Chapter 804 What background story does a soldier need?
Carnival's sense of identity with fans and user adhesion is unparalleled.∑,
This is also the reason why Mars Entertainment attaches great importance to the annual carnival. As for exposure or attention, game companies like Mars Entertainment no longer need to rely on e3 to attract the attention of players or media.
Almost all players or media also know that the major news about Mars Entertainment is on the carnival.
E3 is naturally prepared, but the priority has been lowered within Mars Entertainment, and it is no different from the importance of the Cologne Exhibition. Naturally, there will be a dedicated team to do this, rather than a carnival, where thousands of people are dispatched together, fearing that there is not enough staff, Jester doesn't have to worry about these matters, and he still has a lot of chores to deal with.
"Warcraft" is his work, it is the second RTS game for Mars Entertainment, the first one is "Age of Empires", and it is also a work by Jester.
But the difference is that Jester doesn't seem to care much about the sequel to "Age of Empires". It seems that he made this game just to make a template for how to make an RTS game. Compared with his emphasis on the "Warcraft" series, this is definitely not the same as that. He personally produced the first "Warcraft: Orcs and Humans".
The entire story structure is spent a lot of money to find a story bed frame completed by top Hollywood playwrights.
The structure of the world and the direction of the story were reviewed by Jest himself.
Moreover, novels and comics are all rolled out at the same time with the game, but many people don’t understand it. Now, many people don’t understand it. Isn’t it just an RTS game? Is it necessary to do it like this? It’s not an RPG player who cares about the origin and inheritance of a soldier he controls.
Of course, it is undeniable that from the first generation to the third expansion pack of Warcraft, his plot mode is very well produced. After all, it is a storyline completed by Hollywood's top playwright and Jester. Moreover, it seems that Jester's ambition for this series is definitely not just a RTS, but what kind of ambitions he has for this series.
No one can guess clearly.
Recently, the third work of the "Warcraft" series is being prepared. It is still the story first and then the game series has always been like this. It is very similar to RPG games, and Jester is particularly interested in the plot mode.
Of course, RTS games have always been a strong point for Mars entertainment.
However, this time, Jester seems to want to modify the current rts mode, and he has a brand new idea to add to this rts game.
The reason for this is that Rob Pardo spent two years developing "StarCraft" was too outstanding. After completing the project "Invincible", Rob Pardo participated in the development of "StarCraft". Moreover, Rob Pardo also likes Jester's way of "Warcraft" using the plot of an RTS game as the depth of the RPG game.
Therefore, in "Starcraft", especially in the plot, Robert Pardo also worked with several people from the Son of Mars to improve a complete world system. The entire storyline logic is rigorous, not only that, but they also did an excellent job in RTS battles. To put it bluntly, when the people in the "Warcraft" development team played the internal version of "Starcraft".
I just think that all the RTS games they made before were outdated.
Because StarCraft did a great job.
Especially with diverse military groups, it can also ensure a very strict balance, and various unexpected tactics emerge one after another.
In the company, when conducting internal tests of StarCraft, the people from other development teams were always beaten by the people from StarCraft development teams in a variety of strange tactics, which made them cry without tears.
Moreover, it is also very addictive to play.
Therefore, this also caused the development of "Warcraft 3" to stop for a while.
It was not until now that he was a year and a half late that he started again because Jester was finishing the production of "The Legend of Heroes". In addition, he had to do a lot of things. He really didn't have much time to participate in the development of "Warcraft 3". Therefore, he had no choice but to think of a new RTS mode that could compete with "Starcraft" for a long and short period of time, "Warcraft 3" would not start production rashly.
It was not until recently that Jester suddenly mentioned the project that had been delayed for more than a year.
The development team of "Warcraft 3" has started to gather again. This time the scale is larger than any previous one. The plan is to have a team of 60 people. Of course, the initial architecture stage would not require so many people, and twenty people would be almost the same.
This time, there were 19 people participating in the development conference of Warcraft 3 hosted by Jester. Three people did not come because they were still in other development groups, but the nineteen people were almost the same.
"I think you're a little scared by StarCraft."
Among these nineteen people, seven or eight were core members drawn from Robert Paldo's "StarCraft" development team. This behavior also made Robert Paldo, who was developing a brand new expansion pack "Britain War" for "StarCraft", extremely angry. He even gave up his pick and found Jester. However, this was Jester's meaning, and Robert Paldo had no choice.
Although, Robert Pardo has great ambitions for "Britain Battle".
When they heard Jester say this, the dozen people who were not from the "StarCraft" development team laughed a little embarrassedly. "StarCraft" was doing too well. They really didn't think about how to make a new "WarCraft" to defeat them or not to talk about defeating them for now. Even if they make a "WarCraft" that is different from "StarCraft", they have no good ideas for the time being.
In their hearts, they even thought that StarCraft was perfect to the peak of RTS games, and basically no game in this genre can surpass them.
