010 Vehicle
“Green Energy:
Unlock the wind module (mount type), biomass fuel production device (mount type) (this device uses microorganisms to process minerals into double fuels)”
The power generation capacity of the wind module is OK, but it is unstable.
Solar energy can be continuously powered because of the fixed rotation period of the planet, ensuring that kinetic energy can be replenished every day.
The wind power is not good. No one knows whether there will be no wind for several days, so there is no kinetic energy component. Therefore, the electricity displayed is 0 to 20, which is irregular, affecting production arrangements.
There will be no subsequent technology upgrades in the short term and will be ignored.
Biomass fuel production equipment is for those who like to use basic electricity. The ore consumption is quite good. Those who are reluctant to burn ore and heat-core will use it.
Octopus also needs to be built. After being upgraded to a level 4 base, the power consumption of a single study will be directly increased by 1,000 on the current basis, so the power supply at this time is a bit slow.
Anyway, keep powering up.
Biomass fuel production equipment is not the main production facility, but it is also a very important equipment. The price is the same as the high-efficiency production equipment of Level 2 technology, and it is 150.
With the existing production capacity, it is actually a bit difficult, but it is also for the sake of smoother after level 4.
The power distribution entering midnight is as follows:
Mine-50, Monster Laboratory-50, 40 electricity to prepare building materials. Before the photoelectricity is full, only 4 was added before the night, and there are 20 electricity left. Let’s temporarily get the final main technology to fill in some progress.
Time enters the fifth day of supply.
At this stage, when the Sand Sculpture Forum exploded, 70% of the players who initially chose commanders were killed by small monsters in the first three waves of daily tower defense.
Forum, Commander Exchange Section.
"Is this game for humans? The little monster that was agreed upon is bigger than a giant, and the machine cannon cannot be hit!!"
"The base upstairs didn't explode? Why did I choose to resurrect on the spot and fall directly on the monster's face and was photographed as being shot?"
"Tell you good, go off the line and sleep before resurrecting it on the spot, otherwise the monster hasn't left yet."
"Resurrection in another place is the kingly way, and there is a resource bonus!"
"The level of the resurrection base in another place will be level 1, and if there is a bonus, it will be killed."
"Oh, I've gone to play with mechas by deleting the account. The commander really doesn't know how to do it. He exploded three bases in three days..."
...
Judging from the words of the sculptors, we can understand how harsh the commander's living environment is.
Relatively speaking, the islands face small aquatic and flying monsters, and their performance on the shore is weaker than that on land monsters.
But for new land players, there is actually not no solution.
Later they will find that in the early stage, they can get some drivers and soldiers to help. If the ammunition resources are not enough, they can also pass the cannon stage well. After the base reaches a certain level, they can still feed back the players who help.
Unfortunately, the place where the octopus is located is an island overseas, and there is not even a monkey. I don’t expect to see the sand sculpture players until it develops to a certain extent.
Yes, in addition to the forum, the remake of "Planet Strategy" also restored the action data of the sand sculpture player, supplemented by some AI functions, and their behavior is not much different from the real sand sculpture.
I have browsed many of the information about the early sand sculpture forum, so I still focus on doing my own things.
At 1 a.m., the biomass fuel production plant was completed and fuel production began.
It can process 3 ores per hour and produce 6 units of intermediate materials "fuel", which can support 6 basic electricity.
There are things in the three power mount points in the base, so this time it is built on the west side of the base, or in the form of underground.
5 basic electricity arrangements.
The power tanks in the base are only 20 ores, the mounting type requires 30 ores, and the peripheral type increases to 40 ores.
Calculated, a total of 380 ores (including existing mounting base electricity), and minus the 10 electricity consumed by the fuel device itself, can only provide 50 electricity.
It is definitely incomparable to the efficiency of the thermonuclear core. The advantage is that it can save some ore and can be placed there later as a power source.
The supplies landed on the fifth supply day.
Ore: 353360.
At the same time, the first peripheral basic power has been released.
Thereafter, the electricity per hour is 10.
Before dawn, the investment in scientific research power reached 50.
The reason why it only reached 50 is that the octopus has not stopped its production capacity.
Octopus has pulled the distribution again so that production capacity and research progress can be coordinated. He is going to go to the level 4 base today.
At 7 a.m., everything was ready and nearly half of the building materials were prepared.
The last level 3 main technology:
“Planting improvement:
Unlocking the hydroponic planting and processing module, occupying two standard module tanks, increasing the planting and deep processing process, minerals can be converted into food more efficiently. (The conversion rate of the basic module is 0.2 food per mineral, and this module is 1 food per mineral), and 5 ores can be processed per hour."
This thing cannot be used at level 3, and it can only work after level 4.
Base upgrade!
The morning was very quiet, and half of the materials were prepared to increase the construction efficiency. After less than ten o'clock, the base successfully reached level 4.
Level 4 base, supply 20 mines, 48 electricity, 0.8 food, power tank 4, production tank 61 (Monster Laboratory), mounting point (electricity) 4, mounting point (other) 6, bed 6 (capsules), bed 3 (single room), bed 1 (official).
The staff space of the Level 4 base is already very spacious and deserves the title of the base.
The hall covers an area of 400 square meters, and a equipment room appears near the door, providing soldiers with dressing, so they don’t have to take their guns back to the dormitory.
A new canteen and bathing room have been added.
A multi-function hall has also been added near the dormitory area, which is generally used for meetings.
There are ten additional beds, and the officer room appears for the first time. Compared with the 7.5-square-meter non-commissioned officer single room, it comes with a bathroom and a bathroom. The officer room with a total area of 20 square meters can be considered luxurious.
It was still relatively narrow to visit the site, but there was a special desk and information cabinet.
In terms of appearance, the level 4 base finally has some courage, the height has not changed, and the area is equivalent to that of a medium-sized hangar.
However, the current state will not be the final form of level 4. Level 4 and level 5 are the qualitative change period of the base. Each technology unlocking will bring many changes.
Don't care about those things first, and then add high-efficiency photoelectricity.
With a production capacity of 40, the high-efficiency photoelectricity has not yet reached the full capacity, and there is almost no power left. At around 20 o'clock, I missed a level 3 technology "Vehicle Learning Level 1".
At 11 o'clock, three high-efficiency photoelectrics have reached.
The remaining ore is 558.
After the production capacity is suspended, the third-level technology does not take much time and will be made soon.
“Vehicle Level 1:
Unlock the car (three-wheel off-road electric motorcycle), armed jeep (live-fiber type, equivalent to a mobile machine gun tower), and is produced by efficient production equipment.
additional:
Unlocking the armed jeep (semi-electromagnetic gun, limited firing number, but considerable power) (lightweight materials, energy-concentrating substances, advanced optics, vehicle level 1, electromagnetic acceleration)”
If an armed jeep (semi-electromagnetic cannon) is placed in a normal game, it may be hidden equipment, which is obviously much stronger than a normal armed jeep.
With this thing, personnel (Big Head Soldiers) are really useful.
Well... Let's recruitment, the practicality of the armed jeep (semi-electromagnetic cannon) cannot be ignored. Although there are stronger combat units at level 4, they will not be able to get out for a while.
Armed Jeep (semi-electromagnetic gun), 40 mines per vehicle, very cheap.
Chapter completed!