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Chapter 773: The Foundation Supporting Independent Games

Kojima’s dream is to be a director, Jester also knows about it. If you have read this chapter, please move to: Chinese. Read the latest chapter

However, he also knew something that Kojima didn't know, that is, Hideo Kojima, who was extremely talented in game development, had a very good talent in movies.

Although he can always catch the player's g-point in the movie game, he has indeed made movies in real movies and has also seen them. It can only be said to be a doctrine of the mean. This is still a kind of praise. Therefore, for the ones that Kojima often talks about, and the award he wants to win the most is the Oscar, Jester just smiles.

In the afternoon, Kojima came to Jester's office.

He had just finished his class at Nanka University, and when he returned to his studio, he heard his assistant say that Jester had just called and asked him to go to the headquarters if he had time in the afternoon. Kojima guessed that his boss should be asking about the game. After all, he had made a promise at the beginning, but now... Kojima smiled bitterly, and it was not what he thought that he could not complete it as planned.

As soon as he came in, before Jester could ask, Kojima took the initiative to apologize and said that "The Hidden Dragon Spy Shadow" might not be completed according to the original development plan.

This made Jester not able to say what he had prepared long ago.

So, Jester first pondered for a moment, and then decided to ask in detail: "Xiaojiu, how much has the game done now?"

But Kojima shook his head.

"I had already done it almost, but when I looked at the touch we had done again, I found that the effect after we finished was a bit different from what I expected in my heart. I was not satisfied with the publication of such a work, so I decided to start the production from scratch, but when I was producing it, I had no idea. So I decided to go to college to study a director's course."

Jester did not agree with this statement from the island.

Instead, he asked, "Do you think there is any gain?" Kojima nodded quickly and admitted that there is indeed a gain.

Jester has seen the Destroy that Xiaodao team completed first, and he has played it himself. The game process is not long, there are no optimizations in some places, and the modeling is relatively rough. It is just an internal test version, and there is no need to have too high requirements. However, the cut of the lens is still the same.

This is also one of the biggest improvements in 3D games compared to 2D games.

That is to make the game look like a movie, with the language of the camera. The producer can create a very good gaming experience through some clever lens cutting without using language. Kojima's later games are among the best. Of course, many European and American games later, especially Sony's first-party games, were like i.

Naughty Dog's game. The camera language is the world's top, whether it is "Sea of ​​God" or "The Doomsday of the United States", in addition to Sony's first-party "Storm", the same is true.

When Jester was playing this, he felt that Kojima was still quite naive in the use of camera language. Of course, this is because he has played countless more excellent movie games, but people of this era have never played such games, so Jester was not very worried, and Kojima's learning ability is amazing.

In a few years, when the second part of "The Hidden Dragon Spy" is released, Jester believes that he will enter the maturity stage of the island.

The greatest "Spy Shadow of the Hidden Dragon" series will also be released.

When "The Legend of the Dragon" was released on e3, after it shocked the audience with CG, it scared several major manufacturers that did not follow the direct history of the forward. It will once again reappear in this world.

But Kojima doesn't think so.

Since watching the use of the camera in Jester's "The Legend of Heroes", Kojima is like being possessed. He increasingly feels that his work is too low-level in its use of the camera language, so Kojima quickly made the decision to re-production.

Jester heard Kojima say this.

He was also speechless. He did not expect that the first "The Legend of the Dragon" in history would have been difficult to produce because of his game.

Moreover, not only that, Kojima's previous R&D funds were also in a hurry. This time, when I came to Jester, in addition to the previous call from Jester, I also wanted to continue to apply for funds for the first part of "Qianlong Spy Shadow".

But this matter doesn't require Jester to have a headache.

Because of the qualification to apply for development funds for Mars Entertainment, not only do we have to convince the company's Boss, but also the members of the review committee. Although Kojima has a high status in the company, because he has not produced many games, he has abandoned the previous plan this time, and it is not easy to convince the members.

Of course, as Jester, he definitely doesn't want the famous "Spy Shadow of the Dragon" in history to be so difficult to produce.

Even if the application within the company fails to pass, he can still contribute his own investment.

When he thought of this, Jester remembered the end of Kojima in his original history. He said that the ending was not very suitable, but he could only say the end of a journey. After all, the company that had worked with him for 30 years went their separate ways and created the IP. Since then, it has nothing to do with him, and it is not easy to press on anyone.

Moreover, the most important reason is that Kojima's last work "The Secret Dragon Spy Shadow" also left a lot of regrets.

No one knows the filth between him and Korami except himself.

However, Jester and Kojima he knows now think about it. Perhaps it is one of them to spend too much money on developing games. Previously, "The Legend of the Dragon" was Korami's signature, and the game was also Korami's main business. Therefore, Korami naturally valued Korami. Even Korami was the vice president of Korami, who independently led the Korami team, headquartered in Los Angeles and was not interfered by the headquarters.

The one who is called high and high.

However, Korami said that the development fund of "The Secret Dragon Spy 5" is just a mess, and the Kojima team could not spend Leo 80 million.

If this includes the development cost of the fox engine, the price is also expensive, but it is not outrageous. Moreover, the optimization and performance of the fox engine are recognized as powerful, especially in optical processing, which can optimize some low-level modeling into seemingly good modeling. In general, the picture quality is very good.

