Font
Large
Medium
Small
Night
Prev Index    Favorite Next

009 Batch R&D

The remaining ore is 253, fuel consumption is 11, regardless of replenishment, and the comprehensive income is 9/hour. Once the mine is closed, 51 ores will be dropped per hour when the production capacity is fully opened, which is impossible to bear.

Geological scan full load, 10 electricity.

Mine 20 electricity.

Thermocore module will consume water resources (1/hour), and then replenish a groundwater pump.

This is a level 1 technology, the base's auxiliary components, the first one does not occupy the module core mounting point, one for 20 mines, and the base's free water resources were completed before they were exhausted at level 1.

With so much electricity, we will give priority to eliminating the level 3 weapons of the machine cannon.

All the remaining liver development!

In less than two hours, the liver was released from a level 3 turret.

“Electromagnetic acceleration:

Unlocking the electromagnetic cannon turret (one thousand rounds per minute, with a power of dozens of times that of the gunpowder cannon, it requires a certain amount of energy);

Unlock the electromagnetic laboratory (base supporting facilities, based on the construction options of the surface and underground, two additional surface plug-ins, or a production tank)



Unlocking a level 3 turret, a real electromagnetic weapon, but it consumes power... Oh, let's have a headache when you use it.

There is also the first laboratory, the electromagnetic laboratory.

The root mines can also choose to be underground on the surface, but the laboratories and other ancillary facilities must be built together with the base, and laboratory-type institutions also provide additional production tanks underground.

Even if there is one slot, octopus prefers production slots, which is very short of.

The ore is sufficient, and the electromagnetic cannon is built and hung on the main base.

Like the previous turrets, the price is only one-quarter of the production equipment of the same level, just 100 mines.

40 electricity supply capacity, wait until the electromagnetic cannon is built, and the two cannon turrets are retired.

The manual range of electromagnetic cannons can cover the entire island, so there is no need to keep gunpowder cannons to waste ammunition.

Demolition of ore 4.

After the electromagnetic cannon is built, it will use a little production capacity to replenish ammunition and continue to wait for technology.

I was not lucky today. When the advanced architecture was completed, the supplies were not yet available, and it was already past 3 a.m.!

"Advanced Architecture: Unlocking the take-off and landing runway (all conventional aircraft can take-off and land)."

It's a very useless technology. It's good to use the resources at level 4 of the base. If it's built too early, it's useless. However, it's a pre-technology that needs to be upgraded to both the base and the monster laboratory, so it has to be done.

After finishing this, I advanced to other projects and the supply is here!

Ores 340, transport robots 1, robots are bought.

The base produces feed, mines, and highland ammunition supply must be transported to robots. If new mines are opened next, two are obviously not enough.

After hours of nothing, the octopus was playing ancient war chess game.

At sunrise on a new day, the geological scans have come out!

The second mine is located at the foot of the mountain southwest of the highland hill, and the location is not very good.

The mineral type is a chemical ore with a depth of 700-1200 meters. It is not ideal, but it is also a mine.

The ammunition was discontinued when it was replenished to 50 units, and it was enough for two electromagnetic weapons to cause many small monsters to be affected, and the production capacity was full of mines.

It is better to choose an underground form. There will be a group of turrets on the hill in the future. The underground mine will be hammered by monsters at most, so as not to affect the shooting range.

The construction cost is 5050, which is a bit expensive.

make.

Geological scanning can be stopped. The scanning efficiency of Level 1 is too low. It took a long time to get results. You don’t have to expect to find Mine No. 3.

Complete a Monster Lab pre-project (not required for upgrade) in the middle, and continue with another one.

At 8 a.m., Mine No. 2 was completed, with 430 ore remaining and the resources were in good condition.

Chemical mines are reduction mines that require power-up, 30 electricity generation and 15 mines. It seems that only 10 more electricity is needed, but this is a level 1 mine. If you raise the mines and support technology later, the 50% gap will be wide.