"Traditional RTS games..." After a while of silence, Jester suddenly spoke. He saw that someone seemed to not understand what his traditional RTS games were worth, so Jester explained, "I mean the traditional RTS games. I used to make RTS games like "Age of Empires" to create units, and then kill the opponent..."
After hearing what Jester said, everyone understood.
But soon, they were a little confused, because since Jester mentioned this traditional RTS game, there must be untraditional RTS games. But what is the so-called untraditional RTS game?
If you no longer have the characteristics of a manufacturing unit killing your opponent, then can it still be called an RTS game?
"In fact, the game has developed to this point, and all types of games are basically complete, ps, rts, tg..." Jester said many types of games, "Basically you can't think of any game type that never exists, and it will become more and more difficult to make something different from other games. So let's take a step back and combine different game types to form a game that looks very novel?"
Facing this problem of Jester.
Everyone present fell into deep thought, and Jester did not disturb them. He waited quietly for almost ten minutes before he asked.
Choose any one.
"Dustin, do you have any good ideas?"
The one who Jester called Dustin was a bald man, about twenty-eight to nine years old, with a beard. He was a little surprised by Jester's sudden call because he was not a game planner, but a programmer. He was the main engine program of the "StarCraft" development team, and it was precisely because of his unique insights in program development in "StarCraft" that Jester was directly transferred here.
There is also an interesting story about him and the engine of StarCraft.
In addition to the first version of "Starcraft", a small test was conducted internally, but the response was not good. In the eyes of many people, this is a "Warcraft 2" that has been replaced with a layer of skin, and there is no intention at all.
After receiving this feedback, Pardo and his development team will definitely not be satisfied.
So, they immediately overturned the earliest version and started to produce from scratch, which is the development of the current version of the RTS game called the best.
Dustin joined the development team of StarCraft at this time, responsible for the engine.
Because he was going back and forth, the development time was very closely arranged, and he basically worked overtime every day. For example, Dustin, in order to develop an excellent enough engine, he even returned home once a week. You should know that his newlywed wife was pregnant at that time and was about to give birth, but there was no way to know that his wife was sent to the delivery room, Dustin hurriedly felt the hospital.
Even when I left, I brought a company laptop.
When he arrived at the hospital, the fetus was restless in his mother's abdomen, and his wife had already started to spasm. After seeing his wife enter the delivery room, he used these five or six hours to stay in front of his wife's delivery room to complete all the programming work at the bottom of the "StarCraft" engine.
When his wife woke up from anesthesia after giving birth and saw that he was still typing codes on the computer, she asked him very angryly: "Why are you still working for your damn game when our daughter was born?"
Dustin immediately said: "This is not a damn game work, it's StarCraft!"
This incident also made Dustin a celebrity in the company, and even awarded him last year's annual employee awards, which is the most honorable honor within Mars Entertainment.
"I...I don't have any good ideas."
After being asked by Jester, Dustin could only reply with a little apology, and then Jester looked at the others. The other people's faces were as confused as Dustin, but this was also expected by Jester. In just ten minutes, even the best game developer could not improve a traditional game through fusion of types out of thin air.
"Then I'll just say something about my thoughts."
Jester simply spoke directly: "This is an immature idea of mine, and it is also a sudden idea for me during this period. I think it will be very suitable to use it in "Warcraft 3". Have you ever thought about combining some elements of the RTS game with RPG game? For example, upgrade, such as equipment."
When everyone present heard Jester suddenly say this, they didn't understand.
They didn't understand Jester's idea very much.
If the upgrade is worth upgrading the troops, then it began during the "Age of Empires".
Equipment? Is it like "Invincible"?
"hero!"
Jester suddenly said a keyword. His eyes were shining, as if he was talking about something extraordinary: "Yes, I mean joining the character of heroes, just like a commander of an army. We also add it to the game. Every player can have heroes of their race during the game. These heroes can be upgraded and obtained equipment, just like the RPG game. Moreover, these heroes will have very important status in the game. Their strength is enough to affect the final game!"
Hearing Jester keep talking about his new concept in great enthusiasm.
Although it's rather sketchy.
But after all, they were all the best designers. They quickly heard from Jester's idea how different the games made in this way would be from traditional RTS games.
It can even be said to be an innovation in the entire gameplay!
“do-it!”
Finally, before Jester finished speaking, he heard someone say this, and then everyone got to the point.
The development conference of "Warcraft 3" ended successfully. Originally, Jester didn't want to put the hero system in it so quickly, but the situation has changed after all. He can't make players think that "Warcraft" is just another game with a layer of skin. This is very unfavorable to his management of this game IP.
In fact, in the original history, in the 1990s when RTS games were frequently launched, except for the Ar series, almost no RTS game would attach so much importance to the plot of an RTS game.
He will publish novels and comics for him.
At that time, the developers of these RTS games had a simple idea, which was a soldier in the hands of the players. What background does these things require?
But the result is self-evident.
Warcraft has become a cultural phenomenon. StarCraft can sell millions of sets when the RTS game declines, while other RTS games are all dead. (To be continued...)
Chapter completed!