Chapter 325 EQ flash, level 2 single kill!(2/2)
"Why does the pawn flash into the air?"
"I'm laughing so hard. Is this EDG's big daddy?"
"The pawn was angry, so he flashed into the air to express his anger~"
"The factory director is really awesome. He came to the middle lane to gank his teammates. In the last one, he gave double BUFF to the male gun from the blind monk in the early stage. He's a spy, right?"
"Wawa is right. If he hadn't caught him in the middle, Pawn wouldn't have died. This time, he was killed by Yasuo just to give him a loophole. The factory director is really harmful!"
There was also a split among EDG fans at this time. Pawn fans believed that the reason why the mid lane was difficult to play was all because of the director.
Although people are well-intentioned when they come to arrest people, sometimes arresting people by force can lead to the collapse of teammates. In their eyes, the factory director now seems to be arresting people by force.
The same was true for the blind monk in the previous game, so he destroyed the middle lane, and the pawn's middle lane was completely beaten.
EDG has already been beaten 0-2, and if they lose another round, they will lose the game. EDG fans are really anxious, and internal strife has begun to appear on the barrage.
This is the backlash of operations. Although it attracts many fans to players, there are always some extreme fans, and then fans of different players will start fighting, even fans of players from the same team.
...
"CP currently has an advantage in the bottom lane, but VN is still too weak in the early stage."
After Miller took a look at the bottom lane and reached the third level, EDG's bottom lane was completely suppressed by JackeyLove and lqs.
"It's so strong in the later stage!" Wawa said: "When choosing a VN online, as long as it can develop evenly, it will be an advantage, and a small disadvantage will be considered equal."
VN does not have any troop clearing skills, and its hands are short, so it cannot beat any AD online, and its early fighting is also very weak. If you choose VN, you will basically not take the initiative to fight with the opponent in the bottom lane.
Unless teammates come to roam, the normal 2V2 and VN combination in the bottom lane can basically not beat any combination.
lqs' bull head is positioned very far forward, and sometimes squats in the grass, so deft doesn't dare to come forward too far to hit the target, interfering with his rhythm.
After all, Niutou may attack them first in the grass at any time. Once he is hit, he will lose at least half of his health. The damage of a set of skills + thunder is not low, and JackeyLove's plane is nearby to deal damage.
If you don't get it right, someone will die. EDG knows this very well, so they don't take any dangerous knives. Since they chose the combination of VN and Feng Nu, EDG is ready to withstand pressure in the bottom lane.
"With the position of the factory director exposed, CP will feel at ease in the top and bottom lanes, so he can play more aggressively."
Guan Zeyuan said: "It feels like this round is the same as the previous two rounds. EDG's early rhythm was a bit chaotic again, and CP slowly started to get the rhythm."
"Look at the director's rhythm. This EDG can still stand out on the road. Koro1's Gnar is very powerful."
It is definitely easier to kill people when you help soldiers than when you help tanks. Gnar's output is not low and he has control.
"Brother Lang's Yasuo is still a bit strong." Wawa sighed.
Chen Lang played too hard in the lane. After killing the pawn alone once, the pawn's life became even more miserable. He directly sat on the pawn's head and shit. The pawn's situation was much worse than Chen Lang's before.
"Heroes who have an advantage in laning are indeed more dominant online. Previously, Lang's card was able to resist pressure when it encountered Pawn's Yasuo." Miller defended Pawn.
Guan Zeyuan said: "But the pawn failed to kill Brother Lang alone, which means that Brother Lang's laning and hero understanding are better. Now it depends on the rhythm of the pawn after level 6."
After the card reaches 6, it will have a big move that can support teammates throughout the map. This is the first wave of the card's rhythm, and it is also a key rhythm for EDG.
Whether the first wave of cards can catch people, whether they catch people or not, is a test of CP.
Chapter completed!