Dig it!

The whole morning was quite smooth.

Two more technologies were opened from before receiving the supplies to noon, and only the last one was left to unlock several additional facilities at the level 3 base.

Before completion, today's daily life came and another wave of small monsters was hit.

The automatic shooting radius of the third-level electromagnetic cannon is 2 kilometers. The real electromagnetic cannon has no gunpowder part, and the cost is lower than that of gunpowder weapons. The caliber of the electromagnetic cannon is only 15mm, and there is no need to have an extra battery like a magazine to further reduce material losses. One ammunition is enough 300 rounds, and it consumes only 3.5 ammunition in one minute of uninterrupted shooting.

The semi-electromagnetic gun and electromagnetic gun are fully loaded, and the ammunition consumption per minute is only 5.9. It is not difficult to afford to shoot fully automatic. Just two of them are consumed together, and the power consumption is 150...

In any case, the two turrets were on the high ground and the other was on the base to easily deal with the small monsters. The octopus didn't even get started, and watched Zhang Qiang fight casually.

At two o'clock in the afternoon, with the completion of the fourth non-essential technology, the good thing is coming.

"superconductor:

Energy transmission loss is reduced by half.

Advanced Optics:

Increase the automatic aiming accuracy of the entire turret by 5%, automatic range by 5%

Unlock the primary laser turret (high energy consumption, low emission frequency, low damage, special damage to some small monsters) (Superconductor level 1)

Lightweight materials:

Reduce maintenance costs by 20%, improve turret steering speed and accuracy by 10%

Energy-gathering matter:

The turret base has "electrical endurance" that can keep the turret for a period of time when the grid is damaged.

additional:

Unlock high-efficiency photoelectricity, twice the efficiency of ordinary models, can directly upgrade the solar module. (superconductor, advanced optics, lightweight materials, energy-concentrating substances)

Unlock the Monster Laboratory, you can analyze the ‘research samples’ and obtain the monster system bonus. (Superconductors, advanced optics, lightweight materials, energy-concentrating substances, electromagnetic acceleration, advanced architecture)”

The ontological results of several technologies can basically be ignored. The transmission of superconductors has no effect on the islands of the size in front of you. The current production scale cannot save 1 electricity. The barely useful primary laser tower consumes even more power than electromagnetic guns and cannot be used.

The combination is all good guys, and then they can unlock an additional combat unit with another technology.

High-efficiency optoelectronic modules are built.

High-efficiency photoelectricity has twice the output and can be directly upgraded, so it is easy to get results by looking at the appearance.

Ordinary solar energy is four boards mounted on a solar tracking support structure, and efficient solar energy becomes eight pieces, which is a bit pit.

For solar energy 40 mines and high-efficiency photoelectric 70 mines, 40 mines are required to upgrade. Although 10 more mines are required, it is much more cost-effective than demolishing and rebuilding.

After the mine was completed at 8:2 in the morning, the production capacity was only used to replenish ammunition. At this time, there were still 574 mines, which was very prosperous.

In two hours, get two high-efficiency photoelectrics ready.

High-efficiency photoelectricity has 10 electricity in the full period of time, but the newly upgraded one cannot output full power before tomorrow, and the power output has been level with the basic power module.

Then the basic power module that consumes fuel... cannot be disassembled!

It takes more than a hundred minutes to build a brand new one. It will be dark and you will lose 100 electricity all night. What you lack now is electricity, not mines.

After upgrading the photoelectric industry, it’s time to build a laboratory.

Choose an underground mode and start building with a capacity of 40.

After more than six hours of construction, Monster Laboratory was obtained and the production tank was produced.

The remaining ore is 438.

The resources of the double mine are very powerful, but if the second mine cannot be opened, the production capacity at this time cannot support continuous construction and the liver will be broken.
Chapter completed!
Prev Index    Favorite Next