing to develop an excellent Japanese RPG for them. Of course, they were very happy. Even if Just didn't, they would not lose anything to them.

Jester did not make a decision for a while. To be honest, he didn't care what kind of game he was doing. He even had no intention of designing these two games himself. In Jester's mind, the second game was the same as the development method of the first "Shadow Blade". It was the best choice to train new talents. As for the candidates, there has not been a decision yet, so Jester naturally cannot reply to what type it is.

After all, it’s only the first year in five years, and it’s still very early.

In fact, in Jester's memory, Sega's development ability is not necessary to worry about at all. After all, the nine major development groups back then were also civilized in the industry. In the SS era, Sega realized that the reason why they had no way to compete with PS in the Japanese market was that they did not have the exclusive RPG masterpiece.

The game market in that era was not like the future, and car, gun, ball, and ball were the most popular games.

Only rpg represents the highest level of the game.

At that time, PS got Square's "Final Fantasy", which directly gave Nintendo a fatal blow. It was in this case that Sega realized that she could never sit still and wait for death, so she invested a lot of money to develop an RPG game that could be named in sales and reputation, along with the DQ and ff series, which is "Grantia".

Although Sega SS got up early and relied on the crazy sales of "VR Warrior 2" and has been suppressing Sony's Ps console, the overall fight between Sega's headquarters and the US branch later made Sega lose the vast American market. Later, in order to protect the Japanese market and to fight against the "Final Fantasy 7" that had just announced its landing in PS.

Sega started the development of "Grantia".

The slogan for "Grantia" development at that time was that we wanted to develop a work that surpassed "Final Fantasy 7" in any aspect, because "Final Fantasy 7" is not a full 3D model, but the characters are 3D modeling, and the scenes are still using the CG sticker method to perform picture expressions. Therefore, at the beginning of the project of "Grantia".

Sega decided to make it into a real full 3D game.

And they did do this. In the game, the picture can rotate freely in 360 degrees in outdoor scenes. Of course, Sega also knows that the functions of the ss host and the PS have great disadvantages in the processing of 3D images. Therefore, their characters use 2D performance that can best play the advantages of ss.

The quality of the game did not disappoint Sega and the players who supported Sega. The quality of "Grantia" is no less than that of the contemporary "Final Reverb 7".

So, Jester also dares to bet that even Sega, who has said several times that we don’t like RPG, must have started their RPG development plan internally. As for whether it is "Grantia", it is hard to say. After all, this game was not born in this era, but whether it is Sega’s Japanese RPG masterpiece "Grantia" in his memory.

Sega can make Japanese rpg that surprises everyone.

In fact, Sega still hopes that Jester will develop a core game for them. It’s not that Sega does not want Jester to develop a light game and develop this part of the players for them. They are really not sure that they can retain these original Jester fans, because they are making Jester-style games.

There is still some difference between them and Mars Entertainment.

Sega wanted to make a game like Sega, that is, the core game, and then attract Jester's fan base and are interested in this type of game.

Sega has always been confident in developing such games.

In this way, they can retain the large number of fans attracted by Jester.

Jester thought so, but he chose Itagaki Toshiki to make such a game.

In the eyes of anyone who knows this game, Shadow Blade says that this game is more like Sega than Mars Entertainment.

Core-oriented game, this is a relatively abstract noun. In fact, it is difficult to have a specific entry that can explain the meaning of Zhuque in this word. What kind of game will ordinary game enthusiasts understand as core game?

Jester is unknown.

However, based on Jester's years of experience, games that are generally called core-oriented have this characteristic.

First of all, games that are fun, but not fun are not worthy of being called games at all, let alone core direction. Do you think Xianjian 6 is worthy of being called games? Of course, it is not worthy of being.

Secondly, it is difficult to get started. In other words, this game requires a certain degree of difficulty. It is not just a person who has never played it before. Then you can play it like a decent person by taking it over and pressing ooxx, which is no different from the person who has been playing it for a long time. This is obviously not a core game, but a popular game.

Then, it is not only difficult to get started, but also more difficult to master.

If you want to master such a game, you don’t have one or two hundred hours of immersion, one or two hundred hours of research, and one or two hundred hours of experience this game. You don’t have the right to call it the core direction.

Basically, all excellent fighting games are core games. The effort it takes to master a fighting game is no easier than passing the CET-6 test in English.

The so-called core-oriented game has no leisure elements. For example, you can pass the extremely tolerant difficulty of "Ninlong" while eating French fries. This is simply impossible. Therefore, basically, a game can be played hard, and it is not easy to get started, and it is difficult to master. Basically, those that meet these three conditions are core-oriented games.

Maybe many people can vaguely feel this when they see it.

It seems that this type of game is not the popular type of game with very high sales.

It's true.

However, generally speaking, the lovers of this type of game will like this type of game very much, which is the so-called die-hard fans. For example, the light game players that Jester has always advocated, their loyalty level is actually far less than that of this core game.

Of course, the games that Jester started were also core games.

However, during this period, Jester's style has gradually begun to change, because the future of the game will be light players and the world.

Moreover, players of this core orientation are not fans of a certain game, and they are also likely not fans of a certain producer. To be precise, they are loyal fans of the incredible experience brought to them by this game. Of course, many times, this actually coincides with the fans of a certain producer.

For example, Ninja Dragon.

The first and second Ninja Dragons and the second Ninja Dragons that were released after taking over this game were widely praised and have been called the number one act in the universe by some core players, and have beaten Devil May Cry for 30 years.

It seems that they like this game very much.

However, when Sulfuro Face and the Pants-Breaking Demon completely broke up and left the ninja group he formed, Saya Shiyosuke, who had previously called his younger brother, took over the Ninja series, and the Ninja 3 produced was completely lost. Not only did it have a Waterloo in sales, but more serious was its reputation, and it was also a Waterloo in its eyes.

Ninja Dragon 3 was almost directly sprayed onto the sky by fans who had blown the Ninja Dragon series into the sky before, and it was sprayed onto the sky without any mercy.

So is there really no desirability in "Ninyu Dragon 3"?

In fact, this is not the case. Jester has a friend who has never played the "Nin Dragon" series. The first time he played the "Nin Dragon" series was his younger brother Saya Yosuke's "Nin Dragon 3".

This friend of Jester's comments on "Nind Dragon 3" were very high. He said that this is a very cool and fun game.
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