It is a game engine that is not inferior to ea's family treasure Hanshuang.

Get a top-notch engine with 80 million and a game with sales of at least a few million. What is Korami not satisfied with?

Of course, it is well known that the island can spend money.

"I personally have every opinion on your application for new funds, but there is no way for you to convince me. You have to convince others." Jester said in a concise and expressed his opinion.

Kojima also knows this, because he himself is a member of the audit committee.

"I know, I will do my best."

Kojima is also a little depressed. In fact, there is no problem with the current level of "Spian Dragon Spy Shadow", but Kojima has a personality that if he is completely satisfied, he will not let the game be launched. In this way, there is no way, and the entire project can only be delayed.

Of course, Kojima's games have always been famous for long development cycles.

In fact, the most criticized problem of Qianlong Spy Shadow 5 is that it is a slashing end, and the front is very well-made. It is like a masterpiece, but when it comes to the game, it becomes single and boring. Moreover, in terms of the game design method, compared with Kojima's usual design method, Kojima is precisely calling this game v, not Roman numeral 5, but English subtitles v.

Although Jester thought about it for a long time, he didn't know what the v meant by Kojima.

This game is not Kojima's usual style either.

Moreover, according to previous interviews, this game should have five chapters, but there are only three chapters in the game. However, through the large number of audio tapes in the game, you can still know a complete plot. However, the game experience is very good.

It can only be said that this is a game of the year before. However, the work that is indifferent to everyone else's later. According to the evaluation after Jester himself, it cannot afford to be the three major game media of GS, Igno and Fa Mitsubishi, and also has full scores.

This is purely in terms of game quality.

Of course, because this is Kojima's last film "The Hidden Dragon Spy Shadow", it is natural for the three major media to give full marks to this winner of GDC's Lifetime Achievement Award. This is the power of sentiment. The infinite power of sentiment in the game world, especially the current editors of these media may have grown up playing these people's games.

Haven't you seen the crazy cheers of GS's live broadcast editors when they saw the news about ff7 and "Shenmue 3"?

Even the Ji Ge, who is broadcasting in Douyu in China, is a player who dominates all the models from FC to P4. He can still hold on when he sees ff7, but when "Shenmur 3" appears, he is really in tears. This is what Jester saw with his own eyes.

There is nothing to squirt about.

Jester saw many players criticizing this on many forums. Of course, most of them are new players who feel deceived. He said that he saw people saying that Kojima is the founder of movie-based games. In addition, the fame of "The Legend of the Dragon" is so great that it is really hard to win. After playing it, I feel that it is actually hard to win under the reputation. I don't know how bad it is than Naughty Dog's American Doomsday.

Not only that, the player even expanded the topic and entered the entire Japanese gaming industry, and no one in Japan could make games.

When Jester saw such a post, he was a little unreasonable.

Kojima's "Shining Dragon Spy 5" is indeed of different quality, but there are objective factors, which is understandable. However, even if Japanese games have declined since two thousand years, they have not declined to the point where they cannot make games.

I won't talk about the distance.

Miyazaki Hidetaka's "Blood Source" is the same year as "Spiritual Dragon Spy 5". In any aspect of this game, it is not inferior to Naughty Dog's work.

Not to mention in terms of racing games, Yamauchi Ichinori, who has been proud of many years, and his "Sports Car Romantic Journey".

Therefore, Jester harshly refuted the other party's ignorance.

This incident has been a long time since Jester recalled it, so he simply talked to Kojima for a few more words. After knowing that "The Hidden Dragon Spy" has no hope of being released in the camp at the end of the year, although he was disappointed, he could only be disappointed.

However, Jester thought of another thing, which was that he had just thought that if Kojima could not apply for continued development funds, he could pay for development. This was his sudden idea. However, he did not tell Kojima about this. He had to make a hard work on himself and apply within the company to see it. He could not let him lose any worries like this.

Instead, he must have a reason to do this.

After thinking about this, Jester naturally thought of many funds that support independent game development in later generations, including major game companies, some countries, and in fact, domestic ones.

Jester thinks this foundation is very good, and he also has the idea of ​​building one by himself.

The support standards do not need to be too high. The first batch of investments of 10 million US dollars is probably enough, and it is enough, and it can even be implemented worldwide in this era. In Jest's memory, in 1925, the British government's funds to support independent game development were only a few million pounds.

Moreover, game development in this era actually doesn't cost much.

Especially the production of independent games.

In the future, there will be many excellent games, which grow up from independent games, such as the famous mc.

Of course, this support foundation is not free, and no one is willing to do free things. Since the foundation naturally needs the copyright of the game except for money, of course, the conditions may be relatively relaxed. For example, if the same game company injects capital, the game company may want the IP copyright of the game, and even 80% of the game share the game.

This foundation that supports independent games will only require 50% of the share.

You can even choose not to play the game's IP.

This makes it very attractive to many developers who have ideas, skills, but don’t have money.

Of course, most support projects will definitely lose money, but Jester doesn’t care much. Such support plans are originally just a needle in a haystack. If you can get something, it’s a big profit.

Jester thought about this, but he became more and more excited as he thought about it.

I think this matter has great potential. (To be continued.)
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